Guide

All Mechabellum Unit Counters List

There are over 20 different units that you can deploy in Mechabellum. Each of them has their own strengths, weaknesses, and roles to fulfill. Knowing the best counters for every unit is essential to improve your gameplay. So, here’s a complete list of every unit in Mechabellum and their counters.

Every Unit Counter in Mechabellum

Unit Counter
Steel Ball Crawler, Phoenix, Overlord, Stormcaller
Farseer Rhino, Melting Point, Fortress, War Factory, Overlord
Sledgehammer Steel Ball, Phoenix, Vulcan, War Factory, Wasp
Sandworm Steel Ball, War Factory, Melting Point, Phoenix, Overlord
Wasp Mustang, Fortress, Fang, Wraith, Typhoon
Mustang Arclight, Sledgehammer, Vulcan, War Factory, Typhoon, Fire Badger
Fire Badger Steel Ball, Rhino, Fortress, War Factory, Sabertooth, Overlord, Phoenix
Overlord Marksman, Melting Point, Phoenix, Wasp, Mustang
Phoenix Mustang, Fang, Wasp, Marksman, Fortress
Marksman Crawler, Fang, Mustang, War Factory, Farseer, Wasp, Fortress
Arclight Marksman, Sledgehammer, Stormcaller, Steel Ball, Tarantula, Rhino, Scorpion, Vulcan, Melting Point, Fortress, War Factory, Sabertooth
Fang Vulcan, Fire Badger, Typhoon, Mustang, Steel Ball, Wraith, Arclight
Tarantula Sandworm, Steel Ball, War Factory, Stormcaller, Fortress, Marksman, Melting Point, Overlord, Phoenix, Rhino, Sabertooth, Scorpion
Fortress Crawler, Fang, Steel Ball, Overlord, Melting Point
Sabertooth Crawler, Fang, Steel Ball, Melting Point, Fortress, War Factory, Overlord, Phoenix
Vulcan Fortress, Melting Point, Overlord, Phoenix, Steel Ball, Stormcaller, Rhino
Scorpion Marksman, Wasp, Overlord, Phoenix
Rhino Steel Ball, War Factory, Phoenix, Melting Point, Hacker, Overlord, Fortress
Stormcaller Sabertooth, Rhino, Sledgehammer, War Factory, Overlord, Crawler, Phoenix, Stormcaller
War Factory Melting Point, Scorpion
Melting Point Hacker, Phoenix, Marksman, Steel Ball, Crawler, Stormcaller
Crawler Typhoon, Tarantula, Fire Badger, Vulcan, Wraith, Sledgehammer, Rhino, Arclight
Wraith Melting Point, Overlord, Phoenix, Marksman
Typhoon War Factory, Steel Ball, Scorpion, Melting Point, Phoenix, Sabertooth, Fortress, Marksman, Overlord, Rhino
Hacker Wraith, Fang, Stormcaller, War Factory, Phoenix, Crawler, Overlord, Fortress

Below you can find all 25 units in Mechabellum along with all the information regarding what they’re strong against and which units can counter them.

Steel Ball

Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Steel Ball Arclight, Sledgehammer, Tarantula, Rhino, Sandworm, Firebadger, Typhoon Crawler, Phoenix, Overlord, Stormcaller

Steel Balls are one of the strongest DPS in Mechabellum. They can shred through single target units and are mostly used as back lane damage dealers. When I see the enemy building single target units in the early game, like Arclights and Sledgehammers, getting a few Steel Balls on the back lane or enemy flanks effectively counters their composition.

On the other hand, if you’re having a hard time against Steel Balls or see your opponent building them, you can easily counter them using Phoenix or Crawlers in the early game. Crawlers can overwhelm them in numbers, while Phoenix can exploit their inability to target aerial units.

Farseer

Farseer in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Farseer Arclight, Marksman, Hacker, Phoenix, Wraith Rhino, Melting Point, Fortress, War Factory, Overlord

The Farseer is a reinforcement-only unit, that you can choose in-between rounds. Unlike other units, the Farseer shines during the mid-game instead of early or late. Moreover, they are not a hard counter to any unit but you can use them to protect yourself from sudden strategy changes of your opponent, especially against aerial units like Phoenix or Wraith.

Generally, the Farseer excels in support capabilities by providing shields or range extensions to your troops. I use these abilities to protect my frontline from enemy missiles or strengthen my backline. If you see your enemy getting one of these, you can easily counter it by placing a Rhino near it in the early game or deploying a War Factory in the late game.

Sledgehammer

Sledgehammer in Mechabellum.
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Sledgehammer Crawler, Mustang, Arclight Steel Ball, Phoenix, Vulcan, War Factory, Wasp

The Sledgehammer is a strong early-game unit that is great at countering other early-game picks like Crawlers, Mustangs, and Arclights. While they can help you get some early-round wins, they fall off quickly in the later rounds. Unfortunately, any investment into Sledgehammer won’t be worth it in the long run, so I suggest you only get them if there are tons of Crawlers on your opponent’s frontline.

While the Sledgehammer has limited use cases, they can be countered by a lot of units. In the early game, having Steel Balls and Phoenix can hard counter any number of Sledgehammer. Rarely if you encounter them in the late game, having a single Vulcan or War Factory is a sufficient counter for them.

Sandworm

Sandworm in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Sandworm Arclight, Sledgehammer, Tarantula, Vulcan, Fire Badger, Typhoon, Farseer Steel Ball, War Factory, Melting Point, Phoenix, Overlord

The Sandworm is a rather aggressive Melee unit in Mechabellum. It is great at countering giant ground units like Tarantula and Vulcan among others. The Sandworm is dependent on its upgrades to become a viable carry, so I usually build them around the mid to late game to get good value.

Unfortunately, the Sandworm gets decimated by units like the War Factory, or the Melting Point, if it locks onto the worm. In case you don’t have either of them, getting a few Steel Balls can also be an effective way to deal with these mechs.

Wasp

Wasp in Mechabellum.
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Wasp Marksman, Phoenix, Melting Point, Overlord, Vulcan Mustang, Fortress, Fang, Wraith, Typhoon

Wasps are like aerial Crawlers: they can be extremely effective in the early game and even provide you with an advantage in the later rounds if built properly. They can counter almost every single target unit like Marksmen, Melting Point, or any ground unit that lacks aerial targeting.

If you see your opponent committing heavily towards Wasps, it’s a good idea to build tons of Mustangs in the early game. Countering Wasps in later rounds is easy with Fortresses having the Anti-Air Barrage upgrade.

Mustang

Mustang in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Mustang Fang, Marksman, Wasp, Phoenix, Overlord, Crawler Arclight, Sledgehammer, Vulcan, War Factory, Typhoon, Fire Badger

The Mustangs are a strong all-rounder unit with great early-game potential. They can effectively counter hordes of Crawlers and Wasps while also taking down giants like the Overlord. Unfortunately, they have a huge weakness against armored units, making them useless against units like Arclight or Sledgehammer. In the mid to late game, Vulcans absolutely demolish Mustangs with ease, so I wouldn’t recommend keeping them as your carry.

Fire Badger

Firebadger in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Fire Badger Crawler, Fang, Arclight, Mustang, Sledgehammer Steel Ball, Rhino, Fortress, War Factory, Sabertooth, Overlord, Phoenix

Similar to units like the Farseer, you can only get the Fire Badger from reinforcement picks. These mechs are excellent at clearing swarm units like Crawlers, Fangs, and Mustangs, making them extremely strong frontline in both the early as well as the late game.

If you see your opponent has a Fire Badger on the frontline, it is a good idea to build Steel Balls or Rhinos to counter them effectively. In the late game, it is best to build a Fortress or a War Factory which makes them almost useless.

Overlord

Overlord in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Overlord Rhino, Steel Ball, Sledgehammer, Stormcaller, Vulcan, Arclight, Hacker, Scorpion, Fire Badger, Sabertooth, Typhoon, War Factory, Wraith Marksman, Melting Point, Phoenix, Wasp, Mustang

Overlord is one of the strongest back lane damage dealers in Mechabellum. Having some well-positioned Overlords with upgrades can wipe out all kinds of units at a long range. When I get Overlords, my main objective is to protect them, and they handle the rest.

Countering the Overlord can be quite challenging, especially if they’re surrounded by Rhinos or Steel Balls. Your best bet is to distract it with swarms of Wasps while having units like Marksmen or Mustangs at the back to shred down its defenses.

Phoenix

Pheonix in Mechabellum.
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Phoenix Arclight, Overlord, Rhino, Stormcaller, Vulcan, Typhoon, Sabertooth, Fire Badger, Scorpion Mustang, Fang, Wasp, Marksman, Fortress

Similar to Wasps, the Phoenix is also great at countering almost every ground unit that lacks aerial targeting. They are especially useful in flanks, to avoid swarms and target back lane damage dealers of your opponent.

Whenever I see my opponent get Phoenix in the early game, I deploy a few Mustangs or Wasps to promptly deal with them. In the later rounds, having one or two Anti-Air Barrage Fortresses is more than enough to wipe them out.

Marksman

Marksman in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Marksman Arclight, Hacker, Overlord, Phoenix, Wraith Crawler, Fang, Mustang, War Factory, Farseer, Wasp, Fortress

The Marksman is a somewhat weaker version of Phoenix. While easy to level up, this unit is only useful in early rounds and gets easily countered in the late game. They are great at dealing with long-range or aerial threats like Overlords or Wraiths, but get countered by hordes of Crawlers or Wasps.

Arclight

Arclight in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Arclight Crawler, Fang, Mustang Marksman, Sledgehammer, Stormcaller, Steel Ball, Tarantula, Rhino, Scorpion, Vulcan, Melting Point, Fortress, War Factory, Sabertooth

Arclight is great at dealing with both aerial and ground swarm units, especially the likes of Crawlers and Wasps. Apart from that, they aren’t useful against any other unit and get countered by almost every single target damage dealer. I suggest only getting a few of these, in case your opponent is lining their frontline with Crawlers or Fangs.

Fang

Fang in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Fang Marksman, Wasp, Phoenix, Overlord Vulcan, Fire Badger, Typhoon, Mustang, Steel Ball, Wraith, Arclight

Fang is a better version of the Crawler, and its value comes from tanking shots from high DPS single-target units like Melting Points, Marksmen, and Overlords. I usually prefer Fangs over Crawlers because of their portable shield upgrade which lets them tank a few more shots and gives them some viability even in the late game. Unfortunately, they get steamrolled by any AoE unit like the Vulcan, Fire Badger, or Typhoon.

Tarantula

Tarantula in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Tarantula Fang, Arclight, Mustang, Hacker, Sledgehammer Sandworm, Steel Ball, War Factory, Stormcaller, Fortress, Marksman, Melting Point, Overlord, Phoenix, Rhino, Sabertooth, Scorpion

The Tarantula is a very niche unit, and more often than not, you won’t be using them as your main carry. They can deal with most swarm units like Fangs and even Sledgehammers, if you’ve got the Spider Mine upgrade, and are useful for distracting single-target mechs. Countering the Tarantula is quite easy, and can be done with as little as deploying a few Pheonix near them, or getting a War Factory.

Fortress

Fortress in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Fortress Arclight, Sledgehammer, Marksman, Tarantula, Hacker, Scorpion, Vulcan, Sabertooth, Farseer, Fire Badger, Typhoon Crawler, Fang, Steel Ball, Overlord, Melting Point

Fortress is one of the strongest units in Mechabellum and can be quite tough to deal with. Their upgrades allow you to nullify any counter that your opponent might’ve picked. Moreover, Fortresses can effectively counter multiple units especially late-game units like Scorpions and Vulcans. If you want to counter Fortresses, you have to either go for upgraded Steel Balls or Melting Points.

Sabertooth

Sabertooth in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Sabertooth Arclight, Marksman, Sledgehammer, Tarantula, Hacker, Vulcan, Typhoon, Fire Bagder, Farseer Crawler, Fang, Steel Ball, Melting Point, Fortress, War Factory, Overlord, Phoenix

The Sabertooth is a reinforcement-only unit that excels at getting rid of giant mechs like Vulcans or single-targets like Arclights and Marksmen. Because of its burst damage, you should place them on the frontline, closer to your opponent’s tanks or giants.

If you see your opponent pick a Sabertooth, the best counter is to deploy swarms of either Crawlers or Fangs close to it and keep it busy. Getting a War Factory is also a simple solution in later rounds as it will keep drip-feeding units until the Sabertooth is destroyed.

Vulcan

Vulcan in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Vulcan Crawler, Fang, Arclight, Marksman, Mustang, Sledgehammer, Tarantula, Hacker, Fire Badger, Typhoon Fortress, Melting Point, Overlord, Phoenix, Steel Ball, Stormcaller, Rhino

Similar to the Fortress, the Vulcan is another giant mech that provides great value. This unit is the ideal frontline and can clear all ground swarm units. Even mid-tier units like Fire Badgers and Typhoon get burned down by the Vulcan. Your best bet to counter this unit is getting a Fortress or a Melting Point, if not both. The Fortress can tank the Vulcan while the Melting Point can shred it down once it locks on.

Scorpion

Scorpion in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Scorpion Arclight, Sledgehammer, Tarantula, Hacker, Vulcan, Fire Badger, Typhoon, War Factory Marksman, Wasp, Overlord, Phoenix

The Scorpion is a strong ground unit and a mid-game menace. It can dominate against single units like Arclights and Sledgehammers. In the late game, it can even take down War Factories if you’ve got the Acid Attack upgrade. The glaring weakness of this unit is aerial units, especially the Overlord in the late game. If you can’t afford Overlord, just deploy a few Phoenix, and you should be good to go.

Rhino

Rhino in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Rhino Sledgehammer, Fire Badger, Mustang, Vulcan, Stormcaller, Marksman, Crawler, Typhoon, Arclight Steel Ball, War Factory, Phoenix, Melting Point, Hacker, Overlord, Fortress

One of the most aggressive units in Mechabellum, the Rhino is a high DPS melee unit. In the early game, it can easily clear single units, especially tanks and front liners. In the late game, Rhinos are more tech-dependent but provide solid support to your ranged DPS. Countering them can be tricky and usually depends on what upgrade they have. I generally deploy a Phoenix for every Rhino in the early game and switch it to a Fortress or Overlord in the later rounds.

Stormcaller

Stormcaller in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Stormcaller Scorpion, Marksman, Arclight, Mustang, Vulcan, Fortress, Typhoon, Fang, Melting Point Sabertooth, Rhino, Sledgehammer, War Factory, Overlord, Crawler, Phoenix, Stormcaller

Stormcaller is one of the most versatile units in Mechabellum. They can fill almost every role, and help you get an early-game advantage. I get at least two Storm Callers as soon as my match begins to secure the upper hand. You can counter them using anti-missile devices, but this can get very expensive very quickly. You should stick to distracting them using Crawlers till you can afford a War Factory with an anti-missile upgrade.

War Factory

War Factory in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
War Factory Fire Badger, Overlord, Arclight, Stormcaller, Sledgehammer, Steel Ball, Rhino, Sabertooth, Vulcan, Typhoon, Marksman Melting Point, Scorpion

The War Factory is another top-tier unit which you’ll probably see more in the late game. It has immense support potential, especially its anti-missile capabilities. Moreover, it can clear all sorts of units by summoning strong units like Sledgehammer and Phoenix. There aren’t make counter options for this, with Scorpion being your best bet. If you can position a Melting Point for it to lock onto the Factory, then you can get rid of it quickly as well.

Melting Point

Melting Point in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Melting Point Wraith, Scorpion, Fortress, Rhino, Vulcan, Typhoon, War Factory Hacker, Phoenix, Marksman, Steel Ball, Crawler, Stormcaller

The Melting Point is the highest DPS mech you can get on your field. It is best suited for dealing with tanks, especially as a counter for Fortresses and War Factories. They are quite easy to counter because if they can’t lock onto your giants, they’re useless. I generally swarm them in the early game and get upgraded Steel Balls in the later rounds as a hard counter.

Crawler

Crawler in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Crawler Fang, Marksman, Sabertooth, Scorpion, Steel Ball, Stormcaller, Melting Point, Hacker Typhoon, Tarantula, Fire Badger, Vulcan, Wraith, Sledgehammer, Rhino, Arclight

Crawlers are the most basic units you can get your hands on and are ideal for distracting mid to giant mechs. They can provide great value in the early game as a counter for single target DPS like Marksman and in later rounds against Melting Points. If you see your opponent has committed to getting Crawlers hordes, deploying Arclights early or Wraith in the late game is the best course of action.

Wraith

Wraith in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Wraith Wasp, Crawler, Fang, Sledgehammer, Steel Ball Melting Point, Overlord, Phoenix, Marksman

Wraith is one of the strongest aerial AoE units in Mechabellum. It can effectively counter swarm units like Crawlers, Wasps, and Fangs with its unblockable multiple-target ability. You can also build them as an aggressive frontline to make way for your other DPS. To counter them, having any sort of single-target damage dealer is enough. I usually prefer Marksmen or Phoenix in the early game and transition to Overlords in the late game.

Typhoon

Typhoon in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Typhoon Mustang, Wasp, Crawler, Fang War Factory, Steel Ball, Scorpion, Melting Point, Phoenix, Sabertooth, Fortress, Marksman, Overlord, Rhino

Typhoons are another reinforcement-only unit that are strong front liners that can effectively clear swarm units like Crawlers, Fangs, and even Mustangs. They fall off in the later rounds because of their heavy reliance on upgrades. While there are multiple ways to counter them, Steel Balls and Scorpions are more effective at getting rid of them because of they can ignore shields.

Hacker

Hacker in Mechabellum
Screenshot by Pro Game Guides
Unit Can Counter Is Countered By
Hacker Rhino, Fire Badger, Arclight, Scorpion, Sledgehammer, Steel Ball, Melting Point Wraith, Fang, Stormcaller, War Factory, Phoenix, Crawler, Overlord, Fortress

Hackers are a tricky unit and require good positioning to get any value. If you’re able to place them in the vicinity of your opponent’s core DPS, then you can almost guarantee a win every round. On the other hand, countering them is quite easy. If you see an enemy hacker in early or mid-game, just surround it with swarms of Crawlers. In later rounds, having upgraded Mustangs or Overlords with Ground Cannon upgrade can counter them effectively.

For more on Mechabellum, check out Mechabellum Tips Guide – Reinforcements, Research Points, Specialists on Pro Game Guides.


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