All weapons in Witchfire – Pro Game Guides
Witchfire is an FPS set in a creepy world haunted by witches. To fight the witches and reclaim the lands, you’ll need to bring enough firepower to set her world on fire and rid the landscape of her demonic pets.
Every weapon in Witchfire
Currently there are 13 weapons in Witchfire. These fall into four categories: short-range, medium-range, long-range or demonic. Each non-Demon weapon has three upgrade stages, and each is laid out below along with what it takes to upgrade each. To upgrade each of the weapons, you will need to have it equipped, and it must be used kill the number of enemies below and equipped/used while performing the Mysterium actions of the previous level.
a weapon | type | Range | Mysterium I Base for Demon |
Mysterium II | Mysterium III |
---|---|---|---|---|---|
Cricket | Machine gun | Short | Killing enemies generates extra Witchfire.
Kills: 25 |
Running after killing reloads.
Kills: 100 |
Stackable boosted weapon damage for each kill after dashing.
Kills: 150 |
Echo | A shotgun | Short | Pleas from the gun have a delayed burst. On explosion, a burn effect is applied. Kill shots provide significant knockback.
Kills: 25 |
Deadly pellet blasts have more range and can apply burn damage to nearby enemies.
Kills: 70 |
Sliding, two shells are reloaded. Gain temporary double damage.
Kills: 120 |
Psychopomp | A shotgun | Short | Kills with your charged melee attack regen up to half magazine.
Kills: 25 |
Consecutive shots at the same target deal increased damage.
Kills: 60 |
Kills recharge the melee attack.
Kills: 120 |
Midas | Automatic Rifle | in the middle | Continuous fire heats the weapon. Bullets do more damage when heated, less when overheated.
Kills: 25 |
Critical hits trigger a shockwave, all enemies in range are damaged.
Kills: 100 |
Very fast to reload when gun is overheated.
Kills: 190 |
Ricochet | Automatic Rifle | in the middle | Up to three enemies can be tagged aiming down sights. Bullet bounce between tagged enemies. The connection breaks when reloading or when all enemies are dead.
Kills: 25 |
The first shot on a tagged enemy deals massively increased stun damage.
Kills: 75 |
A powerful lightning attack occurs every time an enemy is hit with seven ricocheted bullets.
Kills: 100 |
Hunger | Hand Cannon | in the middle | Reload grants one charged projectile for each critical hit before the reload. Charged bullets increase damage.
Kills: 25 |
The more critical hits before reloading, the more powerful a loaded projectile will be.
Kills: 100 |
The first body shot counts as a critical. Freeze is given to the first bullet if all previous shots were critical.
Kills: 190 |
All-Seeing Eye | Bolt Action Rifle | For a long time | Increased damage with over 75% HP.
Kills: 25 |
If a critical hit deals increased damage, the shockwave applies decay.
Kills: 190 |
If a critical hit deals increased damage, the shockwave applies decay.
Kills: 190 |
Hypnosis | Bolt Action Rifle | For a long time | Aiming down sights slowly charges the projectile with bonus damage.
Kills: 25 |
Increased damage is weighted towards the end of the time window. A perfectly timed shot at the end of it deals even more damage.
Kills: 100 |
After the third Perfect Shot in a row, Perfect Shots deal Lightning damage.
Kills: 190 |
basilisk | Sniper rifle | For a long time | Critical hits ignite the scope for a few seconds, causing enemies viewed through the fiery scope to burn.
Kills: 25 |
Shooting a burning enemy increases the burning duration.
Kills: 50 |
Killing a burning enemy with a critical hit triggers an enhanced scope of fire that continuously damages enemies.
Kills: 100 |
hail | Sniper rifle | For a long time | Every third consecutive Critical Hit reloads the magazine with two extra bullets.
Kills: 25 |
Consecutive Critical Hits decrease zoom and flinch and increase manipulation and projectile bending. Errors or reload to reset the sand.
Kills: 50 |
Every third consecutive Critical Hit causes the target to explode with a Frozen shockwave.
Kills: 100 |
Vulture | Crossbow | Demonic | Fires a hard-to-satiate arrow that actively seeks the next target after wounding another. | N/A | N/A |
shooting star | Grenade launcher | Demonic | When fired while aiming sights, shells home in on the tagged enemy. The longer the grenade travels, the more damage it does. | N/A | N/A |
a whisper | Stun Gun | Demonic | A device capable of stunning almost any enemy. | N/A | N/A |
How to get weapons in Witchfire
To get all the weapons in Witchfire, you need to use the floating mirror in the Hermitage to research gear and items. The first four research options on the left are for short, medium and long range, then demonic weapons. You have to choose which one you want to explore, then go out and fight some enemies. As you kill more enemies and gain more Witchfire, you will earn percentages of your researchable item. Once it’s filled, you can get the weapon and see which one you ended up with.
For more Witchfire, check out Best Stats to Upgrade in Witchfire at Pro Game Guides.