Guide

Best Adaptations in Another Crab's Treasure

There are a total of eight Adaptations that you can find in Another Crab's Treasure. Each one is helpful in its own way, and you'll want to collect them all to get the best Krill loadout possible.

All Another Crab's Treasure Adaptations system, ranked

There are a total of eight of these Adaptations, and you'll need all of them to earn the Well Adapted achievement in Another Crab's Treasure. Here are all eight in order from worst to best, and where you can pick up these awesome powers.

8. Urchin Toss Adaptation

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There is an Urchin NPC that you can find in the Lower Crust in New Carcinia. The NPC carries a bottle, and you have to exhaust his dialogue and meet him many times. It will damage you, and he will eventually give you this Adaptation. I liked this one the most; it just seems to be flat damage, and I found the stagger to be much more useful.

7. Bobbit Trap Adaptation

Map location for the Bobbit Trap Adaptation in Another Crab's Treasure.
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The Bobbit Trap is found in the Sands Among where there are a lot of Bobbit enemies; it's just east of the giant dumpster. It allows you to plant a Bobbit in the sand that will attack and hold your enemy if they walk over it. Level 2 deals DoT damage to the enemy that is held. Level 3 allows you to hold the enemy longer. It is one of the least useful; you have to be able to predict how an enemy will come at you, but it can get you out of a pinch.

Related: How to buy shell insurance in Another Crab's Treasure

6. Royal Wave Adaptation

Description of the Royal Wave power in Another Crab's Treasure.
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The Royal Wave will be the first Adaptation you can get in Another Crab's Treasure, and it is found when you defeat Duchess Magista in the Shallows. Enemies hit by this move will take extra damage for a few seconds. Level 2 increases the amount of time it lasts and the extra damage enemies take. Level 3 lowers the cost of Umami Charge by 1.

5. Tactical Tentacle Adaptation

The Tactical Tentacle Adaptation power in Another Crab's Treasure.
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There are several secret bosses, and this Adaptation is tied to defeating one of them. You will have to kill Consortium, the secret boss in Flotsam Vale. The Tactical Tentacle swings a tentacle along with the swing of your weapon. Level 2 increases the size and duration of the tentacle, and level 3 increases the damage dealt and heals Krill for a percentage of the damage dealt.

4. Bubble Bullet Adaptation

The Bubble Bullet Adaptation power in Another Crab's Treasure.
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The Bubble Bullet is obtained from defeating the Ceviche Sisters bosses. It's a ranged attack, allowing you to fire a projectile at enemies and deal damage from a distance. This powerful weapon can be upgraded twice to make it even more powerful. Level 2 fires a larger projectile that can knock an enemy down. Level 3 gets you a rapid fire version of this attack by holding the fire button.

I find that adding to my movement attack is incredibly helpful as I can deal damage without putting myself in more danger than necessary. This also allows me to select one of a group of enemies. This one is good, but most of the time I felt like I would have preferred Mantis Punch. This might be different if I put more in Umami.

3. Electrocution Adaptation

The Electrocute Adaptation power in Another Crab's Treasure.
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After you have killed Voltai, one of the bosses, this Adaptation is automatically given to you. It is also one of the few Adaptations that have uses outside of combat; you can use them on crab statues to find hidden loot. The power calls on an electric eel that will shock enemies and “power up certain equipment.” Level 2 increases the duration of the eel. Level 3 increases damage and stun duration. This is great for the same reason that the Mantis Punch is only for groups of enemies. Like the Mantis Punch, Electrocution is also useful in the world, so it's good to keep it selected.

Related: How to shoot a crab with a gun in Another Crab's Treasure

2. Mantis Punch Adaptation

The Mantic Punch Adaptation power in Another Crab's Treasure.
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You can use the power of Umami to hit enemies with a powerful blow or destroy Umami-infused objects, such as the blocks that hold you back from certain areas of the map. You get this power if you go out to defeat the secret boss Topoda, which is located at the Expired Grove. Level 2 makes Krill invincible while casting. Level 3 allows you to teleport in front of your enemy.

I like this power at level 3; there's nothing like being able to teleport to make dealing damage that much easier. This power also interacts with the purple blocks in the world, making this the Adaptation I keep selected.

1. Snail Sanctum Adaptation

The Snail Sanctum Adaptation power in Another Crab's Treasure.
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The Snail Sanctuary allows you to obtain one of the shells needed to complete the Shell Seeker achievement; it summons a shell of pure Umami if you are naked. To get this Adaptation, you must defeat the boss Petroch in the Unfathom. Level 2 gives Spirit Conch a Shell spell. Level 3 greatly improves Spirit Conch's stats.

It's my favorite Adapt to use because it can help cover you if you find yourself out of shell, or going back into a dangerous area to get your stuff back after dying. I'm a pretty defensive player though, so your mileage may vary.

For more Another Crab's Treasure, check out Best Shells in Another Crab's Treasure on Pro Game Guides!


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