Bonny Gaol Walkthrough – Elden Ring Shadow of the Erdtree DLC
The Bonny Gaol in the Shadow of the Erdtree DLC for Elden Ring is a strange, strange place with some haunting insights into the nature of a common enemy, and a beloved fan-favorite character. But, it’s a dungeon, so it also has some goodies hidden away.
Where to find Bonny Gaol in Elden Ring
To achieve the Bonny Gaol (3) (which I misspell as ‘Bunny Gaol’) you’ll first have to get to the Good Village, an equally weird place with lots of naked, particularly golden, and rather unfortunate people running around with massive knives.
You can come here shortly after getting through the second major boss, Rellana, and reaching Scadu Altus. From the Highroad Cross Place of Grace (1)go east to the Heath Ruins (2). From the Moorth Ruins Site of Grace, go along the path and under the large arch. Continue until you see a path on the left, and follow it to find a building sunk into the ground. From there, you’ll have to walk off the balcony and down into a chasm, where there will be two dogs to watch out for. Look around for a path through the rocks, and continue. You’ll find yet another drop-down menu, this one with some strange hornets at the bottom. From here there is yet another drop down onto a balcony, and then off into a larger cave. From here, continue straight to find a ladder that will take you directly to the Bonny Village Place of Grace.
Once you’re here, you’re free to look around and check out some of the…sights. (It’s jars, shadow people, and naked gold people.) But there are some goodies around, too, so dig in to your heart’s content. Otherwise, go down the road in Bonny Village and take the first right you see, which is not far from the Grace. You will see a large rope bridge that you will need to cross to get to the Gaol. Once across, continue straight, but watch out for the two scorpions that will jump out to try to catch you. The entrance is easy to see, as it is on the cliff wall on the right.
Enter, rest at the Bonny Gaol Place of Grace, and get ready for a (very literal) dungeon crawl. Go forward to be greeted by a large open (and very cool) room. Follow the path around, and watch out for the… jar. These things are terrible, but fortunately quite squishy. They pack a punch though, so stay on your toes as they throw their own torn bits of flesh at you, try to catch you with what. could be a digestive tract, and push yourself around. To the left of this first meatball that will attack you, you’ll see some large pots just below the lip of the ledge. You can take these down to access another cell that contains a badly cracked pot item To go back up, there will be a button you can press to bring the crutches back up to go up.
Continue the room forward, and take the door on the left. From there, you’ll need to jump down into the large open wooden hatch.
From here, you will have a road ahead of you, and a road behind you. The road in front of you (1) leads you to the way forward, but the way behind you (2) will take you to a Faithful Horn Charm +2 Talisman (which raises your Durability stat) if you choose to chase it. If so, there will be a few rats in your way, but otherwise, it’s a straight shot. Continue until you reach a ladder, climb up and claim your loot from a corpse in a cell. You can either fall back down the ladder, or jump out of the hole in the side of the cell.
When you’re done, continue on the path forward. Be careful though, because the path ahead has a lot of slimes that you’ll remember from the base game. They’re still weirdly tanky, but also pack more of a punch here, so best to avoid them. You will be presented with what looks like a straight path forward (1), but this is a bit of a trap, as the only thing at the end of the path ahead is a broken rune pickup, and some more slimes waiting to trap you. Instead, what will you want to do (unless you are absolutely fiending for 500 runes) is to take the road on the left (2), which is easy to miss at first. This is the right way forward, and will lead you to a small waterfall and present you with a large cave filled with a relevant amount of jars.
Press the relatively straight path, being careful of the large Life Vessels walking around, and continue until you reach another large open room. You’ll be able to see the boss gate here, and you’ll have to make your way through some cells with some more meatballs and shadow men before reaching another large jar lift that will take you down to the bridge to the boss arena.
When you reach the bottom of the elevator, don’t rush off yet. If you stay or jump right back, it will take you a few more “floors” and lead you to an area with some very important items. You’ll have to fight some more shadowmen and meatballs, but your rewards for doing so are the Armor of Night (on the table right as you exit) and the Shield of Night (in a room to the left of the elevator). These are both very, very stylish, lending themselves to a light armor build with a penchant for shield parades.
Go back down the elevator, and exit at the bridge. Follow this circle to the boss’s gate, and prepare to meet Curseblade Labyrinth.
Curseblade Labirith Boss Guide – Tips and Tricks
Curseblade Labirith is not a surprisingly a tough fight considering the caliber of the DLC in general, but it’s still a tough fight regardless. Labyrinth deals high damage, stacks bleed, and can even disappear into shadows at will. On top of that, like Curseblade, Labirith also has some crazy long attack combos that can drain you of stamina and force you into a panic roll.
As with any Curseblade, patience and timing are your best plan of attack here… along with a good weapon. You’ll want something with decent balance damage, because luckily Labirith is pretty low on balance. You’ll want to wait for the end of a long attack chain, timing your dodges carefully and trying to dodge forward as opposed to backward, as this can cause Labirith to overrun their attacks. Once it’s over, give them a charged heavy, and hopefully a few are enough to break a lull and allow you either a moment to heal or deal more damage.
When Labirith blows their smoke, stay away as it will take damage if you get too close. They will then turn invisible, and when they appear, they will do so with a very fast attack that deals massive damage if it connects. Fortunately, their reappearance comes with an audio queue, so you’ll know when to avoid when the need arises. You can knock them out early by moving as far away from their smoke as possible, or by hugging the edges of the area. Don’t stay here too long though, because the last thing you want is to get pushed against the wall.
Keep throwing away until they fall, and then reap the rewards, which in this case is an Ash Call for Curseblade Meerawhich means you’ll also be able to send some bloody, disc-y pain to whatever boss you might encounter next.
If you found this guide helpful and are looking for more Shadow of the Erdtree content from us here at Pro Game Guides, check out our Belurat, Tower Settlement Walkthrough and our Castle Ensis Walkthrough.