Guide

Complete Samsara Room guidebook

As a fan of escape horror games, I loved playing Samsara Room and experiencing its dark and mysterious atmosphere. If you struggled with certain puzzles, here's a complete Samsara Room walkthrough to help you get to the end quickly.

Samsara Room Walkthrough Guide

Although Samsara Chamber takes place in one location, you'll have to traverse five dimensions, giving you unique variations of the same rooms. As a supernatural adventure escape mystery, it requires you to keep an eye out for clues at all times and think outside the box to solve puzzles.

Part 1: The beginning

  • Approach the cabinet (1) and take the candle from the flower pot (2).
  • Approach the phone (3) and raise the speaker to release floating letters.
  • Enchant LIGHT UP I using the floating letters and take the matchbox on the table.
  • Go back, and then go left (4).
  • Approach the drawer (5) and drag all the drawers to get the knife, the fish and the second candle.
  • Go back and approach the suitcase (6).
  • Drag the puzzle pieces into the correct position (7, 8) and then drag the switches into the empty slots (9, 10).
  • Lift the hook (11) to the right and lower the yellow switch (12).
  • Take the candle from the open suitcase and go back.
  • Go to the left (13) and approach the grandfather clock.
  • Move the hands of the clock to eight twenty-five (8:25) (Image 4).
  • Go left and approach the window. (14)
  • Open the window and use the knife to cut the wallpaper, then drag it down to reveal three empty candlesticks.
  • Place the candles in the candle holders (15-17) and the fish on the lower plate (18).
  • Use the matches to light the candles and look through the portal window.
  • Click the cube twice to teleport.

Related: How to beat Trace Escape Room – Full Walkthrough

Part 2: Second dimension

  • Approach the mirror (1) and take the peel from the top.
  • Go back and then approach the floating phone (2).
  • Pick up the handset and press the floating bubbles in the correct order (3-13) get the sentence LET IT SINK IN.
  • Start clicking on the floating paper boat until the paper rips, and take the key inside.
  • Go back, and then go left.
  • Click on the floating suitcase (14) and take the second shell.
  • Go back and then click on the floating cucumber (15).
  • Click the correct buttons (16-25) open it and get a third shell.
  • Go back and then left, and approach the floating bottle (26).
  • Push the right end of the slot five times to break the bottle and take the fourth shell inside.
  • Go back and approach the grandfather clock and move the hands to a quarter past two (2:15) (Image 6).
  • Inspect the nail in the clock (27) and use your knife to pull it out.
  • Keep pulling items from the clock until a human hand comes out.
  • Put your knife in your hand and click it again, and the human hand will give you a heart.
  • Take the heart, go back and then go left twice.
  • Approach the cabinet (28)use the key to unlock it and bring the jar inside.
  • Go back, then go right and open the window.
  • Place the four shells in the candlesticks (29-32)take the fish and put the heart in its place.
  • Click on the portal window and click on the white cube twice to teleport again

Part 3: Reverse dimension

  • Go right and use the jar on the lizard (1) catch him
  • Approach the window, take the heart and put the lizard in its place.
  • Click on the portal window and click on the cube twice to enter the reverse dimension.
  • Approach the flower pot (2) and take the marble inside.
  • Go back, then go left and approach the hanging bookshelf (3).
  • Rearrange the books and the shelf parts in the correct order and collect the second marble in the lower right corner. (Image 4).
  • Click on the largest book to remove it, go back, and then go left.
  • Approach the image on the left (4) and shake it until the paper starts to come off.
  • Click on the detached edge of the paper and drag it down to get the third marble.
  • Go back, approach the grandfather clock, and set the hands to four past twenty five (4:25) (Image 5).
  • Take the triangular key from the open compartment and go back.
  • Go left and approach the chandelier (5).
  • Light the candles on the chandelier in order from shortest to longest (6-11).
  • Collect the fourth marble from the open compartment and go back.
  • Approach the window (12)open it and place all four marbles into four candlesticks.
  • Replace the wizard with the fish, and click on the portal window.
  • Click the cube twice to go back to the second dimension.

Related: How to beat Riddle School 2 – Walkthrough

Part 4: Back to the second dimension

  • Go right twice and use the jar on the bottle to fill it with water.
  • Go back and approach the grandfather clock.
  • Turn the knobs to a quarter past two (2:15) and take the second triangular key from the compartment above the clock. (Image 1)
  • Go back, then left, and approach the window.
  • Replace the fish with the heart and enter the portal window.
  • Press the white cube twice to teleport to the normal dimension.
  • Go right twice and approach the grandfather clock.
  • Touch the handles to open the compartment and take the third triangular key.
  • Go back and inspect the clock cabinet (1)and put the triangular keys in the door lock.
  • Press the lock and go back, and press the clock cabinet to open it and reveal a man's body.
  • Click the body to make it fall out of the clock and approach it.
  • Click on the body's arm to make it drop a seed, and collect the seed.
  • Go right twice and put the seed in the flowerpot (2).
  • Pour the jar of water into the flower pot, go back and then go right.
  • Approach the window, replace the heart with the lizard, and go through the portal window again.

Part 5: The miniature dimension

  • Approach the flower (1) and remove the petals to collect the worm.
  • Go back and then go right twice.
  • Approach the window (2)replace the lizard with the worm, and enter the portal.
  • Click the cube twice to teleport to the miniature dimension
  • Click the phone device three times to knock it down.
  • Go left twice and approach the cabinet (3).
  • Move the boards (4) to the side, take the petal behind them, and take the knife.
  • Go back and then go left.
  • Approach the book (5) use the knife to open it, and take the second petal inside.
  • Go left and approach the pay phone (6).
  • Use the knife to unscrew the screws (7, 8) and arrange the mobile phone parts in the correct order (Image 8)
  • Press the microphone (9) a few times to drop the third petal and pick it up.
  • Go right and click on the petal to move it to the right.
  • Go right again and pick up the fourth falling petal.
  • Approach the body, open its mouth and enter (10).
  • Go forward five times and approach the clock puzzle (11).
  • Move the four hands to the correct symbols (Image 10) and take the shrimps from the open compartment.
  • Exit the mouth and go left.
  • Approach the window above the book and place the petals in the candlesticks.
  • Replace the worm with the shrimp and enter the portal window.
  • Click the white cube twice to teleport.

Related: How to win Is Not a Game – Walkthrough

Part 6: Distorted dimension

  • Approach the mirror (1)click on the water drop (2) twice to collect it.
  • Go back and then right, and approach the suitcase (3).
  • Use the matches on the pile of branches to start a fire, and collect the fire.
  • Go back and then approach the flower pot (4).
  • Click on the flower pot and collect soil.
  • Go back and then go right, and approach the broken drawer (5).
  • Take the pencil (6)go back and approach the broken clock (7).
  • Move the hands to two forty five (2:45) (Image 5) and take the bottle from the open compartment.
  • Go back and then right, and approach the giant shrimp.
  • Drag the head of the shrimp to the left to reveal the body.
  • Approach the body, open its mouth and use the bottle to collect the elixir.
  • Go back twice, then go right and approach the paper (8).
  • Use the pencil on the paper, and click the paper twice to reveal a key.
  • Take the key, go back and go to the cabinet (9).
  • Use the key to open the cabinet, open the jar and get some air.
  • Go back, then go right and open the window.
  • Place water, air, fire and earth on four candlesticks, and replace the shrimp with the elixir.
  • Enter the portal and press the white cube five times.

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