Guide

Cutthroat Ranger Building Guide – Tales of War

There's room for all types of warriors in your party in medieval squad-based RPG Wartales. If you're looking to add a rogue-style backstabber to your team, read on for my complete guide to the best DPS Ranger build.

Best Wartales Ranger Cutthroat Build

Screenshot of Pro Game Guides

The Ranger class has a large amount of utility in Wartales. Unlike many RPGs where a ranger is a bow-wielding ranger DPS class, here we see the a classic thief archetype instead. Once your tanks are engaged with enemy units, guards can step in behind them and deal massive damage.

Depending on your build choice they can also be masters of poison and bleeding POINTS or deception. They use a one-handed weapon and don't use shields, which makes them perfect for everything from backup ranged damage to carrying torches unfettered in dark dungeons. In short, every good party should have a couple of Rangers.

Best Ranger Skills in Wartales

A fully experienced character sheet in Wartales
Screenshot of Pro Game Guides

My favorite Ranger build follows the Knife road because I like to build around pure DPS. When I add a second and third Ranger I like to mix it with a Poisoner (DOT specialist perfect for tougher opponents with high HP) and when I add a third it tends to be a Strategist (they are much more likely to be useful). in largest-scale battles).

The Knife is a classic backstabber that deals massive, pointless damage while staying out of trouble. They can move easily around the battlefield and offer some utility, and produce bonus attacks having a strong (if not accidental) debuffing ability

level Capable Name Description
2 Valuable Audacity (Passive) Each time this unit ends its turn next to an enemy and is not engaged in combat, you gain 1 Value Point. You should try to do this anyway, to help get the Surrounded status, so great to be rewarded for it too. Also try to be next to a friend to get the extra Bonus from Friends.
3 Knife This specialty only allows you to wear light armor, as with all Ranger specialties. You get the Knife ability (costs 2 Valor Points to use) which hits an enemy three times as long as you attack an engaged enemy from behind (otherwise it's just one hit). While expensive in value cost, more attacks mean more chances of crits and one-round kills.
5 Instinct Throw (Passive) After using a skill, you will get a free auto single attack against the nearest enemy within four meters. While these hits only do about half the usual damage and are done randomly, they add up over the course of a long fight and don't use Valor.
8 Low Blow This allows you to pick up an earlier skill that you skipped. I suggest Cold Blooded: Damage from all your attacks from behind is increased by 20 percent. As with Valorous Audacity, this rewards the unit for doing exactly what they do in the squad, with no downside.
10 Unstoppable (Passive) The unit can pass through units during their movement. This allows you to use your movement points more effectively but also get back behind your tanks if your situation looks vulnerable.
12 Class Specialization This allows you to pick up an earlier skill that you skipped. I suggest Cold Blooded: Damage from all your attacks from behind is increased by 20 percent. As with Valorous Audacity, this rewards the unit for doing exactly what they do in the squad, with no downside.

Related: Halberdier Build Guide – Wartales

Best Ranger Equipment in Wartales

Well worth taking a First Aid Manual for your Knife. Your Guardian will be mobile, allowing them to reach companions in need. But even better, using First Aid counts as using a skill, so if you position yourself well, you'll also benefit from a free attack thanks to Instinct Throw.

When entering Tombs, equip each Guardian in your party with a Torch. Since your Cutthroat is single and can't use a shield, they lose nothing by carrying a torch, while it significantly weakens any night raider in the torch's light range.

There are some strong things to watch out for. sunny (received from the Trackers after defeating the Dromback Hunt pack) is a flawless weapon that increases Crit Hit and Damage by 5 percent, gives you an extra instinctive throw-style attack (Courageous Ax Throw), and always lands crits against the Ghost – Package. Rod's Left Handed Glove (the Arena of Legends reward after winning the Third League, pictured below) adds 30 percent to any thrown weapon damage, increasing the extra attack chaos.

Examining Rod Left-Hand's Glove legendary item stats in Wartales
Screenshot of Pro Game Guides

Related: Warrior Build Guide – Tales of War

Best Guardian Attributes in Wartales

As a Guardian, you can completely ignore the Strength attribute. It doesn't increase your base damage and the small benefit means you'll get more bang for your buck elsewhere.

  1. skill: Increases your damage and critical hit chance. You will want this over 100 when you reach level 13.
  2. movement: You need to be in the right place to attack but also want to be able to leave later. Aim for the mid-teens by the end.
  3. Critical Hit: High critical chance will massively increase your DPS, so do it. It's relatively easy to get above 60 percent by the end.
  4. Willpower: Get it to 15 as quickly as possible, as this allows you to survive the first time you die in each battle. You don't need much more than this.
  5. Constitution: The fact that you have light armor and mostly don't want to engage makes this a low priority. Only raise it when you feel too vulnerable to AOE effects to be sure of staying upright.
Warden character sheet showing their stat choices in Wartales
Screenshot of Pro Game Guides

How to play Ranger in Wartales

Examining the stats on a legendary solar item in Wartales
Screenshot of Pro Game Guides

Mobility is the key to using the Ranger successfully in Wartales. Start them in the back row where your enemies can't get to them, engage with your tanks, and then lay waste to your guards. Unstoppable aids your movement, preventing you from swallowing and allowing you to move exactly where you need to be. While you generally don't want your Guardian to be engaged, I make exceptions for lone archers because they go down easily (poor armor, low health) and, once engaged, can't use their bow (and so do very light damage).

Attack from behind whenever possible to get the full benefit of Knife and Cold Blood. use Low Blow as needed but don't feel like you need it all the time. I save it for when it can affect multiple targets, when there is a single dangerous threat, or when it looks likely that I will be personally targeted. Finally, do your best to finish your turn behind an engaged opponent to recover a Valor point Valuable Audacity.

For more on Wartales here at Pro Game Guides check out Pugilist Build Guide – Wartales, Wartales Class Tier List – All Classes, Ranked, and more!


Professional Game Guides are supported by our audience. When you shop through links on our site, we may earn a small affiliate commission. Learn more

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button