Hogwarts Legacy Patch Notes – All Updates
Many Harry Potter fans and gamers are still diving into the magical world of Hogwarts Legacy, but this does not mean the game is without issues. There have been several bugs and errors, but Avalanche Software is implementing patches to fix these, and here’s everything you need to know about it.
All Hogwarts Legacy Patch Notes – All Changes and Fixes
The official Hogwarts Legacy website lists many known bugs and how common they are, but you can find out what has been fixed in the update patch notes. Below I’ve provided all the patch notes for Hogwarts Legacy.
Hogwarts Legacy Patch Notes – June 5, 2024 Update (PS5, XBX, PC)
Build Version – 1218405
Developer notes – This Patch unlocks the Haunted Shop mission previously available only to Sony platforms on all supported platforms, as well as all previously exclusive items and cosmetics, including:
- The Onyx Hyppogriff mount.
- The Felix Felicis Potion.
- The Shopkeeper Cosmetic set.
It also includes new, never seen before cosmetic items, AND a new broom:
- The Lavender Borealis.
- The Azkaban Themed gear.
- The Circular Taped Spectacles.
A Photo Mode has also been added to allow players to capture screenshots of their Hogwarts Legacy experience and all their newly unlocked cosmetics. *Photo mode will become available after completing the mission to gain access the field guide.
In addition, this patch also provides players with a talent point reset function, to re-build your ideal Witch/Wizard without having to start a new playthrough. Multiple bugs have also been addressed (Details below).
Localization
- Implemented several updated localized Voice Over retakes for Japanese and Spanish.
- Fixed the Brazilian Portuguese translation of “Silver Rim Spectacles”.
- Fixed a Typo in the “Wingardium Leviosa” French spell description.
- Fixed several Voice Over cut-offs throughout the game.
Audio
- Fixed several Voice Over cut-offs throughout the game.
- Fixed instance where the SFX/Dialogue Volume would become louder than the music Volume while using stereo devices and being set to 50%. HL-12010
UI
- Fixed instance that made player unable to select field guide pages’ options when accessing the menu while holding down the basic spell cast button. HL-1052
- Fixed instance where loading a Manual Save or Fast traveling to certain locations would cause alohamora prompts to disappear from magical beast cages. HL-6258
- Fixed instance where Dark Arts spells would become not equippable after equipping regural spells in loadout 1. HL-643
- Fixed instance where the mission icon for the last arc of the Broom race would linger on screen after completion.
Gameplay
- Removed butterflies misleading players to previously opened treasure chests. HL-10269
- Fixed Instance where using the Swift talent on the edge of the map would cause mission progression to linger on the “Seach for the Rune Symbol” step. HL-15794
Achievements
- Fixed instance where the Fountain on Hogwarts grounds flying field guide page wouldn’t count towards the Map Counters or The Bell Tower Wing Sector. HL-2376
NPC
- Fixed instance where Lodgok would occasionally remain stuck inside the Hogshead in Hogsmeade instead of traveling to the Witch’s Tomb, preventing player progression. HL-15831
Avatar
- Fixed instance where it wouldn’t be possible for the avatar to climb and reach a treasure chest in the High Keep. HL-15709
- Fixed instance where the Legendary Masquerade Masks would clip within the avatar’s face when equipped. HL-4453
- Fixed instance where swimming to treasure vault near Keenbridge would cause the avatar to fly into the air. HL-47
Navigation
- Fixed instance where Professor Garlick and Professor Hecat could get stuck moving in the air after leaving the hospital.
- Fixed instance where a loading screen would cause a cage door to lock up again without regenerating an alohamora lock on it in a bandit camp on the north end of the map. HL-16327
- Fixed instance where loading a save and fast travelling to any location would make alohomora locks disappear from fixed cages. HL-6258
- Fixed instance where bone clusters would lose collision and fall through the floor when interacted with.
Combat
- Fixed Instance where Loyalist assassin enemies’ attacks would not damage the avatar. HL-16614
Lighting
- Fixed instance where blinding lighting VFX would display when exiting the Hallway castle vault.
- Fixed instance where light changes would be visible when the camera angle shifts while in conversation with Professor Garlick in the Greenhouse. HL-687
Accessibility
- Fixed instance where setting left handed mode while in the vivarium caused the avatar to drink a potion or deploy combat plants while attempting to access the beasts’ menu. HL-8911
Miscellaneous
· Updated Credits
PS5
- Audio
- Increased avatar dialogue volume during final fight.
- Localization
- Fixed instance where localized keyboard w/special characters would not display when naming Avatar and captured magical beasts. HL-334
- VFX
- Added missing fire VFX to the fireplace located at Pitt-Upon-Ford.
- Overland
- Fixed instance where a moonstone node on the mountain side could not be reached or interacted with.
- Gameplay
- Fixed instance where choosing to try again after falling behind Professor Fig inside Gringotts Vault would cause the player to respawn OOW and block progression.
PC
- SDK Updates/Platform support
- Razer Chroma SDK support
- Streamline 2.4
- DLSS 3.7
- FSR 2
- XeSS 1.3
- DualSense/DualShock Controller 1.5.0 for improved PC support
- UI
- Fixed instance where the Spell menu would become inaccessible after binding Spell Selection to the TAB key, preventing player progression. HL-16635
- Fixed instance where game would freeze whenever two HUDS would overlap.
- Fixed instance where the background of the menu would flash white when switching to a lower graphics preset.
- Lighting
- Fixed instance where moving the camera while on a specific Merlin Puzzle platform in Keenbridge would cause a strobe effect on the lighting.
- Fixed instance where ambient hues would change abruptly when moving the camera in Hogsmeade.
- Raytracing
- Cleaned up rogue semi-translucent meshes in BVH.
Hogwarts Legacy Patch Notes – June 5, 2024 Update (PS4 & XB1)
Build Version – 1218437
Developer notes – This Patch unlocks the Haunted Shop mission previously available only to Sony platforms on all supported platforms, as well as all previously exclusive items and cosmetics, including:
- The Onyx Hyppogriff mount.
- the Felix Felicis Potion.
- the Shopkeeper Cosmetic set.
It also includes new, never seen before cosmetic items, AND a new broom:
- The Lavender Borealis.
- The Azkaban Themed gear.
- The Circular Taped Spectacles.
A Photo Mode has also been added to allow players to capture screenshots of their Hogwarts Legacy experience and all their newly unlocked cosmetics. *Photo mode will become available after completing the mission to gain access the field guide.
In addition, this patch also provides players with a talent point reset function, to re-build your ideal Witch/Wizard without having to start a new playthrough. Multiple bugs have also been addressed (Details below).
Localization
- Implemented several updated localized Voice Over retakes for Japanese and Spanish.
- Fixed the Brazilian Portuguese translation of “Silver Rim Spectacles”.
- Fixed a Typo in the “Wingardium Leviosa” French spell description.
- Fixed several Voice Over cut-offs throughout the game.
Audio
- Fixed several Voice Over cut-offs throughout the game.
Gameplay
- Fixed instance where an unbreakable giant pumpkin asset would make a treasure chest unobtainable in Feldcroft. HL-14175
- Fixed Instance that using the Swift talent on the edge of the map would cause mission progression to linger on the “Seach for the Rune Symbol” step. HL-15794
- Fixed instance where it would be impossible to save a magical beast after opening a cage in the bandit camp south-west of the West Forbidden forest Foo Flame fast travel point. HL-1390
Achievements
- Fixed Instance where Myrtle’s Bathroom field guide page would not count towards the Great Hall or Hogwarts map counters. HL-13416
NPC
- Fixed instance where Lodgok would occasionally remain stuck inside the Hogshead in Hogsmeade instead of traveling to the Witch’s Tomb, preventing player progression. HL-851
Avatar
- Fixed instance where it wouldn’t be possible for the avatar to climb and reach a treasure chest in the High Keep. HL-15709
Miscellaneous
PS4
- Audio
- Increased avatar dialogue volume during final fight.
XBX1
- Localization
- Removed debug text from Polish Magical Beast feeding tutorial message.
- Fixed instance where localized keyboard w/special characters would not display when naming Avatar and captured magical beasts.
Hogwarts Legacy Patch Notes – June 5, 2024 Update (Switch)
Build Version – 1219317
Developer notes – This Patch unlocks the Haunted Shop mission previously available only to Sony platforms on Switch, as well as all previously exclusive items and cosmetics, including:
- The Onyx Hyppogriff mount.
- the Felix Felicis Potion.
- the Shopkeeper Cosmetic set.
It also includes new, never seen before cosmetic items, AND a new broom:
- The Lavender Borealis.
- The Azkaban Themed gear.
- The Circular Taped Spectacles.
A Photo Mode has also been added to allow players to capture screenshots of their Hogwarts Legacy experience and all their newly unlocked cosmetics. *Photo mode will become available after completing the mission to gain access the field guide.
In addition, this patch will also provides players with a talent point reset function, to re-build your ideal Witch/Wizard without having to start a new playthrough. Multiple bugs have also been addressed (Details below).
Localization
- Implemented several updated localized Voice Over retakes for Japanese and Spanish.
- Fixed the Brazilian Portuguese translation of “Silver Rim Spectacles”.
- Fixed a Typo in the “Wingardium Leviosa” French spell description. HL-16285
- Fixed several Voice Over cut-offs throughout the game.
- Fixed instance where downloading and applying the language packs would cause avatar dialogue not to play and relative subtitles to disappear. HL-15585
Audio
- Fixed several Voice Over cut-offs throughout the game.
Gameplay
- Removed butterflies misleading players to previously opened treasure chests.
- Fixed instance where an unbreakable giant pumpkin asset would make a treasure chest unobtainable in Feldcroft. HL-16507
- Fixed Instance that using the Swift talent on the edge of the map would cause mission progression to linger on the “Seach for the Rune Symbol” step. HL-15794
- Fixed instance where the Phoenix could spawn at a random location before reaching the nest at the end of the mission. HL-15723
- Fixed instance where using the waiting function would linger to either day or nighttime without any change. HL-15621
- Fixed instance where the gate to the final fight could be found closed, preventing player progression. HL-16511
NPC
- Fixed instance where Lodgok would occasionally remain stuck inside the Hogshead in Hogsmeade instead of traveling to the Witch’s Tomb, preventing player progression. HL-15831
Navigation
- Fixed instance where the map icon leading to location of the entrance to the vault near Manor Cape would be misleading. HL-16639
Miscellaneous
Save Game
- Fixed instance where a save game would become corrupted when saving or leaving the title right after defeating Solomon Sallow. HL-16138
Hogwarts Legacy Patch Notes – Dec 12, 2023 Update (Switch)
Build Version – 1181827
Developer Note – This patch addresses overall gameplay visual experience and stability improvements.
General
- Addressed book on the pedestal from clipping while playing.
- Improved loading times in and out of Hogsmeade shops
- Addressed textures flickering when avatar stands at a specific distance in the Glided Perch.
- Addressed avatar not being able to destroy the pillars after restarting mission.
- Address some save game issues.
- Addressed new additions and edits to the game credit listing.
- Addressed when reloading from last save after rescuing the phoenix makes the avatar repeat their meeting line despite the phoenix not being there.
Audio
- Addressed Edgar Adley being muffled when talking to player.
- Addressed Padraic Haggarty sounding muffled when avatar is in front of his stand.
- Addressed Professor Fig being muffled when delivering lines in the Pensieve chamber.
- Addressed creating a save with the audio language pack active causes the dialog to be muted if the user deletes the language pack.
- Addressed and updated general audio and dialog optimizations.
Avatar
- Addressed avatar not being able to interact with Claire Beaumont.
- Addressed avatar getting stuck inside the Incedio castle statue above Manor Glenn’s basement.
- Addressed issue with avatar being able to leave Hogwarts through the Clocktower door as Headmaster Black.
- Addressed Avatar having rainbow colored hair.
- Addressed avatar various hair styles looking unnatural and too light.
- Addressed avatar’s hood clipping into robe HL-15635
- Addressed avatar being able to fall out of world when rolling after waiting. HL-15937
- Addressed scarf flaps floating behind the avatar’s shoulder.
- Addressed the avatar getting stuck after a conversation with Eddie Thistlewood.
- Addressed avatar’s hand popping during shot transitions.
Characters
- Addressed cosmetic coloring issues with Bernard Bdiaye.
- Addressed stitching of Sirona Ryan’s clothing.
- Addressed parts of Augustus Hill’s clothing having unintended colors.
- Addressed Garreth Weasley’s hair looking unnatural during conversations.
- Addressed Ominis’ eyes not having the blindness effect from a distance.
- Addressed Artur Plummly being lit incorrectly during a conversation.
- Addressed multiple head gear with low resolution textures.
- Addressed Olive patterned robe appearing low quality.
- Addressed Garnuff’s shoulder clipping through his outfit.
- Addressed Elf-Made Ivory gloves being low textures.
- Addressed gears displaying low level of detail before appearing at proper resolution when equipped for the first time.
- Addressed Edgar Adley’s eyelashes detaching when blinking.
- Addressed clipping instances with the Poacher cloak and casual school uniform.
- Addressed the “Spider Slayer” helmet having low resolution.
- Addressed Herodiana’s attire clipping through several robes.
- Addressed all house emblem patches on cloak and robe shoulder slipping the sleeve.
- Addressed several outfits clipping through the lower back of the coats.
Combat
- Addressed defeating Loyalist Sentinal before the cinematic prevents the level from progressing.
- Addressed enemies getting stuck and idle pose when attacked.
- Addressed enemies not being affected by Depulso Mastery AOE blast.
- Addressed and optimized combat with spiders.
- Addressed various spiders running around too long after being attacked with the Confringo spell.
Enemies/NPCs
- Addressed town people disappearing during time-of-day transition.
- Addressed lighting issues of NPC’s hair.
- Addressed NPCs treadmilling when leaving Charms classroom after mission.
- Addressed Natsai running in circles at the beginning of Hippogriff Heist.
- Addressed Loyalist Ranger walking through the air when respawning if the avatar approaches with the Disillusionment spell on.
- Addressed Inferis disappearing when leaving the room they initially spawned in within the Glen Manor basement.
- Addressed Poacher Rangers playing unnatural animation loops.
- Addressed Quagmire Troll and Troll Lair despawning as the avatar runs away.
- Addressed t-pose goblins not being able to be destroyed in final fight.
- Addressed a troll attacking another troll instead of the avatar in the last fight of “Lodgok’s Loyalty” mission.
- Addressed Matilda Weasley appearing low resolution.
- Addressed combat persisting if avatar flies away without destroying baby spiders in the Heirloom.
- Addressed random NPC’s floating in the Bell Tower when observed from the stairs.
- Addressed Amit Thakkar getting stuck behind some floating boxes during a combat encounter.
- Addressed Professor Weasley falling out of the world as avatar wonders away too far.
Highlands
- Addressed gaps/holes in terrain at various locations.
- Addressed and updated optimization to general fog throughout the game.
- Addressed harsh shadows rendering for various foliage.
- Addressed popping of floating foliage based on distance from avatar.
- Addressed low resolution textures appearing for various assets.
- Addressed out of world areas appearing when flying around North Ford Bog Region.
- Addressed Mooncalf tree displaying incorrectly.
- Addressed torches not displaying correctly as the avatar moves throughout the vault.
- Addressed bright wall in Isadora’s ruins basement during “In the Shadow of the Estate” mission.
- Addressed black sharp texture on the entrance of the cave, the avatar has to enter to find what Jackdaw left for Anne on “Prisoner of Love” mission.
- Addressed forgeables popping in and out.
- Addressed avatar getting stuck in the wall inside the Tomb of the Villager.
- Addressed farm level of detail abruptly popping in and out while avatar is on the broom.
- Addressed popping in and out of landscape from various Vaults and Hamlets.
- Addressed various portions of Vaults and Hamlets missing based on avatar’s distance and/or position.
- Addressed a body of water appearing abruptly while flying towards it.
- Addressed a random geo plane appearing in the middle of the Hamlet within the Deathly Hallows.
- Addressed misplaced water at the Merlin Trial.
- Addressed chest in Hamlets and various other areas clipping through the ground.
- Addressed and updated optimizations to the level of detail of various trees.
- Addressed floating chest near Keenbridge Hamlet.
- Addressed missing collision and terrain gaps on the ground and cliffs of the Forbidden Forest.
- Addressed lighting being generated without a source in the ruins.
- Addressed dark plane appearing on the exterior of the Water Mill.
- Addressed missing textures on the corner of Jackdaw’s Tomb.
- Addressed vines popping in and out inside the south ruins.
- Addressed Bog bank popping in and out while flying next to Hogsmeade barrier on the east side.
- Addressed avatar being able to pick up Jackdaw statue through the wall.
- Addressed background loading near Stonebridge when flying.
- Addressed assets improperly popping in and out from various locations.
- Addressed castle ruins near Brocburrow rendering in slowly as avatar approaches.
- Addressed stone stairs of Bandit camp rendering in slowly as avatar approaches.
- Addressed low level of details of Goblin camp.
- Addressed whole sky appearing black while avatar is standing within the doorframe in several Hamlets and Bothies.
- Addressed level of details for Feature House.
- Addressed black shadow popping in and out when aoutvatar is walking in reverse in dungeon.
- Addressed giant purple toads being out of their cages in Falbarton castle.
- Addressed Natsai pathing breaking during Hippogriff Heist at Archie’s hideout.
- Addressed avatar falling out of the world in The Elf, the Nab-Sack and the Loom when jumping toward the Acromantula and cutscene ending.
- Addressed visibility variations when approaching Cragcoft on a broom.
- Addressed various textures missing throughout Highlands.
- Addressed castle ruin’s vault appearing incorrectly based on avatar’s distance.
- Addressed missing ground collision around Feldcroft.
- Addressed excessive fog occurring in the Devel’s Snare tunnel during the daytime.
- Addressed tree trunk Gladwin leans out level of detail.
- Addressed avatar clipping through various rock formations.
- Addressed a chain popping in and out based on avatar’s position.
- Addressed several rocks disappearing.
- Addressed normal grass appearing during the winter season in the Quidditch Pitch.
- Addressed random dirt patches in the snow.
- Addressed being able to enter a passageway to Hogsmeade before starting “Dissending for Sweets”.
- Addressed collision missing causing the avatar getting stuck temporarily in the wall during “It’s All Gobbledegook”.
- Addressed Professor Fig becoming stuck against three goblins while crossing the bridge.
- Addressed a spider floating in the air next to a spider den.
- Addressed floating rocks, stone, trees and debris.
- Addressed various chest level of detail slowly loading into the proper model.
- Addressed a floating tree in the Forbidden Forest.
- Addressed an Oak tree not having snow and loading in too slowly.
- Addressed roots and bushes around northern house in Keenbridge popping in and out.
- Addressed a chest near Central Hogwarts Valley floo flame popping in and out based on the avatar’s distance.
- Addressed avatar getting stuck out of bounds in the coastal entrance with Highwing.
- Addressed a chest in a Bandit Camp being unreachable.
- Addressed mountain and terrain in the coastal region level of detail loading in slowly.
- Addressed various seams throughout interior structures.
- Addressed seeing out of world when flying away from Percival’s Tower.
- Addressed geo gaps at the entrance of a Treasure vault.
- Addressed pond not appearing correctly near “Fire and Vice” mission entry point.
- Addressed being able to see out of world flying high near the top western region.
- Addressed platforms breaking inappropriately based on avatar’s proximity.
- Addressed missing rubble asset displaying correctly while collision correctly blocks path when close to it.
- Addressed Hazel the Unicorn falling out of world from the Unicorn Den as avatar approaches.
- Addressed intense fog displaying toward the end of “It’s all Goobledegook”.
- Addressed pine trees looking green during the winter season.
- Addressed avatar being able to walk to the bottom of the river.
- Addressed a bag container and poacher corpse being blocked by a tree.
- Addressed erratic animations occurring with trees within the forest reveal cinematic.
- Addressed trees used in puzzle for “Well, Well, Well” having low resolution until the avatar is super close.
- Addressed missing collision on a Bandit camp tent.
- Addressed unnatural lighting on the ceiling of the Korro castle ruins.
- Addressed bright fog occurring in the initial dungeon of “Cursed Tomb Treasure”.
- Addressed plant textures appearing broken.
- Addressed specific Grillages not possessing collision allowing the avatar clip through them when standing on them.
- Addressed a waterfall in the Poidsear loading out too quickly.
- Addressed trees by the Threstral den having various levels of detail depending on the position of the avatar.
- Addressed stretched textures at the cliffside.
- Addressed lighting flickering and transitions vaults.
- Addressed a mine cart near Mine’s Eye changes size abruptly based on avatar’s position.
- Addressed pillars located throughout various locations having low level of detail.
- Addressed Solomon Sallow teleporting out of bounds and getting stuck inside the walls during the boss fight.
- Addressed Gobmine in coastal area having various fog inconsistencies.
- Addressed certain areas going dark based on the avatar’s position.
- Addressed pumpkin mini-game not progressing after destroying the pumpkin.
- Addressed Merlin Trials being completed infinite times. HL-15947
- Addressed wood panels clipping through the tarps in the Quidditch arena.
- Addressed mountains near Aranshire not loading fully when viewed from certain locations.
- Addressed telescopes appearing low resolution after interacting with them in the Astronomy table.
- Addressed bright light occurring in at the entrance of various dungeons.
- Addressed immense fog occurring when entering the “Charles Rookwood’s Trial” dungeon.
- Addressed avatar getting stuck in the bone stairs if they are on the wrong side.
- Addressed Merlin Trail gazebos displaying incorrectly after cinematic completes.
- Addressed ambient creatures appearing low resolution.
- Addressed popping in and out of ruins while flying on the broom.
- Addressed Merlin Trial gazebos displaying low resolution when flying around.
- Addressed avatar being defeated due to misplaced scalable wood.
Hogwarts
- Addressed floating House Elf interaction point in the kitchen.
- Addressed various lighting seams throughout Hogwarts.
- Addressed white blocky fog showing up when entering Central Hall from Transfiguration Courtyard.
- Addressed avatar being able to fly through the cliffside near Viaduct Bridge.
- Addressed a gap in stairs on the Viaduct Bridge.
- Addressed treasure chest not spawning.
- Addressed Wyvern fountain’s changing color depending on the game camera position.
- Addressed moth puzzle door disappearing depending on avatar’s position.
- Addressed world missing when going to the top of Black’s room.
- Addressed floating pumpkins being seen during ghost hide and seek mini-game.
- Addressed Peeves not sliding down the stairs in the Central Hall.
- Addressed avatar falling out of the world when fast traveling to the Sanctum.
- Addressed avatar falling out of the world from Professor’s Sharp bedroom.
- Addressed avatar falling out of the world while idling in the Hogwarts grounds near the Greenhouse.
- Addressed lamps disappearing based on the avatar’s position.
- Addressed rock clipping through the castle wall.
- Addressed banners/shield disappearing in and out based on avatar’s position.
- Addressed bell being stuck in the stairs that the bell tower when using Accio.
- Addressed window inside Arithmancy door room display incorrect textures.
- Addressed not being able to exit after collecting the treasure chest in the Hogwarts grounds.
- Addressed “Burn House” not loading in correctly.
- Addressed floor in Greenhouse having low textures.
- Addressed Slytherin Common Room loading in slowly when descending the spiral staircase.
- Addressed part of the castle wall in the Transfiguration Courtyard having different material near the courtyard floo flame.
- Addressed snow appearing on top of roof structures out of season.
- Addressed low quality Levioso statues spread throughout the castle when fast traveling.
- Addressed potted plants appearing broken because of low quality in the Slytherin Dungeon.
- Addressed invisible collision within the Viaduct Bridge.
- Addressed one of the castles Great Hall towers missing.
- Addressed ghost throughout the castle flickering at a short distance in the Astronomy Tower.
- Addressed being unable to interact with the teacup in Headmaster’s desk.
- Addressed a black hole in the wall within the Hogwarts Dungeon.
- Addressed a blue light appearing and disappearing within the library.
- Addressed chalk board decal in library looking misaligned.
- Addressed white light flickering at the bottom of the spiral staircase.
- Addressed Hufflepuff entrance and barrels appearing low resolution.
- Addressed inconsistent fog near Professor Fig’s classroom when moving around.
- Addressed Sebastian Sallow not teleporting to Central Hall after conversation in the DADA tower.
- Addressed cave walls in the Swamp Vivarium having unintended pink textures.
- Addressed avatar’s head missing or scarf stretching during DADA intro cinematic.
- Addressed Headmaster Black’s hand popping between camera shots.
- Addressed light flickering within Central Hall various times of day.
- Addressed black screen flickering when avatar walk toward the balcony in Central Hall.
- Addressed black pillars in the Greenhouse.
- Addressed the walls in the Owlery having slipping textures.
- Addressed fog flashes when avatar enters the Central Hall from Transfiguration Courtyard.
- Addressed getting stuck on black screen when avatar falls asleep.
- Addressed geo rendering incorrectly at the doorstep of the Viaduct entrance.
- Addressed Defense Against the Dark Arts tower not loading correctly when fast traveling.
- Addressed some steps and textures leading to Hogwarts boathouse missing.
- Addressed the Greenhouse windows being too bright.
- Addressed inconsistent loading of world when avatar goes down the stairs to a room accessible through the Transfiguration courtyard.
- Addressed the doorway area before the boss arena noticeably bright.
- Addressed some gaps in a pillar in the North Hogwarts exit.
- Addressed lamppost appearing darker than expected during winter.
- Addressed the world not being fully loaded when exiting the Central Hall door to the Viaduct Bridge.
- Addressed Slytherin exterior windows not showing up as expected from certain distance when flying.
- Addressed very bright light coming from the window inside the Arithmancy door room on the Long Gallery.
- Addressed the Grand Staircase railing looking incorrect.
- Addressed pillars next to Central Hall appearing low level of detail.
- Addressed assets in the Undercroft having low level of detail.
- Addressed Slytherin common room fireplace being low resolution.
- Addressed appearing and disappearing in Hogwarts when the avatar in on the Viaduct Bridge.
- Addressed blue streaks appearing on the pillars of the DADA tower.
- Addressed an unintended shadow effect in the Slytherin dorm room.
- Addressed various textures missing throughout Hogwarts.
- Addressed door frames not loading in correctly when using “Wait” in the secret room inside the Great Wall.
- Addressed conjured items not initially displaying correctly.
- Addressed the archway decorative trim popping in and out at close distance in the Central Hall.
- Addressed stuffed troll appearing low resolution in the school dungeon.
- Addressed interior window displaying correctly within interiors of Hogwarts.
- Addressed the Bell Tower initially being seen in low resolution.
- Addressed unintended black streaks on the doorframe in the clock tower.
- Addressed various geo gaps throughout Hogwarts.
Hogsmeade
- Addressed light flickering and interior seams within interior shops in Hogsmeade.
- Addressed and updated lighting optimization in Zonko’s Joke Shop.
- Addressed and updated lighting optimizations in Three Broomsticks.
- Addressed long time-of-day shift when avatar idles near Three Broomsticks.
- Addressed unintended lighting issues during the Winter around Steepley and Sons.
- Addressed issue with exterior ceiling missing from Three Broomsticks.
- Addressed game camera being obstructed when exiting Scrivenshaft’s Quill Shop door.
- Addressed Lodgok staying inside Hogshead instead of meeting the player outside.
- Addressed avatar briefly getting stuck behind the “One Man Band” when exiting Honey Dukes.
- Addressed window displaying incorrectly within Ollivanders.
- Addressed lighting turning off and on in Zonko’s Joke Shop.
- Addressed the lighting displaying incorrectly in the Three Broomsticks.
- Addressed potions having an orange lighting in the potions shop.
- Addressed bush and/or small trees floating in the air.
- Addressed Augustus Hill not being inside Gladrag’s but behind it.
- Addressed Logdok not leaving Hogs Head Inn after retrying mission.
- Addressed ancient magic hotspot floor texture clipping the terrain.
- Addressed view of town missing during Three Broomsticks cutscene.
- Addressed flashing occurring at the end of Three Broomstick cinematic talking to your companion.
- Addressed pink textures showing up in Alfred Lawley’s cellar.
- Addressed companions idling when exiting through the back or side door of Gladrags Wizardwear after purchasing your first gear.
- Addressed Sebastian not immediately apparating away after completing the gear tutorial.
Spells/VFX
- Addressed first Accio crate getting stuck on the second floor and blocking mission progression. HL-15664
- Addressed puzzle fireflies not displaying correctly.
- Addressed Diffindo spell not displaying correctly.
- Addressed Glacius being overridden by target highlight outline.
- Addressed flashing lights around Ranrok.
- Addressed fire effect staying on screen too long.
- Addressed Ancient Magic not displaying correctly based on avatar’s position on top of tower.
- Addressed various VFX spells not displaying correctly.
- Addressed and optimized Glacius spell vertical surface effect.
- Addressed and optimized fireflies
- Addressed and optimized casting enchanted compass to track a marker at a longer distance.
- Addressed abnormal VFX when using the Alteration spell.
- Addressed flashing lights around Ranrock.
- Addressed misplaced flashing red VFX on Ranrok as the avatar makes an escape.
- Addressed casting Bombarda spell while not in combat could cause intense light flashing.
UI
- Implemented new home icon menu icons for multiple languages.
Updated in-game icons for home menu display.- Addressed mini-map not displaying correctly when loading into Hogwarts.
- Addressed compression issues with tutorial pop-ups.
- Addressed issues with voice and subtitles not being available when using language packs. HL-15585
- Addressed being unable to use the d-pad when selecting languages. HL-15577
- Addressed an Arithmancy Door being hard to see.
- Addressed Arithmancy symbols of the puzzle being barely visible.
- Addressed text size option not being available in the menu settings.
- Addressed mini-map appearing blurry in Docked mode.
- Addressed black screen flickering in Dungeons when UI pops up.
- Addressed spell minigame icons not being resizable in hand-held mode.
- Addressed blue flame icons appearing pixelated.
- Addressed “Field Guide Pages” and “Room of Requirement” accessible from other sections of the Challenge menu.
- Addressed the Field Guide page “Slytherin’s Sink” not being counted on the map after saving and exiting the game.
- Addressed floating vendor icon over various locations.
- Addressed several icons appearing at once on the mini-map during “Professor Sharp’s Assignment 1”.
- Addressed min-map zoom out when approaching various shop entrances.
- Addressed when pressing “B” when initiating an Alohomora lock causes the player to be unable to use the “Back” button when inside the mini-game.
- Addressed screen flickers when using fast travel during loading screens.
- Addressed a texture rainbow strip appearing on the side of the menu screen.
- Addressed mini-map pathing towards the Manor Cape leading the avatar away from the destination.
- Addressed Three Broomsticks missing an interactive icon to enter.
- Addressed “X” and “Y” buttons having the description changed when pressing the “ZR” button to read them.
- Addressed the missing language pack DLC message does not automatically update in the main menu.
- Addressed player being unable to use touchscreen functionality on the menu prompts with dropdown menus.
- Addressed primary settings still being able to be navigated with other options open.
- Addressed challenges sub-menus position is misplaced when changing to another menu while any challenge sub-menu is open.
- Addressed red gel glue clipping letter the first time the avatar opens the Owl Post.
- Addressed Reparo spell tutorial pop-up video shuttering.
- Addressed quest not updating properly after picking up first note.
Performance
- Addressed general stability, performance, and asset optimizations.
- Addressed hitching when doing a Merlin Trial Sphinx Puzzle.
- Addressed and updated “Single Player” mode of Nintendo Controller.
- Addressed and optimized Jackdaw’s Tomb loading
- Addressed crash occurring during cinematic in the library.
- Addressed hitching when using the tool wheel when selecting an item.
- Addressed a crash occurring when fighting the guardian knights in the void.
- Addressed a crash when progressing into the Athenaeum.
- Addressed a crash occurring after picking up pages and before fighting knights in “Jackdaw’s Rest” mission.
- Addressed and applied various optimization enhancements to cinematics.
- Addressed better way of handling load/unload on fast travel cycle.
- Addressed and applied general optimization updates to various locations.
Addressed a crash when passing by the Greenhouse’s floo flame station.- Addressed low frame rate when casting Revelio spell after burning the vines.
- Addressed and applied general optimization enhancements to various foliage instances.
- Addressed crash occurring after completing “Professor Hecat’s Assigment 2” in the Forbidden Forest.
- Addressed and applied various conversation optimizations.
- Addressed low frame rate when avatar opens any traits or wand chests.
- Addressed low frame rate when casting the Conjuration spell in the “Room of Requirements”.
- Addressed a hitch when grabbing a broom in “Fly Class”.
Hogwarts Legacy Patch Notes – July 11, 2023 Update (PS5)
Bug Fixes:
- PS5
- Performance
- Resolved GPU texture memory crash that could occur randomly throughout multiple areas of the game.
Hogwarts Legacy Patch Notes – June 2, 2023 Update (PS4, XB1)
General
- Gameplay
- Missions
- Resolved the player can permanently lock themselves out of the conversation with Natsai after using a manual saving during a mission HL-12659
- Resolved avatar being able to unlock the talent menu during a mission after reloading a manual
- Resolved Percival Rackham’s Trial not being able to be completed causing a progression blocker HL-12745
- Optimization triggering multiple auto-save requests
- Doors
- Resolved visual issues of the door of the vault looking open from a far distance
- Resolved the avatar falling from the balcony when using the prompt to open the door away from it
- Cinematics
- NPC
- Resolved student NPCs standing in the air in the courtyard after completing the tour with Everett Clopton
- Avatar
- Resolved the avatar’s robe moving unnaturally while drinking the potion if they are created immediately after making a manual save on another character’s slot
- VFX
- Resolved Professor Hecat’s apparate VFX is missing during a scripted event
- Achievements/Trophies
- Resolved “Allow “Known” Collection items to count correctly towards proper achievements
- Resolved Gregory and Goblet of fire field guide pages not showing complete after the latest patch HL-12917
- UI
- Updated localization overlapping issues related to location names
- Resolved quest tracking icon remaining on map and minimap after the quest is completed
- Resolved untracking missions in-game do not update their icons and/or disappear
- Resolved opening the map has a chance in soft locking the game
- Resolved intro outfit and robe are available in your gear appearances by default HL-4880
- Resolved the user getting stuck on the ‘Field Guide’ screen if they spam the (MENU) button while transitioning to the ‘Map’ screen
- Save Game
- Resolved save issue with Deathly Hallows
- Resolved to restart a manual save places Sir Nicholas at the mission’s starting point.
- Resolved reloading an autosave after gathering any collection chest allows the avatar to obtain the same chest rewards again
- Performance
- Resolved world unloading when the avatar stands at the top of the staircase near the Beast Hut
- Resolved the PS4 memory allocator being more robust and thread crashes after soaking
- Resolved memory optimization
- Resolved landscape streaming issues during Hogwarts
- Resolved localization crash when dictionaries are reloaded from a save game
- Resolved avatar falling out of world due to missing rocks at Coastal Cavern
- Resolved crash with light probes
- Resolved crash when opening ornate chests in the game
- Resolved crash during level and mission transitions/loading
- Resolved a crash when opening and closing the pause menu during missions
- Resolved crash related to foliage
- Resolved crash fast traveling from Central Hall to Forbidden Forest floo flame
- Resolved a crash when fast traveling to Hogsmeade using Floo Flames
- Miscellaneous
- Update to game credits
- Resolved extra collision issue on spiral staircase pillar leading to the map chamber
- Resolved visible banding with weather decals
- Resolved several metal assets looking completely black in the last room of the Percival Dungeon”
Hogwarts Legacy Patch Notes – June 2, 2023 Update (PS5, XSX, PC)
Bug Fixes:
General
- Gameplay
- Missions
- Cinematics
- Resolved avatar using a generic NPC wand instead of their unique wand HL-11594
- Avatar
- Resolved the avatar’s robe moving unnaturally while drinking the potion if they are created immediately after making a manual save on another character’s slot
- Achievements/Trophies
- Resolved large gold chests being lootable after patching
- Resolved achievements not working correctly when no internet was available
- Resolved Gregory and Goblet of fire field guide pages not showing complete after latest patch HL-12917
- Resolved with Daedelian Key and not being able to open chest to get house reward HL-12673
- Resolved “Allow “Known” Collection items to count correctly towards proper achievements
- UI
- Updated localization overlapping issues related to location names
- Resolved quest tracking icon remaining on map and minimap after the quest is completed
- Resolved intro outfit and robe being available in your gear appearances by default HL-4880
- Resolved untracking missions in-game, in the map and/or mini-map not updating their icons and/or disappearing
- Resolved the user getting stuck on the ‘Field Guide’ screen if they spam the (MENU) button while transitioning to the ‘Map’ screen
- Save Game
- Resolved restarting from a manual save can place Sir Nicholas at the mission’s starting point
- Resolved player being able to permanently lock themselves out of the conversation with Natsai when using a manual save during a mission HL-12659
- Resolved avatar being able to unlock the talent menu during a mission after reloading a manual save
- Resolved reloading an autosave after gathering any collection chest allows the avatar to obtain the same chest rewards again
- Performance
- Resolved a crash when fast traveling to Hogsmeade using floo flames
- Optimization to overall lighting
- Resolved crash during level and mission transitions/loading
- Resolved a crash when opening and closing pause menu during missions
- Resolved crash related to foliage
- Resolved a crash when ornate chests in the game
- Resolved a crash related to in game beacons
- Resolved memory optimization
- Resolved single frame hitching throughout the game
- Resolved localization crash when dictionaries are reloaded from a save game
- Resolved landscape streaming issues during Hogwarts
- Miscellaneous
- Resolved improper shadowing around the vines of dungeons
- Update to game credits
PC
- Performance
- Resolved crash VRAM memory leaking HL-313
- Update to the latest NVIDIA Streamline SDK
Hogwarts Legacy Patch Notes – May 4 Update (PS5, XBX, PC)
Overview
Arachnophobia ModeAn Arachnophobia Mode has been added to the accessibility options. When toggled
on, this mode:
- Changes all enemy spider appearances
- Reduces and removes spider skitters and screeches
- Removes small spider ground effect spawners
- Makes static spider corpses in the world invisible
- Collision is still active to prevent players from getting stuck when
toggling this setting- Note that spider images in the Field Guide remain unchanged
Professor Ronen Themed Cosmetic Gear
- Added support for the new Professor Ronen Cosmetic Set Twitch Drops
Additional Fixes
- Resolved Lodgok’s Helm of Urtkot quest lock, preventing players from
continuing with the quest- Did some laundry after students pointed out that robes looked dirty
- Multiple save game fixes
- Identified and resolved multiple collections and Field Guide Page issues
- Resolved multiple issues that could cause the player to fall out of the world
Performance
- Resolved multiple potential crashes
- Performance fixes and optimizations
And more than 500 additional fixes. You can read the full detailed notes below.
Bug Fixes:
General
- Online
- Resolved non-offensive player names being restricted when naming a character: HL-50
- Updated Israel EULA mapping from ae-AR to en-GB”
- Gameplay
- Missions
- Resolved gaps between walls being present at various locations
- Resolved collision related issues at various location in and out of combat
- Resolved re-spawning issues with Gobstones after they have been collected: HL-1894
- Resolved avatar being able to move a lantern to an unreachable location when using Windgardium Leviosa making it impossible to progress.
- Resolved the Ancient Magic barrier persisting after defeating all the enemies
- Resolved Professor Weasley not being at the entrance of the Ravenclaw dorms after waking up
- Resolved Accio Ball fail mission becoming stuck
- Resolved player being able to escape Hogwarts as Professor Black
- Resolved the player being able to defeat Leander and Nellie with Incendio and they will remain actively moving
- Resolved the collision for the Slytherin common room entrance always being present
- Resolved failing the mission with the key of admittance causes the key to disappear: HL-974
- Resolved an issue with the camera shaking uncontrollably if placing the Accio box with the treasure directly under the regular one
- Resolved mission not progressing past “defeat the enemies” in final area
- Resolved Sebastian spinning in Devil’s Snare tunnel side area: HL-518
- Resolved there being no collision on the right side of the shop’s roof Dogweed & Deathcap: HL-3046
- Resolved one of the bells being stuck behind stairs at the bell towers by using Wingardium Leviosa
- Resolved intermittent fog being present close to Professor Fig’s Classroom
- Resolved fog having unintended behavior in a room in the Headmasters office: HL-12376
- Resolved volume water not calculating correctly: HL-47
- Resolved an issue when untracking and activating, mission icon is in the ground
- Resolved the Hogwarts South Battle Arena not having a checkmark after being completed: HL-7777
- Resolved the chests not being able to be collected in various locations
- Resolved beast in a cage not being rescued after opening the cage: HL-1390
- Resolved visible gaps on the ground at various locations in the open world
- Resolved Jackdaw’s statues having a chance of not falling, remaining inaccessible.
- Resolved issue when leaving the game just when the Avatar gets inside the book may block the progress: HL-2953
- Resolved when reloading inside the open room after solving the puzzle will cause the avatar to respawn trapped.
- Resolved avatar falling out of world through a spot near Hogwarts West Valley
- Resolved Graphorn disappearing during battle.
- Resolved objective description finding and returning Rabe’s wand errors.
- Resolved hanging crate taking a long time to fall down after the pulley is destroyed
- Resolved Dorran being immobile after the cinematic where the centaurs arrive
- Resolved a Note disappearing from a body after the avatar casts Confringo on it
- Resolved West Hall- Art – gameplay investigateable mesh missing and does not match with the related guide page
- Resolved defeating Ranrok’s loyalists without getting detected and using Disillusionment blocks mission progression: HL-11365
- Resolved using bone clusters meant for another part of a puzzle blocking a mission
- Resolved an invisible collision in the Central Hall near the Library
- Resolved avatar and NPCs getting stuck for a while due to an invisible collision on a step outside J. Pippin’s Potions at Hogsmeade
- Resolved the target lock from Clock Tower’s pendulum being misplaced blocking the avatar from casting spells on it when positioned by its side
- Resolved ehe Avatar becoming stuck on a loop by saving on the platform after losing the match and closing the title: HL-11476
- Resolved mission beacon appearing improperly if the avatar dies during the goblin fight
- Resolved Kogawa becoming stuck outside between missions
- Resolved Helga Hufflepuff being seen in a Portrait in Central Hall
- Resolved the races not being skipped if the player chooses to skip them via the “Skip Trial” prompt after failing them at least twice in Story difficulty
- Removed unintended plane observed over the water in the open world
- Resolved a black screen occurring when releasing beasts into the Vivarium
- Resolved objective updates triggering late and authority figures appearing late after unlocking first door
- Resolved avatar blocking the spot on the rock that Poppy is supposed to climb, otherwise it will cause her to walk off and not climb the rock
- Resolved Conjuration Chests not giving out their loot after being opened: HL-3868
- Resolved Fig getting stuck on a roof by using a broom at the start of the mission
- Resolved the avatar being able to jump off the bridge next to the Ravenclaw Tower while being the Headmaster
- Resolved a visible seam on the pillar in Central Hall
- Resolved an issue with quest step to Hogsmeade being delayed
- Resolved Reparo bridge not having any animation when being repaired
- Resolved Reparo bridge flickering after it is repaired
- Resolved three torches failing to light up blocking the mission from being completed
- Resolved consumables not being restored to the original amount if they’re used up prior to the wave, after restarting/quitting the North Coast battle arena
- Fixed door for Headmasters room
- Resolved Vivarium animation and save locking when updating game: HL-6449
- Resolved misleading paths when tracking the missions
- Resolved the Mountain Cave Ruins stop streaming when the player loads in the game during the transition
- Resolved mission not appearing on the Quest Log if the Avatar interacts with Clothilde after defeating Selwyn
- Resolved player getting game over screen when restarting from last save after defeating the troll
- Resolved world marker pulsing when the player needs to return to Herbology class
- Resolved issue with control lockout for side mission does not occur if the player fast travels after another mission
- Resolved player getting stuck when jumping over the banister in the Hufflepuff Common Room
- Resolved Sebastian Sallow getting stuck spinning in circles outside the Restricted Section entrance
- Resolved the Phoenix being able to escape from the mountain cave when hit by Depulso
- Resolved the lore notes and the chests in the Kogawa’s office disappearing when the avatar approaches the office
- Resolved avatar being able to go out of bounds by jumping over the rocks
- Resolved Ominis getting stuck on the ceiling of the undercroft making it impossible to finish the mission
- Resolved there being no interact prompt to interact with Poppy after collecting the moonstone
- Resolved avatar entering library without learning Disillusionment using collision
- Resolved ghost detecting the avatar in a wrong section and stalling the mission
- Resolved Deek appearing inside the wall of ”Room of Requirements” blocking the mission progression
- Resolved the player being able to use the wait function in-between mission objectives, blocking the player from starting the Quidditch pitch Broom Trial
- Resolved there not being any nav mesh inside of the player shop
- Resolved the wand chest streaming out when the avatar flies
- Resolved students standing on broom and having no faces when loading during the mission
- Resolved mission pathing not leading the player to the mission entry point after completing
- Resolved arena blockade lingering for a moment after casting Reparo on the destroyed house
- Resolved ancient magic not working correctly when Avatar reaches an unintended area
- Resolved handing in moons without tracking the mission causing incorrect moon requirement to be displayed
- Resolved collision related issues in and out of combat
- Resolved Sebastian Sallow being idle in library after mission
- Resolved the Avatar is able to return Biscuit to Garnuff even without having it
- Resolved the Camera following the first cinematic of the mission zooms in too much
- Resolved avatar jumping over the shifting stairs to get stuck in the treasure area
- Resolved issue with the Avatar being able to jump outside the castle into an out of bounds spot with no “return to quest area” countdown
- Resolved an issue with the user being unable to track/untrack the ‘The Sky is the limit’ mission directly in the map
- Resolved free aim tutorial appearing after almost completing the mission
- Resolved missing interact prompt when entering the elevator from the Underground Harbor
- Resolved avatar being able to fall OOW inside a cave below the ground from a corner of the house in front of the mill in Irondale
- Resolved a missing spider lair not showing up in open world
- Resolved the avatar getting trapped in a collision at the entrance to Rackham’s vault, and will be forced to restart the game
- Resolved issue with avatar getting stuck between a chair, sofa and a box, located in Pitt-Uppon Ford Hamlet
- Resolved waypoints disappearing after failing the mission
- Resolved Jackdaw statue getting stuck inside the wooden floor of the owlery blocking mission progression
- Resolved mission being blocked when loading an autosave made after “Speak with Anne and Solomon”
- Resolved items that appear inside boxes after learning Wingardium Leviosa disappearing when the Avatar uses Accio on them
- Resolved avatar’s feet clipping visibly
- Resolved out of world being visible when the avatar stands in the entrance of vault
- Resolved avatar being able to get into the water using Highwing and not getting out unless it mounts the broom
- Resolved box clipping through the Depulso platform at the final Lumos puzzle area of the Collector’s cave dungeon
- Resolved cliff base being above the ground allowing avatar to see out of bounds
- Resolved there being a long delay before the final conversation with Jackdaw triggers after the pumpkin game
- Resolved missing collision in a tree outside the Combat Challenge
- Resolved after completing the “Dark Arts Arena”, defeated one time causes the enemies to not spawn when retrying
- Resolved when avatar meets Lodgok outside the tavern, he turns back and returns to Hogsmeade by walking
- Resolved Kogawa missing from her office
- Doors
- Resolved leaving and reentering the dungeon may cause the doorway to become blocked: HL-2199
- Resolved the Avatar gets stuck between the wall and the spinning door.
- Resolved doors being kept open too long to help with streaming
- Resolved the haunted house door standing out when the Avatar cast Revelio: HL-6617
- World Events
- Resolved black debug planes being visible when the Dancing Shoes WOW event triggers
- Resolved Dancing Shoes being triggered while still in the store
- Resolved interacting the first time with Ice Garden freezing the game
- Removed Ice Garden world events from game
- Resolved Zonko clipping with a door at the end of the WOW event
- Resolved WE_ICE_GARDEN_RUNAWAY not spawning and blocks all variations
- NPC
- Resolved issue with characters spawning in wrong direction or incorrectly
- Resolved incorrect or erratic pathing and navigation
- Resolved treadmilling issues
- Optimization adjustments to lower the distance when NPCs on the way to Hogsmeade, Hogwarts and other locations
- Resolved vendor floating over the sea at Clagmar Coast: HL-4636
- Resolved NPC hands floating far above desk with specific animation transitions
- Resolved Poacher Ranger treadmilling onto a wall when the Avatar casts Disillusionment and hides after a cutscene
- Resolved bumping the elf causing the NPC to multiply and stack on the pumpkin
- Resolved issue with Avatar talking with “Clifford Cromwell”, he would reintroduce himself again
- Resolved Ellie Peck in Brood and Peck having 3 Vendor Icons
- Resolved station misplacement causing the NPC not to interact with the railing
- Resolved misplaced stations causing the NPC to clip with the couch
- Resolved animation issue with ghost painting a picture in Hogsmeade
- Resolved NPCs using certain stations being misplaced, noticeably floating in the air during Halloween
- Resolved misplaced creepy man station making the NPC lean into nothing
- Resolved NPC using station clipping with the environment
- Resolved disappearing animation from goblins NPCs not beiong displayed correctly
- Resolved generic Prefect NPC seen walking in mid-air in the room before going in the Athenaeum
- Resolved a student being seen standing next to the player while Professor Black announces the house cup winner
- Resolved floating NPCs due to winter decoration near Honeydukes
- Resolved long delay on Ronen
- Resolved station Grindstone being under the surface making Helen Thistlewood walk through the ground and then appear out of nowhere in Upper Hogsfield
- Resolved world not streaming in when loading the title after opening the legendary chest inside the Venomous Tentacula room: HL-807
- Resolved Lucan getting stuck walking in the same place after completing mission
- Resolve NPCs not being transferred between locations in low population settings
- Resolved interacting with Deek while entering the vivarium for the first time can skip the cinematic and generate issues
- Resolved Sebastian Sallow behaving incorrectly after being caught and retrying the mission
- Resolved Thornback Matriarch getting stuck on a loop between animations after spawning
- Resolved Natty walking off and getting stuck walking up a hill backwards
- Resolved the Avatar being able to push the hanging crate with Depulso when it is falling, affecting the landing
- Resolved Diffindo not targeting enemies correctly if they are falling or lying on the floor
- Resolved the ability to cause Marmaduke’s sarcophagus to disappear by casting certain spells on it
- Resolved Levioso not properly destroying a Yellow Shield
- Resolved students colliding with the Avatar and getting stuck
- Resolved interacting with vendors causing an unintended camera angle
- Resolved misplaced stations causing the NPC to clip with the couch
- Resolved student NPCs not leaving the classroom after completing mission
- Resolved the avatar being able to hear the mission giver even if they are not present and suddenly appears
- Resolved NPC Alfred Lawley walking against the wall indefinitely when getting alert from the other side of the wall
- Combat
- Resolved spiders spawned by the Acromantula keep attacking on the Arena’s victory screen: HL-5171
- Resolved when using Glacius and Confringo to damage Inferi it does not remove its invulnerability stat
- Resolved troll not attacking when Avatar is close to a wall
- Resolved when dodging the first swing of a Troll parry attach with a blink the second attack will teleport in front of the avatar
- Resolved when dodging the first swing with a blink the next club smashing onto the ground attack will be unblockable from Troll
- Resolved issue when avatar dies during the first time doing the encounter the Enemies reappears in different positions.
- Resolved the enemies being able to activate their shields even after the avatar has won the duel
- Resolved rock wall no longer being highlighted early with manual target
- Resolved an issue when the avatar fails a spell, the second failure is triggered once the dummy gets up
- Resolved character partial wetness from wading not displaying
- Resolved the DW Animagus transformation being broken
- Resolved while fighting the ‘Poacher Animagus’ and casting Levioso and then Transformation, the enemy won’t turn back to its original form
- Optimization in delaying the Death FX
- Resolved Trolls being able to dash for an excessive long distance when attacking the Avatar after they perform a Swift dodge roll: HL-3853
- Resolved Forest Troll disengaging from combat in a bandit camp
- Added a vertical root motion to the spider squish finisher animation
- Removed 180 rotation on the main control of spider squish finisher animation
- On easy mode, players can defeat opponents without breaking their shield
- Resolved spiders – While in their explode-able “on-fire state” not exploding when taking death blow damage while in air
- Resolved avatar being able to cast ancient magic during stealth portion disrupting enemy
- Resolved Graphorn getting stuck on rocks in fight arena
- Resolved chance dummy’s textures stretch after being hit with Glacius then hitting the ground
- Resolved spider webs producing a frozen square texture when the Avatar casts Glacius on them
- Resolved an issue in the last part of the witches tomb the Inferis not attacking the avatar when standing on the Depulso platform
- Resolved in the South Coast Battle Arena, being able to get the Armored Troll stuck in a spot
- Resolved Victor Rookwood standing off screen during the wand linking
- Resolved an issue with enemies (Hogwarts Protector / Guardian) not animating properly when hit with abilities
- Resolved Training Dummies not reacting correctly when hit by Expelliarmus
- Resolved the River Troll not attacking the avatar at a certain distance
- Resolved the Avatar not being able to perform the Ancient Magic Finisher while aiming
- Resolved Animagus in Wolf form being affected by Transformation while in the air does not revert to their normal form
- Resolved pickups getting destroyed
- Resolved issue just before the final fight with the Pensieve Guardian the enemies can disappear while fighting with them causing a delay on the mission
- Resolved enemy combatants disappearing
- Resolved corruption effect disappearing from the troll when it is hit by the avatar
- Resolved Dugbogs not being harmed when lifted by the tongue
- Resolved enemies getting stuck in fear animations if the avatar uses the ancient magic finisher just before failing a mission
- Resolved being able to pull board out of door without breaking the board, causing door to not open
- Resolved generic student NPC treadmilling when fast traveling to Grand Staircase Floo Flame
- Resolved Dorothy Dencourt getting stuck in the door of her house making it impossible to get in after finishing her routine walk in Upper Hogsfield
- Resolved delay on one of the enemy shields not showing up correctly during the mission
- Resolved Troll Lair Troll disengages from combat and fazes through wall
- Resolved spider lairs only spawning baby spiders
- Resolve during the second encounter with the Inferis they do not attack the avatar if it remains on the ramp
- Resolved Poacher Ranger cloak reacting oddly to Glacius
- Resolved Acromantula joining combat while crawling over hole in cave
- Resolved Pensieve Guardian´s Blue-Orb Attack not being able to be countered
- Resolved the Troll being able to get stuck on a sign mid-fight
- Cinematics
- Resolved a chance of random T4 Student appearing between characters: HL-7500
- Resolved Claire Beaumont animation expression transitions
- Resolved Adelaide Oakes intense robe clipping issues during cinematics
- Resolved Kogawa cinematic starting prematurely during fade out transition
- Resolved issue with avatar’s wand being visible in their hand during the cinematic
- Resolved Professor Hecat sliding to her spot before setting up the dueling table
- Resolved both Prof. Ronen and the Avatar floating in the air during the cinematic
- Resolved Sebastian being positioned in front of the camera during the last cinematic with Professor Garlick
- Resolved Niamh Fitzgerald missing from her portrait in the map chamber
- Resolved the avatar being able to use the target lock on Guardians during the cinematic
- Resolved avatar’s robes appearing before Fig makes them appear: HL-11993
- Resolved avatar’s hand not positioned correctly when grabbing the potion
- Resolved camera freezing in one place after talking to Garreth Weasley before starting
- Resolved the avatar seeming to have no legs for a moment due to improper coat collision
- Resolved Sebastian Sallow’s Robe clipping through body at end of cinematic
- Resolved missing black screen transitions when skipping the certain cinematics
- Resolved black lines appearing on the Summoner’s Court platform during the cinematic
- Resolved the avatar clipping with the camera at the end of the cutscene when entering the Ravenclaw’s room
- Resolved Professor Ronen being out of place during the end of year cinematic: HL-11595
- Resolved Professor Onai’s bracelet clipping through her forearm
- Resolved NPC’s having their eyes misaligned during cinematics: HL-316
- Resolved skipping the final cinematic places the Avatar in the middle of the room
- Resolved the book on the pedestal disappearing during the transition into the cutscene
- Resolved preview videos taking unusually long time to load in
- Resolved avatar being able to cast Revelio during the cinematic
- Resolved a missing part of the texture in the left armpit of the avatar after winning pumpkin game
- Resolved issue of avatar being sent out of world when using skip functionality
- Resolved Fig not having the book in a part of the cinematic
- Resolved random NPC that walked in front of Cressida during the cinematic
- Resolved black flickers appearing on the Avatar’s back during the cinematic
- Resolved being able to open the Tools Wheel and the Spell Tab during the cinematic
- Resolved black flickers on the avatar’s robes during the cinematic where the Field Guide is given to the avatar
- Resolved avatar’s tongue being seen clipping through their teeth when they talking
- Resolved a black screen allowing the avatar to do basic casts and spells can appear instead of cinematic
- Resolved Grotto entrance appearing before the cinematic Squid Door playing
- Optimization to speed up initialization of conversations
- Resolved camera angle issue of Sophronia Franklin, the mission giver, obstructing the final cinematic
- Resolved not able to continue with the mission when closing the title during cinematics
- Puzzles
- Resolved Moth near Fig’s classroom disappearing when the avatar is carrying it to the Mothframe
- Resolved Lumoths ignoring spinners and not attaching
- Resolved Snidgets not being found if the Avatar finishes the moonstone puzzle prior to starting the quest: HL-4430
- Resolved low LOD on fire puzzles in Hogwarts
- Resolved missing collision on the wall next to the Incendio puzzle cube
- Resolved blocking the progression by placing the Accio Platform in the middle of the bridge puzzle and resetting the room
- Resolved the puzzle cube not respawning and getting stuck mid-air multiple times
- Resolved characters disappearing during dialogues if a Merlin Trial was completed just before the interaction
- Conversations
- Resolved general conversation timing issues
- Resolved issue when interacting with Kogawa outside her room causes the Avatar to be teleported back to her room
- Resolved avatar popping during conversations
- Resolved a chance for cinematic to present misplaced camera while on stairs
- Resolved the avatar shifting up and down during the conversation with Natsai
- Resolved Ominis holding two wands to one wand in different conversations
- Resolved Natsai and Sebastian’s necks briefly stretching up during the Three Broomsticks conversation: HL-11584
- Resolved flashing light just after the conversation with Natty
- Resolved Thomas Brown arm traversing his body if quickly skipping conversation
- Resolved the arm of Sacharissa Tugwood making weird movements while talking to the Avatar
- Resolved subtle flickering on Sharp and Avatar’s faces during conversation
- Resolved talking with Niamh Fitzgerald after starting mission, the camera gets stuck in the right pillar
- Resolved hands clipping with shoulders during conversations
- Resolved the camera staying locked on Dorothy Sprottle during a conversation
- Characters
- Resolved general clipping instances with gear and hair combinations: HL-4080
- Resolved ambient beasts can’t return to their normal shape
- Resolved Cedar Rivet Gloves and Forest Rivet Gloves having unexpected textures
- Resolved Orange Eye of Newt Goggles appearing identical to the Brown Eye of Newt Goggles: HL-1117
- Resolved Intro outfit and robe not being available in your Gear Appearances by default: HL-4880
- Created model for the Arachnophobia version of Spider – meshes and textures
- Created Acromantula balloon model for Arachnophobia mode
- Resolved Fig’s robes clipping through his torso after the final repository reveal
- Creation, updates and support for new Ronen Themed Gear for male and female
- Resolved Dorothy Dencounrt AO issue on her hands by changing her SRXO
- Resolved ceramic mask having a wrong positioning on the avatar’s head after casting Disillusionment
- Resolved avatar’s clothes looking dirty: HL-344
- Avatar
- Resolved Avatar getting stuck at various locations in the game
- Resolved issue of avatar dying jumping over railing
- Resolved the Avatar not alerting the enemies if the player quits the mission after taking the invisible cloak and loads another save file
- Resolved the avatar getting stuck between some ruins walls and lose all control input
- Resolved the avatar’s shadow not connecting to their feet
- Resolved Lumos light passing through the headwear and illuminates the Avatar’s head
- Optimization to remove/delete objects at locations avatar respawning points to avoid becoming stuck: HL-2911
- Resolved avatar becoming stuck in a swimming animation after jumping within a dive spot cave
- Resolved avatar bouncing on the water while swimming: HL-47
- Resolved the avatar getting stuck under water near The Watermill wheel
- Resolved avatar getting stuck on the rails of the staircase that leads to the ‘Room of Requirement’
- Resolved avatar getting stuck in a toilet cubicle in the Witch’s Bathroom
- Resolved bad robe issue on avatar
- Resolved avatar getting stuck in a pile of packages after using Reparo on them
- Resolved the avatar having a lazy eye: HL-316
- Resolved avatar headtracking
- Resolved the avatar being controlled during the cinematic of the door of the Room of Admittance
- Resolved the avatar becoming stuck / trapped between a telescope and railing in the Astronomy Tower
- Resolved the avatar being able to jump off the bridge while being the Headmaster
- Resolved the avatar getting stuck behind the elevator at the end of the dungeon
- Resolved avatar headtracking abruptly focusing on more than one point upon entering Underground Harbor
- Resolved the avatar getting stuck at the entrance of a goblin tent
- Resolved the avatar headtracking abruptly focusing on more than one point upon entering Underground Harbor
- Resolved avatar being able to reverse the rotation of the Shifting Stairs which can lead to OOW content
- Resolved the avatar being able to glide and stay in midair at the dungeon
- Resolved the avatar being able to get trapped between a chariot and some rocks
- Resolved the avatar getting stuck and it being impossible to go out without turn off the title
- Resolved the avatar getting stuck in the roof of the shop “Flutes and Lutes” due to a missing collision
- Resolved the avatar being able to fall OOW through some textures of the mountain next to a Puffskein Den
- Resolved avatar not interacting with the crate after falling on the floor instead the grid
- Resolved the avatar being rejected by the common room door
- Resolved the Ancient Magic meter capping at two bars when loading a save from the main menu: HL-11989
- Flight
- Resolved broom flight boosting and vertical animation: HL-8140
- Resolved light fading in and out on Moon Trimmer Broom
- Resolved while mounting a broom, the player is performing an Ancient Magic throw will freeze the thrown object in place and it can be thrown again
- Resolved avatar being able to climb to the top of the mountain surrounding the Tower Tunnel dungeon, allowing them to fly OOW
- Resolved avatar flying out of bounds under barrier behind Falbarton Castle
- Resolved hole in no-fly allowing player to enter old Forest region
- Resolved avatar entering vault castle while flying in a broom
- Resolved avatar being able to fly out of world through wall with broom
- Updated new fly volumes
- Resolved No Fly Zone border not appearing correctly
- Resolved Headmaster’s Office can be accessed via broom
- Resolved getting stuck while trying to enter the San Bakar’s Tower while mounting the Graphorn
- Resolved the avatar being able to fly OOW through a missing collision in the mountain next to a Puffskein Den
- Achievements/Trophies
- Resolved Game not progressing after collecting the Guide Page
- Resolved progress not given toward Challenges when defeating Inferi by using the ‘Transformation’ and ‘Depulso’ spells: HL-2980
- Resolved the chests not being able to be collected in various locations
- Updated location some Hogwarts items
- Resolved “Combat” and “Quests” challenges remaining at 99% when completed, blocking the Avatar from reaching level 40 and 100% completion: HL-5331
- Resolved an issue defeating all named enemies did not complete challenge: HL-2980
- Resolved Great Hall Demiguise statue after patching game
- Resolved Goblet of Fire Casket’s Revelio Page respawning after patching game
- Resolved issue with “A Forte for Achievement” being unlocked too earlier: HL-5331
- Resolved “The Merlin’s Beard!” achievement being collected without completing all the Merlin trials
- Resolved the Overland’s Collection Chests total counter only updating after all the Hogwarts and Hogsmeade chests are collected
- Spells/Talents
- Resolved the “Confringo Mastery” talent not breaking the shields with the small fiery projectiles
- Resolved Alohomora VFX can be spammed with auto solve button
- Resolved Wooden gate becoming stuck after using Transformation spell.
- Resolved Revelio incorrectly revealing / highlighting Astronomy tables after they have been solved
- Resolved issue when using Wingardium on objects, the objects do not break when hitting enemies
- Resolved Diffindo spell not working inside the undercroft
- Resolved using any spell that has an AoE effect near any animal will count towards the combo counter and will drop ancient magic particles
- Resolved the user not being able to give any input to the character if hard quitting the title when learning Crucio
- Resolved Glacius causing an odd behaviour on Ashwinders clothes when cast
- Resolved issue with forgotten statue can grow in size after casting Reparo multiple times
- Resolved player being able to break shields with the basic cast
- Resolved Inferi tutorial needing a hold A to continue instead of tap A
- Resolved Marmadukes sarcophagus incorrectly revealed / highlighted by Revelio when accessing the dungeon outside of the quest
- Resolved AoE spells affecting enemies without entering a cooldown when used while aiming without targeting them
- Resolved casting Descendo on a recently transformed enemy will cause it to fall through the ground
- Resolved casting Depulso on the tree while levitating causes it to flip and float in the air
- Resolved the avatar being able to cast Alohomora to the door leading to long hallway even though the lock is on the other side of the door
- Resolved using Depulso on objects, they sometimes don’t break on other enemies if they’re too close
- Resolved casting Accio to the hanging crate will make the crate fall in the floor making the avatar unable to interact with the crate blocking the progress
- Resolved the ability to hit the ghost ‘Nearly Headless Nick’ with a vase using Accio
- Resolved Hogwarts forgotten statue already repaired before the Player repairs it
- Resolved Daedallian house chests being highlighted with Revelio even when they are in a different house
- Resolved the statue not being rebuilt with Reparo
- Resolved issue with Glacius not affecting the water
- Resolved Wingardium Leviosa be able cast on targetable objects within Hogwarts, making the camera move in odd angles
- Resolved player not being able to cast Accio or Wingardium Leviosa on the bones
- Resolved an issue in getting stuck in one of the Reparo objects after Reparo’ing it
- Resolved the avatar getting stuck on one of the Reparo objects during the Troll fight
- Resolved Sebastian sitting on nothing at the end of the mission after learning Transformation
- Resolved Crucio spell missing if the spell is cast too close to an enemy
- Resolved the Swift talent spawning in a brighter light as VFX at night
- Resolved cast basic attacks against the second crystal wall generating a light issue on basics VFX
- Resolved weird Reparo animation when casting it on the wooden bridge
- Resolved the second Reparo bridge during mission having an odd animation while being repaired
- Resolved blue outlines being seen in incorrect locations when using Revelio on Merlin Trials
- VFX
- Resolved VFX Ring not being present when using “Wait” at a Mission Entry Point
- Resolved whirlpool VFX issue when using swimming teleport
- Fixed Wingardium excessive range
- Resolved the Incendio VFX coming out in the wrong direction after rolling
- Resolved issue with shield effects not showing
- Resolved altering the Alcove visual style for the first time the VFX becomes misplaced
- Updated timing of VFX to unlock triptych
- Resolved issue with water/steam VFX disappearing briefly based on the angle of the camera
- Resolved iteration transition effect is too intense on room architecture
- Resolved Incendio Dragon Braziers (floor & wall mounted) briefly having a pixelated flame when ignited
- Resolved particle effects for Ancient magic pickups remaining on indefinitely
- Optimized rainbow VFX
- Resolved no candy being visible in the avatar’s hand when eating Whizzbees candy from a bowl
- Optimization Troll Swing Cascade VFX
- Resolved Wendelin the Weird Painting missing VFX
- Resolved explosive barrels not exploding even though they are lit and then just disappear
- Added new set of incinerate VFX for arachnophobia-mode spiders
- Resolved ancient magic crater inside the dungeon havig a red halo flickering with white noise textures
- Resolved volumetric wind not working
- Resolved volumetric fog suddenly appearing when walking out the map chamber
- Resolved when customizing the alcoves in the ‘Room of Requirement’ the VFX will be displayed on the wall to the right of the alcove and distort the Avatar’s hand
- Resolved issues with Guardian’s attack(AM re-activate/recovery radial blasts VFX could be tilted to the side
- Resolved the glow of the Deathly Hallows disappearing when moving the camera
- Resolved fire VFX is not present in the fireplace inside the library
- Resolved Felix Felicis potion remaining on after using a previous save
- Resolved unnatural water behavior in the Green houses interior pond
- Resolved dust VFX popping far away from the Graphorn
- Resolved fire VFX is missing on campfires and candelabras
- Updated the shadowy VFX particles on Death Appear and Disappear during the final combat sequence
- Resolved there being a white fire in professor Weasley’s office chimney
- Resolved some Ancient Magic Hotspots not finishing VFX at the end cinematic after completing them
- Resolved Inferius’ VFX missing when it is defeated and its body just disappearing abruptly
- Resolved the dirt appearing misplaced when the avatar puts the Mandrake into the pot
- Removed odd VFX over Pensieve guardians before starting the combat
- Owl Mail
- The letter overlays the UI of the Owl Post
- Accessibility
- Resolved the ‘Audio Visualiser’s ‘Ambient Conversation’ icon lingering on screen when fighting Inferi
- Added Arachnophobia mode to the Accessibility option
- Resolved the Fireplace not having any UI interaction despite being highlighted in High Contrast Gameplay
- Resolved Teacup not having any UI interaction despite being highlighted in High Contrast Gameplay
- Removed Corruption VFX from the Arachnophobia mode spider version
- Removed small crawling spiders for Arachnophobia mode
- Adjusted the spider corpse assets that are already present in dungeons and lairs will remain on screen even if Arachnophobia mode is turned on
- Resolved assets of small crawling spiders in the dungeon stages and in the open world when arachnophobia mode is active
- Resolved issue with Arachnophobia Mode enabled spiders emitting a screech when burning causing discomfort to people with Arachnophobia
- Resolved an issue of Arachnophobia mode not defaulting to Off
- Resolved the ‘Arachnophobia Mode’ accessibility option not resetting to the default value when using the ‘Reset to Defaults’ menu feature
- Resolved the animation after killing small spiders and exploding normal spiders still showing normal spider legs with the Arachnophobia mode On
- Resolved spiders having texture issues when toggling Arachnophobia Mode on or off during battle
- Resolved the body of the spider for the WE_ICE_GARDEN world event failing to be displayed correctly when activating Arachnophobia mode
- Resolved spiders in dungeons not remaining unchanged with Arachnophobia mode is on
- UI
- Resolved minimap pathing displaying correctly
- Updated minimap functionality: HL-7913
- Fixed field guide locking
- Resolved localization of Japanese line breaking rules not displaying correctly for low screen resolution
- Resolved Map Changing to a black screen if the Player Presses the Pause Button During the Map Tutorial
- Resolved minimap breaking after leaving poacher tent: HL-12306
- Resolved icons disappearing from the map when quickly zooming in or out
- Resolved Player losing ability to fast travel after abandoning quest while competing in broom races
- Resolved damage numbers that are 5+ digits/figures are cutoff on Death’s Trolls
- Resolved issue when wearing a robe’s hood, equipping a gear item will cause the hood icon to appear on all slots.
- Resolved Field Guide page challenge counters not being consistent: HL-2376
- Resolved floo flames missing for fast travel
- Resolved holding the purchase key before the wand UI appears causing the cinematic to be black
- Resolved an issue with giving a custom name to any beast causes its description to appear as debug/placeholder text while selling them to Brood and Peck: HL-8818
- Resolved floo flames not being unavailable when loading an autosave after learning an unforgivable spell in the Undercroft: HL-5739
- Resolved issue with quest beacons / icons flickering
- Resolved cursor in the Menus to disappearing
- Resolved missing house on the Hogsmeade map
- Resolved reward icon remaining in the challenge after collecting the reward
- Chance the item / tool wheel may become inaccessible after using Ancient Magic Throw
- Resolved the pathing in the HUD changing and misleading the player
- Resolved the Room of Requirement’s Floo Flame UI guiding the avatar to the observation deck in the Astronomy Tower
- Resolved the story difficulty “Skip Sequence” prompt for Astronomy Tables is missing its description instead showing its Title / Header twice
- Resolved options in the Main Menu reverting to default after rebooting the title
- Resolved fast traveling before mail tutorial causing busy state blocker
- Resolved the text on the Giant Purple Toad’s offspring cutting off at the top when font size is set to large
- Resolved debug text (QUEST_GT01_01_THIEFRING) appearing when the player loot the “Signet Ring” item during mission
- Resolved notes throughout the game not opening properly when interacted with
- Resolved the message of the day text cooldown is very long and defaulting size always
- Resolved the loading screen going pitch black for 22 seconds after using a Floo Flames
- Resolved spell diamond not displaying spells correctly
- Resolved an overlapping issue for location names in saved games section in main menu
- Resolved floo flames being accessible on map when not visible
- Resolved a virtual cursor being available during gameplay if the Avatar open and closes the Field Guide Map quickly using the Touchpad button
- Resolved beast names “Gwyneira the Diricawl” and “Biscuit the Mooncalf” being cut off in Breeding Pen screen
- Resolved Keenbridge hamlet not showing the Field Guide pages counter on the collectables tracker
- Resolved text cutting off when choosing a breeding pair in Breeding Pen menu when text size is set to large
- Resolved Fwopper den having a double icon
- Resolved UI displaying an incorrect number of defeated enemies for a moment when a wave starts at the Battle Arena
- Resolved locking up of the Pause Menu when trying to exit by pressing several buttons
- Resolved Flying Page at the Fountain in Hogwarts Grounds not counting towards the Map counter or The Bell Tower Wing sector: HL-2376
- Resolved Lucan appearing with two mission icons above his head
- Resolved crash Fast Traveling to Hogsmeade after mission
- Resolved the update history always displayed on the default English language instead of being localized to supported languages
- Resolved female – Gear icon is missing and showing up as a red exclamation mark
- Resolved Felix Felicis potion UI being slightly displaced and can causing an erratic animation when switching potions
- Resolved red debug lines on top of the Hogwarts north combat challenge battle arena
- Resolved icons not matching the spells when swapping to a new spell set during a battle
- Resolved map counter for Collection Chests increasing for the Astronomy Wing area, instead of the counter for the Library Annex area
- Resolved an issue with the mission UI updating even though the player doesn’t start it
- Resolved gear comparison when trying to sell unidentified gear displaying correctly
- Resolved hood icon appearing on each equipment after activating and re-open the Gear menu
- Resolved Leopold Babcocke’s store being misplaced in the minimap
- Resolved the minimap inside the underwater vault being inaccurate
- Resolved ‘Gregory the Smarmy’ Revelio page does not count as collected on the UI
- Resolved enemy damage numbers’ option stops working when the ‘Show Enemy/Target Info’ option is set to off
- Resolved pause menu getting stuck in transition when map is disabled
- Resolved the player hanging on the MAP’s menu if they select the Hogwarts map before the map tutorial going to Hogmeade asks for it
- Resolved the player getting stuck in the shopping interface after attempting to interact with a vendor while Natsai’s ‘Owl Post’ letter is being read
- Resolved UI not popping up after completing mission
- Audio
- Resolved VO mission triggers and lines not delivering correctly
- Resolved mission VO not playing naturally
- Resolved pressing the skip button during the reveal of the next pensive will cause the audio and the subtitles to vanish.
- Resolved skipping dialogue can lead to characters remaining in silence
- Resolved many locations having no audio ambience
- Resolved attenuation on the big waterfall
- Resolved missing SFX in female antigravity hat animations
- Resolved some Lodgok dialogue issues
- Resolved straining one-sided Goblin door lacking any audio
- Resolved location specific lines not playing correctly
- Resolved caged Kneazle having no sound when crying for help
- Adjusted cooldown of certain lines
- General audio performance and optimizations enhancements
- Resolved issue with Hogsmeade related dialogue playing when exiting location but should only play when entering
- Resolved certain audio lines not being reproduced
- Resolved generic NPC Prefect girl missing dialogue when detecting the avatar
- Resolved lip sync missing throughout the game
- Resolved VO dictionaries edge cases
- Resolved audio and subtitles issues for optional strings for playerfemale-male and playermale-female not being played
- Resolved no SFX being heard when the Hedge Maze retract after finding the chest at any Hedge Maze
- Resolved Nora’s dialogue line not being played at her location
- Resolved every character besides the avatar is missing their lip-sync in Brazilian Portuguese
- Resolved spamming triangle button making several Protego SFX reproduce simultaneously on the controller speaker
- Resolve1d an issue with the avatar’s mission VO starting to play while the shop is open
- Resolved dialogue option about the tasks to learn Flipendo being available after having learnt the spell
- Save Game
- Fixed save game inconsistencies: HL-2953
- Resolved reloading issues with missions
- Resolved reloading the last save file after finishing the mission before collecting its related Field Guide Page will cause it to become uncollectable
- Resolved online save transfer causing player to load in with spell diamond automatically filled
- Resolved destroyed boxes respawning after doing a reload causing the Avatar to become stuck
- Resolved reloading a mission after defeating enemies causes enemies to spawn inside tent
- Resolved issue of platforms stop reading previously saved data
- Resolved avatar spawning OOW when loading a save made inside one room of the Slytherin Common Room: HL-71
- Resolved reloading a save in Kogawa’s Office makes the Avatar go OOW: HL-6216
- Resolved restarting from last save after completing mission causes arena walls to reappear and linger
- Resolved avatar spawning OOW after loading a save on the corridor between the Library and Central Hall: HL-2650
- Resolved reloading a save made during the Reparo objective after the troll fight fails the mission
- Resolved saving and loading a save while inside the stone pillars type of Vault traps the avatar permanently
- Resolved being unable to generate manual and autosaves: HL-3622
- Resolved an issue generating two auto saves once the game opens
- Resolved an issue where flushing the auto save cache wasn’t going through the compression process
- Resolved an issue with the save file leading to an infinite loading screen after the game is closed during Weasley’s conversation: HL-7000
- Resolved inconsistences found on the save data when transferring saves from Gen8 to Gen9 consoles
- Resolved title generating two auto saves once the game opens
- Resolved modification of the option “Upscale Sharpness” not correctly saving when the player restarts the game: HL-3153
- Resolved reloading a save made right before talking with Grace, the mission becomes stuck on the “Return to Grace” mission step: HL-5684
- Resolved issue to progress after placing a lantern on a pedestal then loading a save file.
- Resolved when reloading a save after completing the astronomy table the table is not interactable
- Resolved a save being reloaded after reading Jackdaw’s clue will not advance mission step
- Resolved loading a save created after having defeated Fastidio’s for the final time causing him to attack the player even though he’s already defeated
- Resolved autosaves not showing the save icon and closing and opening the title creates progression loss
- Resolved mission getting stuck on after restarting from last save
- Resolved issue when creating a new character while having previous save data causing loading issues when selecting previous save
- Resolved progression getting stuck when reloading an autosave during missions
- Resolved abandoning quest sees the avatar fall to the ground when gameplay resume
- Resolved pop-up message when there’s not enough available space to save not pausing the title and maintaining controller input
- Resolved the title remaining in a black screen if the avatar loads an autosave made after completing mission and solving the astronomy table for a second time
- Resolved title generating corrupted manual and autosaves that makes the game crash when reloading it
- Resolved reloading a save made on a corner of the Faculty Tower makes the avatar go OOW: HL-11915
- Resolved reloading an autosave before the first encounter with Ranrok, leaves the player stuck behind closed doors
- Performance
- Resolved general platform crashes
- Resolved memory leak with object state
- Added general mission performance updates
- Added general streaming optimization and updates
- Resolved streaming of content causing avatar to be OOW
- Optimization update for NPCS
- Resolved graphical corruption issues at various locations of the game
- Resolved dying and reloading a manual save from inside the Water causing a brief Soft Lock for the Avatar
- Resolved crash on failure initiating online access
- Resolved memory leaking when using Jinx cool down
- Optimization to VFX for enemy & avatar shields
- Optimization to Gear DB queries
- Resolved a LoadMap crash
- Resolved crash with getting damage over time
- Optimization to several hitches within game
- Resolved crash while navigating mission
- Resolved crash fast travelling to the Central Hall
- Resolved a crash when gameplay kept referencing the old world
- Resolved crashes when using the fast travel after defeating the River Troll
- Resolved crash in with water related volumes
- Optimized sun fading issue in intro
- Resolved hitch happening when hitting goblins with Stupefy
- Resolved crash with Incendio
- Resolved crash when accessing inventory items
- Resolved crash for times when fog is turned off
- Optimization reflection captures
- Optimization to bad reflection popping on water
- Resolved performance issues with ancient magic squash finisher on elevated Thornback Ambusher in Rune Door arena
- Optimization with lighting
- Optimization DB queries
- Optimization to fix for infinite loop caused by running out of memory
- Performance improvements at the end of the missions
- Optimization in moving NPC VFX to soft references
- Animation optimization
- Resolved crash with critical finisher
- Resolved infinite load screen when attempting to mission
- Resolved load times of up to five minutes when entering the sanctuary
- Resolved crash when running movies
- Resolved crash when running destructible meshes
- Resolved spell tool crash
- Resolved crash with wizarding world linking
- Resolved crash when loading save game in PerksTree
- Resolved hitches happening multiple times a frame
- General performance and optimization to stations
- Resolved infinite loading screen after force shutting the game during the conversation with Weasley: HL-7000
- Resolved crash after getting caught by death
- Resolved general proxy and LOD updates/optimizations
- Resolved crashes while finding references and garbage collection
- Resolved poor performance occurring when certain trees are on-screen while Ray-Tracing is enabled
- Resolved a crash with spell caster
- Resolved TargetInfo crash
- Optimization to shaders
- Resolved a crash with navlinks
- Fixed and cleaned up the library airlock
- Resolved crashes during the boot sequence when launched on the bare minimal initial payload
- Resolved hitches with Broom Enemy spawner
- Optimized bink player url open to async thread for ambient paintings
- Resolved extreme tile streaming issues being observed in the open world
- Resolved a wheel item crash
- Wingardium crash fix
- Fixed crash with characters visibility
- Fixed crash accessing HUD
- Resolved UI loading screen crash
- Resolved crash for LookingActor functionality
- Resolved ‘Something went wrong’ message being displayed when trying to start the game without enough available space
- Resolved several crashes during combat encounters
- Resolved a crash with chaos collision
- Resolved crash when reloading a save file after exiting to the main menu
- Resolved a crash when accessing wand linking
- Resolved a crash when accessing initializing tools
- Resolved infinite loading screen if fast travelling to the Room of Requirement
- Resolved being stuck in an infinite load after disconnecting controller while fast travelling
- Resolved streaming issues with wall and several assets from a house when looking through outside the door in Irondale
- Resolved streaming issue of furniture and other elements of Pitt-Upon Ford house when the avatar passes by the door
- Optimization turning certain NPCs visibility mesh being considered for ray tracing
- Resolved PhysicalMaterial crash
- Resolved coastal entrance taking too long to stream in, blocking the avatar permanently if they fly through the tunnel
- Resolved significant performance drops and hitches before entering vault twelve
- Resolved last bridge on the way to the Dragon’s nest presenting streaming issues
- Resolved title crashing if the avatar uses ‘Avada Kedavra’ on ‘Cassandra Manson’ at the beginning of the boss fight
- Resolved crash after casting Diffindo at a goblin in the southern battle arena
- Resolved a soft lock happening when talking to Professor Weasley at the end of mission
- Resolved a major hitch while following Professor Binns
- Resolved general hitch issues throughout the game
- Resolved crash when attempting to enter Horklump Hollow
- Resolved crash during the first Knight fight
- Removed Online Chat Plugin because it has a chance to crash game
- Resolved general platform crashes
- Resolved crash when fast traveling to Hogsmeade floo flames
- Added spell impact optimization to fix hitches
- Optimization when streaming in different wand styles at Ollivander’s
- Resolved one of the rooms leading to the first astronomy table having a streaming delay
- Resolved hitches when the avatar loots any transfiguration or trait chests
- Resolved door connecting the North Hall with Transfiguration Courtyard having streaming issues
- Resolved the stairs leading to the Hufflepuff Basement having LOD issues and taking a while to load
- Resolved the interior of the owlery not streaming in when the avatar looks through the top window
- Miscellaneous
- Resolved directional light popping on/off at certain times of day – Fixing up sun/moon
- Changes and additions made to the game credits
- Resolved light changing abruptly when the Avatar moves around near the Tower Tunnel
- Resolved flickering lighting on the window left of the Demiguise in Fig’s office
- Resolved sparkle seaweed roughness.
- Resolved Blue Light occurring outside of the Astronomy Tower After speaking to Amit
- Resolved the camera experiencing intense vibrations when the platform overlaps the bridge
- Resolved unintended shadow effect after casting Lumos
- Resolved window’s light streaming in and out when walking near the door that led to the Transfiguration Courtyard at day
- Resolved sunlight streaming in and out when the Avatar is climbing the ladder to the Divination Classroom
- Resolved issue with avatar casting no shadow in Gringotts vault
- Resolved physics simulation crashes
PlayStation 5
- Performance
- UDS optimizations
- Added PS5 Controller Firmware out of date popup for DualShock on PC Platforms
- Updated a valid CachedSaveGameListInfo structure to help avoid PS5 from being overburdened and crashing.
- Resolved transferring save data from PS4 to PS5 causing a suspended and unresponsive screen to appear for more than 30 seconds.
- Trophies
- Resolved Levioso Statue page already collected respawning again after importing a PS4 save file to PS5.
- Audio
- Resolved when using the original audio setting on a PS5 set to any language with VO available other than English, the character’s lip-sync will not match the audio language
Xbox Series X/S
- Performance
- Resolved graphical corruption issues at various locations of the game.
- Resolved the user no longer being able to return to the main menu after disconnecting and reconnecting the controller on the ‘Installation Progress’ screen.
PC
- Performance
- Resolved graphical corruption issues at various locations of the game
- Optimizations for Apparate for PC low settings
- Optimizations for DisApparate for PC low settings
- Optimizations for Spell/AOE for Low PC
- Resolved Avada Kedavra spell VFX not being visible with effects quality set to Low
- Reduced spell VFX in Deathly Hallows
- Resolved a framerate drop around the manor on Steamdeck
- Resolved a frame drop from intro section of game up to reaching Hogwarts on Steamdeck
- Resolved ChromaSDKPlugin Update 1.0.0.8 crash.
- Updated NRD
- Improved minimum pool sizes to prevent textures from getting too blurry
- Shader type compilation optimization
- Shader compilation performance updates and functionality enhancements
- Achievements
- Resolved issue with achievements do not follow Steam language
- Controllers
- Resolved back audio channels not playing and converting to ‘vibration’ when a ‘DualSense’ controller is set as the audio output
- Resolved rumble vibration feature not functioning on Sony controllers
- Dualsense controller support for PC
- Resolved Xbox prompts showning when playing with a PS5 DualSense Edge controller
- Resolved the d-pad interacting with the settings menu while the EULA is opened
- Resolved Switch Pro Controller spell diamond action keys incorrectly replicating the Xbox controller
- Display
- Resolved avatar appearing in the right corner of the screen during the Hogwarts invitation letter when using an Ultrawide monitor
- Resolved localization of Japanese line breaking rules not displaying correctly for low screen resolution
- Upscalers
- Update DLSS to 3.1.2
- Set XeSS as default upscaler for Intel Arc GPUs
- Added warning to be shown when using outdated drivers on the Intel Arc GPU.
- Updated to FSR 2.2
- Updated to XeSS 1.1
- Raytracing
- Fixed issue with RTAO and decals being black
- Adjusted lighting and shadows
- Resolved Ray tracing making odd or extremely bright visual effects on affected textures in certain areas: HL-9198
- Resolved Ray Tracing shadows creating a hitch when moving in a specific area of Hogsmeade at night
- Miscellaneous
- Updated min driver recommendation for Nvidia cards
- Resolved Ranrok’s Orbs not breaking on low-spec PC: HL-9076
- Resolved GPU drivers warning prompt only appearing in English
- Resolved the “Nvidia Reflex Low Latency” tooltip not providing information on its options
Hogwarts Legacy Patch Notes March 8, 2023 – PC
Build Version
1126182
Developer Note
This patch addresses overall gameplay, performance and stability as well as online connection improvements.
Bug Fixes
Online
-Improve player account network registration and tracking.
-Fixed DLC related issues during pause menu, gear menu.
-Fixed DLC flying mount inventory issue potentially disappearing during a mission.
Gameplay
Missions
-Fixed blocker issue when unlocking the bandit camp cage before starting the mission. Resolves the following reported issue: HL-437.
-Fixed not being able to complete a quest during a specific conversation with Madam Kogawa missing from her desk. Resolves the following reported issue: HL-1173.
-Fixed avatar getting stuck between barrel and furnace by jumping or opening tool wheel.
-Fixed a duplication collision next to one of the store entrances.
-Fixed issue with waypoints being in the air instead of the ground within Hogsmeade.
-Fixed objective maker being over Fig properly after waiting period.
-Fixed missing exit prompt on some doors within Hogwarts.
-Fixed opening butterfly chests other than the intended ones for a quest doesn’t count toward mission progression. Resolves the following reported issue: HL-5620.
-Fixed butterflies to not appearing at the specified area to progress the mission again. Resolves the following reported issue: HL-4807.
-Fixed incorrect merge mission progression.
-Fixed stability issue in the Spoons in the Potion’s classroom.
-Fixed stars being present when focusing telescope during Astronomy class on low settings. Resolves the following reported issue: HL-3032.
-Fixed stars brightness and pop issues with Astronomy mini-games.
-Fixed shields not displaying correctly during Crossing Wands missions.
Broom flight
-Fixed player getting trapped while mounting a broom or while rotating a statue.
-Fixed not landing on Viaduct bridge.
-Fixed mesh breaking when avatar mounts broom after teleporting in open area.
-Fixed flash and shuttering when mounting any broom.
World Events
-Fixed wagon carts clipping into one another while avatar is blocking them.
-Fixed occasional respawning duplication of One Man Band in Hogsmeade.
Characters
-Fixed issue with characters that do not have hair.
VFX
-Fixed broom speed parameters.
-Fixed enemy shields not displaying correctly during Cross Wands missions.
-Fixed enemy shields disappearing after being hit several times.
-Fixed visibility of constellations at the astronomy table.
-Fixed Dark Wizard Extortionist AOE lightning VFX attack remaining on screen.
Audio
-Fixed audio of waterfall in the cliffside based on avatars proximity.
-Update latest audio soundbanks.
-Resolved localization and VO selection properly playing correctly.
UI
-Updated localization strings.
-Fixed female avatar face appearing different from the creation preview during gameplay. Resolves the following reported issue: HL-543.
-Fixed transition between UI purchase window and forced conversation with vendors.
-Fixed map showing wrong path to the map chamber.
-Fixed damaged being represented when enemy is hit with transformation and Ancient Magic Throw. Resolves the following reported issue: HL-4810.
-Improve tracking for Room of Requirement.
-Fixed Ansel issue when FOV is set too high.
-Fixed UI controller icons displaying correctly based on controller platform type.
Cinematics
-Updated facial animations.
-Fixed NPC treadmilling during the House Cup.
-Fixed blurred texture and LOD pop.
-Fixed Avatar robes appearing before Fig makes them appear before the sorting ceremony.
Raytracing
-Improve stability and performance after long play throughs.
-Improve VFX performance during while raytracing.
-Improve performance by batching and caching raytracing buffers.
-Removed fog volumes for better BVH performance.
-Fixed RTAO making decals black.
-Fixed directional light shadows.
-Fixed shadows on trees.
-Fixed performance of the culling of lights in the frontend.
Save Game
-Fixed not being able to talk to Vendors during sequential saves after issue being patched. Resolves the following reported issues: HL-412, HL-494, HL-590, HL-5260.
-Fixed streaming in and out after getting the ‘Dung Bomb’ field guide and loading a manual save.
-Fixed an issue when turning off the title and loading an auto-save during final credits causing an infinite loading screen.
-Fixed voice pitch setting save issue with avatar.
Performance and Stability
-Fixed streaming issues throughout Hogwarts.
-Fixed crash when common room is being shown to the player.
-Fixed crash with skeletal mesh.
-Fixed crash with deflection impacts.
-Fixed crash when reading dictionary files.
-Fixed performance when using ancient magic squash finisher on elevated Thornback Ambusher in Rune Door arena.
-Improve rendering performance of translucent objects.
-Fixed crash during a story graph.
-Fixed streaming of plants in the Slytherin Common Room.
-Fixed several memory leaks.
-Fixed crash with map icon state.
-Fixed crash with invalid UI.
-Fixed streaming out of the Great Hall while navigating Hogwarts. Resolves the following reported issue: HL-71.
-Fixed crash during audio occlusion checks around player.
-Fixed crash when using explosive barrels.
-Fixed crash when using Incendio spell.
-Fixed crash when using Accio, Confringo, or Stupefy spells.
-Fixed crash when updating gear items.
-Fixed crash recursive crash with Solomons shields.
-Fixed crash with mount zones.
-Fixed crash during combat cursed lifetime.
-Fixed crash during and spawning race on broom
-Fixed occlusion culling with doors opening and closing.
-Fixed occlusion culling issue.
-Fixed a crash when travelling to Professor Fig’s classroom.
-Fixed crashes related with Niagara and destructible related VFX.
-Fixed a crash with damage over time not registering correctly.
-Fixed crash spawning actor not being stored correctly.
-Fixed crash with spawning actors correctly.
-Fixed crash during character creation. Resolves the following reported issue: HL-232.
-Fixed optimization animation instancing.
-Fixed crash with moving stairs.
-Fixed crash with VFX after prolonged play throughs.
-Fixed crash related transformations in Overland.
-Fixed crash dealing with object state.
-Fixed crash with parry in combat.
-Fixed crash with VFX AOE.
-Fixed crash with hints.
-Fixed crash with achievements with an invalid online userid.
-Fixed crash while speaking to Rackham.
-Fixed crash when using Wingardium.
-Fixed performance drops experienced during longevity of the game.
-Fixed performance drop in Divination classroom.
-Improve VRAM usage specially for video cards with reduced memory.
-Fixed raytracing lighting performance in the frontend.
-Fixed using Ansel while a spell is being cast.
-Fixed using Ansel while the avatar is riding a broom.
-Updated shader compilation with latest PSO cache.
-Fixed lighting optimization with Nvidia drivers.
Display
-Resolved 32:9 aspect ratio issue when using an Ultrawide monitor. Resolves the following reported issue: HL-260.
-Fixed Ansel issue when FOV is set too high.
Miscellaneous
-Updated “Special Thanks” credits and legal lines.
-Updated minimum Nvidia and AMD video driver recommendations.
Hogwarts Legacy Patch Notes March 8, 2023 – PS5 and XSX
Build Version
1125348
Developer Note
This patch addresses overall gameplay, performance and stability as well as online connection improvements.
Bug Fixes
General
Online
-Improve player account network registration and tracking.
-Fixed DLC related issues during pause menu, gear menu.
-Fixed DLC flying mount inventory issue potentially disappearing during a mission.
Gameplay
Missions
-Fixed blocker issue when unlocking the bandit camp cage before starting the mission. Resolves the following reported issue: HL-437.
-Fixed not being able to complete a quest during a specific conversation with Madam Kogawa missing from her desk. Resolves the following reported issue: HL-1173.
-Fixed avatar getting stuck between barrel and furnace by jumping or opening tool wheel.
-Fixed a duplication collision next to one of the store entrances.
-Fixed issue with waypoints being in the air instead of the ground within Hogsmeade.
-Fixed objective maker being over Fig properly after waiting period.
-Fixed missing exit prompt on some doors within Hogwarts.
-Fixed opening butterfly chests other than the intended ones for a quest doesn’t count toward mission progression. Resolves the following reported issue: HL-5620.
-Fixed butterflies to not appearing at the specified area to progress the mission again. Resolves the following reported issue: HL-4807.
-Fixed incorrect merge mission progression.
-Fixed stability issue in the Spoons in the Potion’s classroom.
-Fixed stars being present when focusing telescope during Astronomy class on low settings. Resolves the following reported issue: HL-3032.
-Fixed stars brightness and pop issues with Astronomy mini-games.
-Fixed shields not displaying correctly during Crossing Wands missions.
Broom flight
-Fixed player getting trapped while mounting a broom or while or rotating a statue.
-Fixed not landing on Viaduct bridge.
-Fixed mesh breaking when avatar mounts broom after teleporting in open area.
-Fixed flash and shuttering when mounting any broom.
World Events
-Fixed wagon carts clipping into one another while avatar is blocking them.
-Fixed occasional respawning duplication of One-Man Band in Hogsmeade.
Characters
-Fixed issue with characters that do not have hair.
VFX
-Fixed broom speed parameters.
-Fixed enemy shields not displaying correctly during Cross Wands missions.
-Fixed enemy shields disappearing after being hit several times.
-Fixed visibility of constellations at the astronomy table.
-Fixed Dark Wizard Extortionist AOE lightning VFX attack remaining on screen.
Audio
-Fixed audio of waterfall in the cliffside based on avatars proximity.
-Update latest audio sound banks.
UI
-Updated localization strings
-Fixed female avatar face appearing different from the creation preview during gameplay. Resolves the following reported issue: HL-543.
-Fixed transition between UI purchase window and forced conversation with vendors.
-Fixed map showing wrong path to the map chamber.
-Fixed damaged being represented when enemy is hit with transformation and Ancient Magic Throw. Resolves the following reported issue: HL-4810.
-Improve tracking for Room of Requirement.
Cinematics
-Updated facial animations.
-Fixed NPC treadmilling during the House Cup.
-Fixed blurred texture and LOD pop.
-Fixed Avatar robes appearing before Fig makes them appear before the sorting ceremony.
Raytracing
-Improve stability and performance after long play throughs.
-Improve VFX performance during while raytracing.
-Improve performance by batching and caching raytracing buffers.
-Removed fog volumes for better BVH performance.
Save Game
-Fixed not being able to talk to Vendors during sequential saves after issue being patched. Resolves the following reported issues: HL-412, HL-494, HL-590, HL-5260.
-Fixed streaming in and out after getting the ‘Dung Bomb’ field guide and loading a manual save.
-Fixed an issue when turning off the title and loading an auto-save during final credits causing an infinite loading screen.
-Fixed voice pitch setting save issue with avatar.
Performance and Stability
-Fixed streaming issues throughout Hogwarts.
-Fixed crash when common room is being shown to the player.
-Fixed crash with skeletal mesh.
-Fixed crash with deflection impacts.
-Fixed crash when reading dictionary files.
-Fixed performance when using ancient magic squash finisher on elevated Thornback Ambusher in Rune Door arena.
-Improve rendering performance of translucent objects.
-Fixed crash during a story graph.
-Fixed streaming of plants in the Slytherin Common Room.
-Fixed several memory leaks.
-Fixed crash with map icon state.
-Fixed crash with invalid UI.
-Fixed streaming out of the Great Hall while navigating Hogwarts. Resolves the following reported issue: HL-71.
-Fixed crash during audio occlusion checks around player.
-Fixed crash when using explosive barrels.
-Fixed crash when using Incendio spell.
-Fixed crash when using Accio, Congringo, or Stupefy spells.
-Fixed crash when updating gear items.
-Fixed crash recursive crash with Solomons shields.
-Fixed crash with mount zones.
-Fixed crash during combat cursed lifetime.
-Fixed crash during and spawning race on broom.
-Fixed occlusion culling with doors opening and closing.
-Fixed occlusion culling issue.
-Fixed a crash when travelling to Professor Fig’s classroom.
-Fixed crashes related with Niagara and destructible related VFX.
-Fixed a crash with damage over time not registering correctly.
-Fixed crash spawning actor not being stored correctly.
-Fixed crash with spawning actors correctly.
-Fixed crash during character creation. Resolves the following reported issue: HL-232.
-Fixed optimization animation instancing.
-Fixed crash with moving stairs.
-Fixed crash with VFX after prolonged play throughs.
-Fixed crash related transformations in Overland.
-Fixed crash dealing with object state.
-Fixed crash with parry in combat.
-Fixed crash with VFX AOE.
-Fixed crash with hints.
-Fixed crash with achievements with an invalid online user id.
-Fixed crash while speaking to Rackham.
-Fixed crash when using Wingardium.
-Fixed performance drops experienced during longevity of the game.
-Fixed performance drop in Divination classroom.
Miscellaneous
-Updated “Special Thanks” credits and legal lines.
PS5
Gameplay
Characters
-Fixed character lip-sync animation when “Original Audio” is set.
Cinematics
-Fixed localized VO not playing correctly when set to “Original Audio” is set.
Controllers
-Improve LED effects.
Activities and Game Help
-Improve Activities performance update and memory usage.
-Update to Game Help hints and videos.
XSX
Cinematics
-Fixed black flickering on characters face.
-Fixed graphical glitches with Fig’s head when he first opens the door. Resolves the following reported issue: HL-29.
-Fixed shadow flicker in tea cup.
Performance and Stability
-Improved frame rate performance issue when dismissing the contextual menu.
-Improve fidelity mode performance for smooth 30 FPS experience.
Hogwarts Legacy Patch Notes February 14, 2023
Build Version
1120320
Developer Note
This patch addresses overall gameplay performance and stability as well as online connection improvements.
Bug Fixes
General
Online
-Fixed issues with achievement data being properly pushed to Wizarding World portal after linking.
Gameplay
Owl Mail
-Fixed an issue with mail not properly triggering sequential mission.
World Events
-Fixed rare crash around certain locations where in-game World Events spawning.
NPC
-Fixed a rare crash when respawning NPCs in the world.
-Fixed crash with some NPC schedules.
Characters
-Fixed issues with flickering occurring with a transparent head while hair is still present.
UI
-Updated localization text for additional content items.
-Added Build version to first time EULA.
-Fixed rare occurrence of mission descriptions not being displayed correctly.
Cinematics
-Corrected VFX presentation of robe transformation.
-Fixed a stability issue when skipping cutscenes.
-Fixed a crash when playing cutscenes and cinematics.
Save Game
-Fixed error of rewriting last autosave slot.
-Fixed an issue when restarting from last save around not being able to talk to a vendor after initial conversation. -Resolves the following reported issues: HL-412, HL-494, HL-246, HL-1063, HL-590, HL-542, HL-976, HL-965, HL-1158, HL-1184, HL-1089, HL-1240, HL-1031, HL-1490, HL-1433, HL-89, HL-1930, HL-1086, HL-1636, HL-1585, HL-1028, HL-1933, HL-2606, HL-2062, HL-1587, HL-488, HL-498, HL-162, HL-1706, HL-2626, HL-2865, HL-2888, HL-2804, HL-2910, HL-2944, HL-3000, HL-3043, HL-3024.
Performance and Stability
-Improved performance on Fidelity mode.
-Fixed rare crash around hovering over the map.
-Fixed issue with wind causing distortion and stretching of world assets.
-Fixed a rare occurrence with material swapping.
-Fixed a rare crash with map assets state.
-Fixed Rare crash occurring with in-game world events.
-Fixed a memory leak with global lighting system HL-313.
XSX
Performance and Stability
-Improved crash collection to help chase rare crashes.
PC Steam/PC Epic Games
Cinematics
-Fixed audio issues missing or not properly playing.
Controllers
-Switch Pro controller support updates HL-346.
Upscalers
-Enable frame generation while DLSS is disabled.
-Anti-Aliasing and Screen resolution settings disabled when using DLSS and not Super Resolution.
Raytracing
-Fixed issue with RTAO looking worse than SSAO.
-Adjusted default setting to Medium Quality.
Performance and Stability
-Shader type compilation optimization.
-Shader compilation performance updates and functionality enhancements.
-Fixed a crash affecting Text2Speech usability.
-Resolved issues with world assets abruptly being stretched which resolves the following reported issues: HL-305, HL-265.
-Resolved an issue with Nvidia GPUs having lower frame rate compared to AMD.
DirectX Version 12
-Please note DirectX Version 12 is required to run Hogwarts Legacy on PC. We do not suggest attempting workarounds to run the game with DirectX Version 11 as this can cause stability issues with launching the game and the player experience.
For more information on Hogwarts Legacy, check out How to Solve Lower Hogsfield Hedge Maze in Hogwarts Legacy and How to access the kitchens in Hogwarts Legacy on Pro Game Guides.