Guide

Modern Warfare 3 Patch Notes – Latest Multiplayer and Zombies updates

Call of Duty: Modern Warfare 3 Season 4 is now live and brings a variety of new content to the game’s Multiplayer and Zombies modes. To learn more about the changes, check out the latest patch notes below.

I like how Sledgehammer Games has handled MW3 by continuously adding fresh content and keeping the game enjoyable. Besides the new weapons, maps, and game modes, Season 4 also added some weapon balancing, bug fixes, and quality-of-life improvements. A minor update has been pushed on all platforms just a week after the big content drop that addresses some minor bugs and issues.

UIX

  • Bug Fixes
    • Deselecting a Conversion Kit in the Gunsmith will no longer result in Weapons with unintended statistics or visual properties.
    • Fixed an issue causing players to be kicked back to the menu while viewing Event Camos.
    • After Action Reports will now display the total number of DNA samples collected, rather than tier requirements.
    • Improved performance of navigating Custom Loadouts in the Gunsmith.
    • Hovering the Critical Countdown Mastery Reward will no longer kick the player to the menu.

MODES

  • Infected
    • Survivors can now earn the DNA Bomb upon a 25 Killstreak.
    • Added six new Survivor Loadouts that are randomly chosen in each match.
      • Haymaker (Shotgun), COR-45 (Handgun), Thermobaric Grenade (Lethal), Snapshot Grenade (Tactical), Portable Radar (Field Upgrade)
      • Lockwood 680 (Shotgun), COR-45 (Handgun), Drill Charge (Lethal), Tear Gas (Tactical), Deployable Cover (Field Upgrade)
      • WSP Swarm (Submachine Gun), Gutter Knife (Melee), C4 (Lethal), Battle Rage (Tactical), Munitions Box (Field Upgrade)
      • FR 5.56 (Assault Rifle), TYR (Handgun), Proximity Mine (Lethal), Decoy Grenade (Tactical), Munitions Box (Field Upgrade)
      • KATT-AMR (Sniper Rifle), Renetti (Handgun), Claymore (Lethal), Stun Grenade (Tactical), Munitions Box (Field Upgrade)
      • Riot Shield (Melee), TYR (Handgun), Semtex (Lethal), Scatter Mine (Tactical), Suppression Mine (Field Upgrade)

WEAPONS & ATTACHMENTS

Battle Rifles

  • Sidewinder
    • JAK Thunder LMG Kit
      • Reverted an unintentional removal of the ramping rate of fire property.
      • Increased initial rate of fire from 375rpm to 555rpm (+30%).
      • Decreased ramped rate of fire from 857rpm to 780rpm (-9%).
      • Decreased shots required to reach ramped rate of fire from 15 to 9.
      • Increased delay before ramped rate of fire begins to decay from 250ms to 350ms (+40%).

Submachine Guns

  • AMR9
    • JAK Atlas Conversion Kit
      • Fixed an issue causing more damage than intended to be dealt when bullets hit the helmet area of an Operator’s head.

Shotguns

  • KV Broadside
    • JAK Jawbreaker
      • Fixed an issue preventing Muzzle Attachments from being equipped.

Sniper Rifles

  • Kar98k
    • Removed incompatible CS15 Scarlet Box Laser Attachment.
    • No Stock Attachment will no longer cause Optics to become obstructed.

EQUIPMENT

  • EMD Grenade/Mine (Tactical)
    • Decreased tracker ping delay from 250ms to 50ms (-80%).
    • Decreased tracker ping radius from 2.5m to 0.6m (-75%).

Due to the decreased ping radius, Operators who are behind cover are no longer pinged by a teammate with an active tracker device.

KILLSTREAKS

  • I.M.S.
    • Fixed an issue preventing stat collection for the Combat Record.
  • Swarm
    • Fixed an issue causing drones to not patrol the playspace on Emergency and Tokyo.
    • While the Streaks Earn Streaks modifier is active, Swarm kills now contribute progress toward earning the next Killstreak.

UIX

  • Bug Fixes
    • While the Looping Killstreaks modifier is active (Season 4.0), the earn progress HUD widget will now reappear after earning the highest Killstreak.
    • Corrected placeholder images in the Killstreaks and Equipment tabs of the Armory Unlocks menu.
    • Addressed an exploit allowing Custom Mods to be saved with multiple Attachments equipped to a single category.
    • Weekly Challenges menu now displays the correct Season 3 Camo name.
    • Tokyo map now displays the correct name in the Combat Record.

PROGRESSION

  • Critical Countdown DNA samples will no longer appear in Private Matches.

MODES

  • Escort
    • Joining a match in progress will no longer display an inaccurate timer.
  • Infected
    • Identity Theft Finishing Move now works as expected on Infected team members.
    • Inaccurate Scores are no longer displayed when a match ends with few players.
    • Fixed an issue causing matches to disconnect with a Connection Timed Out error.

Infected has returned to the Quick Play filter and Private Matches.

  • One in the Chamber
    • Fixed an issue causing poor performance during the Final Killcam.

WEAPONS & ATTACHMENTS

Submachine Guns

  • Superi 46
    • Terminal V and Atoll-Z4 Suppressed Barrel Attachments now hide operator position from the minimap as intended.

Launchers

  • RGL-80
    • Decreased camera shake dealt to victims upon explosive damage by 60%.

KILLSTREAKS

  • Cluster Mine
    • Fixed an issue preventing kills from contributing to Killstreak earn progress while the Streaks Earn Streaks modifier is active (Season 4.0).
  • DNA Bomb
    • Players using Scorestreaks now earn the DNA Bomb at 25 Kills, as expected.

NEW MAPS

The fog of war goes global. Take to the streets of Tokyo and Paris at the launch of Season 4, then look for desolate and disgusting arenas later in-season.

  • Tokyo
  • Paris
  • Incline (In-Season)
  • Das Gross (In-Season, Variant)

NEW MODES

Several new and fan-favorite Modes debut in MWIII in Season 4. Look out for weekly Playlist Updates to know when your favorite Modes arrive.

  • Demolition
  • Hyper Cranked
  • Cache
  • Mutation
  • Headshots Only
  • Havoc

NEW WEAPONS

Alongside returning icons, fresh new weaponry is on the horizon in Season 4.

Kar98k (Battle Pass, Marksman Rifle)

This modernized version of a WWII bolt-action rifle is powerful and accurate. High damage output with a slow rate of fire.

Superi 46 (Battle Pass, Submachine Gun)

This pistol-caliber carbine chambered in 4.6x30mm is designed to give impressive stopping power with a skeletonized, lightweight frame. Exceptionally adaptable, this weapon can be modified to excel in most combat scenarios.

Reclaimer 18 (Battle Pass, Shotgun, In-Season)

A tactical shotgun that can be fired in both pump-action and semi-auto modes. Pump-action provides superior range while semi-auto increases fire rate.

Sledgehammer (Weekly Challenge, Melee, In-Season)

Smack some heads with this hammer claw bar Melee weapon with unique attack modes.

NEW AFTERMARKET PARTS

Eight all-new Aftermarket Parts arrive throughout the weeks ahead in Season 4. Every one of which is a fully-fledged conversion kit for fan favorite weaponry.

JAK Harbinger Kit (M4 Assault Rifle)

This .50 Cal conversion kit for the M4 is an extremely deadly, quick-kill weapon. The slow fire rate, drop in bullet velocity, and a significant increase in recoil will require a careful hand.

JAK Gunslinger (Basilisk Handgun)

A frame and cylinder conversion that allows the revolver to hold eight rounds of .357 ammunition with an exceptional increase to rate of fire and a near instantaneous trigger action.

JAK Volkh (KV Inhibitor Sniper Rifle)

A meticulously crafted stock and receiver modification that updates the weapon to fire a two-round burst at minimal MOA dispersion, making every trigger pull count.

JAK Scimitar Kit (FJX Horus Submachine Gun)

Improved range and recoil are standard with this aftermarket kit which also unlocks the use of a high-capacity drum mag for the FJX Horus.

JAK Thumper-656 (RGL-80 Launcher)

An improved long barrel for an infantry-carried grenade launcher. Fires projectiles at higher velocities and distances. Compatible with a wider variety of launcher projectiles.

JAK Requiem (Kastov 762 Assault Rifle)

A counter-balanced rifle system designed to completely eliminate vertical recoil.

JAK Decimator (Lachmann Shroud Submachine Gun)

This modification allows the Lachmann Shroud to fire in full auto.

JAK Intimidator (Renetti Handgun)

Slow down your fire rate and take more deliberate shots with this modification that changes the Renetti to a single-shot weapon.

NEW KILLSTREAKS

Powerful new armaments join the Killstreaks arsenal in Season 4.

Loitering Munition – 8 Kills (1,000 Score)

An unmanned rocket equipped drone loiters over the targeted areas. On each activation the drone selects the targeted location with the largest number of viable targets to bombard with rockets. Can be activated up to three times.

I.M.S. – 7 Kills (875 Score)

The Intelligent Munitions System is loaded with 4 smart explosives that eliminate enemy personnel and vehicles within range. When triggered, it will eject an explosive upwards, which then locks onto its target and propels towards them.

Missile Drone – 11 Kills (1,375 Score)

Piloted drone that fires guided missiles.

DNA Bomb – 25 Kills

Call in a DNA altering bomb that eliminates the entire enemy team without ending the match.

NEW PERKS

Tailor Loadouts to your playstyle with new Vest and Gear Perks.

Mission Control Vest

  • Reduces kills required by 1 and score required by 125 for streaks.
  • Earn 1 kill or 125 score for every 2 Kill Assists or Cross Fire Assists.

Duplicate effects do not stack. If equipped with Mission Control Comlink, gain the effects of High Gain Antenna.

Compression Plate (Gear)

Immediately regen health after a Primary, Secondary, or Throwing Knife/Star kill. Objective captures also trigger health regen.

NEW OPERATORS

Mysterious new figures join Kortac and Specgru in Season 4. Which side are you on?

Void

A Jane Doe, nicknamed Void, has a mysterious mutation that alters her memory. Further study is needed. She remains under close surveillance.

Hammer

Manoel was the youngest of three siblings by a large margin. Growing up, he was often called the “accident,” though his father would assure him that yes, he may have been an accident, but he was a happy one.

When Manoel was twelve-years-old, and his siblings long gone from the home, his father gifted him a puppy – a Brazilian Mastiff, to name and care for.

Manoel named the puppy Hammer, and they did everything together. Wanting to be with Hammer for as long as possible, Manoel trained him as a working dog, and enrolled in the military with Hammer by his side. First, he was part of the Guard Battalion utilizing Hammer as a guard dog, and later, moved his way into the Brazil Special Operations where Hammer’s hunting and tracking skills became invaluable in chasing down targets.

One day, on a tracking mission, Hammer was killed in action by the SpecGru organization. Manoel took Hammer’s name as his own callsign, and vowed revenge. He joined KorTac to do it and promised to never work with another K-9 unit, and to avenge his dog.

Dupe & Copy

REDACTED

NEW EVENTS

Kick off the first 4 weeks of Season 4 with the Critical Countdown Event before heading into several other Events scheduled throughout the Season, including some surprises along the way.

Critical Countdown

Collect DNA samples from fallen foes to earn rewards and uncover the truth behind the superweapon.

Mobile Suit Gundam Legends

Embrace the awesome power of Mobile Suits! Earn XP to unlock Gundam themed rewards. Equip the RX-78-2 Gundam, MS-06S Zaku II, or XVX-016 Gundam Aerial skins for a boost.

Altered Strain

The strain has mutated! Collect altered DNA samples from fallen foes across to earn rewards and unlock effects for Mutation in MWIII.

Vortex: Death’s Lair

Death’s grasp has taken over the Vortex. Complete challenges to unlock ghastly rewards.

Vacation Squad

The beach is calling and the Task Force is on vacation. Complete event challenges to earn tropical rewards. Don’t forget the sunscreen!

UIX

  • Weapon Mastery and Unlock Challenges can now be added to Tracked Challenges.
  • XP Bonus potential from compatible Operator Skins is now displayed while in the lobby but not in a party.
  • Bug Fixes
    • Corrected a spelling mistake in the Red Camo challenge for the WSP Swarm.
    • Player icons on the minimap will no longer appear to follow the Wheelson-HS.
    • Vests that disallow primaries will no longer prompt to Quick Equip invalid Weapons.
    • Adjusted Pros and Cons displayed for specific Attachments to better reflect their actual statistics.
    • Fixed improper tile placement in the Gunsmith while the Compression Carrier Vest is equipped.
    • Activate prompt is now longer displayed on completed Armory Unlocks.

GAMEPLAY

  • Spawn protection is now disabled when the player inflicts damage or locks onto a Killstreak.
  • Fixed a bug causing spawns to not match the intended directionality of a map.
  • Increased detection distance for nearby enemies in small map spawn selection.
  • Decreased volume of footstep sounds from enemy players.

Last season, we made several adjustments to Perks to distribute usage in the Boots category more evenly. Despite these changes, the pick rate of Covert Sneakers remains far ahead of other Boots.

In today’s update, our Design and Audio teams have decreased the volume of all footstep types (walk, sprint, and tac-sprint) to encourage more diverse usage in the Boots category of Perks.

PROGRESSION

  • Collateral kills now progress Battle Rage kills Challenges as expected.
  • Kills with Battle Rage Challenges now track progress correctly.
  • Fixed an issue causing the ISO 9mm to not unlock upon Challenge completion.

MAPS

  • 6 Star
    • Reworked Hardpoint capture point locations, sizes, and associated spawns.
      • P1: Club (Revert)
      • P2: Lounge (Revert)
      • P3: Rooftop Bar (Revert)
      • P4: Skybridge (New)
  • Das Haus
    • Corrected orientation of the vertically hanging American Flag.
  • Growhouse
    • Added the ability to mount at various locations where functionality is expected.
  • Highrise
    • Environmental explosives are no longer present in CDL and Ranked Play modes.
  • Underpass
    • Improved spawn safety assessment near the Train Yard.

MODES

  • Arcade
    • Unlimited Ammo and Grenades powerup timer now disappears upon death.
  • Cutthroat
    • Allies needing a revive are now indicated as such on the scoreboard.
  • One in the Chamber
    • Lifestreaks are now correctly tracked on the scoreboard.

WEAPONS & ATTACHMENTS

Assault Rifles

  • BP50
    • Decreased movement speed from 5m/s to 4.8m/s (-4%).
    • Decreased sprint speed from 5.7m/s to 5.5m/s (-4%).
    • Decreased tactical sprint speed from 7m/s to 6.8m/s (-3%).
    • JAK Revenger Kit
      • Decreased movement speed from 5.5m/s to 5.1m/s (-7%).
      • Decreased crouch movement speed from 2.6m/s to 2.4m/s (-8%).
      • Decreased sprint speed from 6.2m/s to 5.8m/s (-6%).
      • Decreased tactical sprint speed from 7.7m/s to 7.1m/s (-8%).
      • Decreased ADS movement speed from 3.3m/s to 3.1m/s (-6%).
      • Decreased maximum damage from 32 to 28 (-13%).
      • Decreased near-medium damage from 28 to 25 (-11%).
      • Decreased medium damage from 25 to 23 (-8%).
  • MCW
    • Increased head damage multiplier from 1.1x to 1.25x.

Submachine Guns

  • FJX Horus
    • Decreased recoil gun kick from 42.5deg/s to 35.4deg/s (-17%).
    • Increased maximum damage range from 10.2m to 17.8m (+75%).
    • Increased near-medium damage range from 20.3m to 25.4m (+25%).
    • Increased lower torso damage multiplier from 1x to 1.1x.
    • No Stock Mod
      • Increased ADS movement speed benefit from 9% to 12%.
    • Lopper LX-D Stock
      • Added 3% ADS movement speed penalty.
  • RAM-9
    • Increased maximum damage range from 11.2m to 12.4m (+11%).
    • Increased near-medium damage range from 20.3m to 21.6m (+6%).
  • AMR9
    • Increased maximum damage range from 14m to 15.2m (+9%).
    • Increased near-medium damage range from 20.3m to 21.6m (+6%).
  • Rival-9
    • Fixed an issue causing the Trebuchet Brake Attachment to be unavailable.
    • Increased maximum damage range from 10.2m to 11.4m (+13%).
    • Increased near-medium damage range from 21.6m to 22.9m (+6%).
    • JAK Headhunter Carbine Conversion
      • Increased rate of fire from 682rpm to 882rpm (+29%).
      • Increased maximum damage from 26 to 33 (+27%).
      • Increased near-medium damage from 24 to 30 (+25%).
      • Increased minimum damage from 22 to 28 (+27%).
      • Decreased neck and upper torso damage multipliers from 1.5x to 1.1x.
      • Decreased lower arm and hand damage multipliers from 1.1x to 1x.
  • HRM-9
    • Increased maximum damage range from 16.5m to 17.8m (+8%).
    • Increased near-medium damage range from 24.1m to 25.4m (+5%).
  • Striker 9
    • Increased maximum damage range from 14m to 15.2m (+9%).
    • Increased near-medium damage range from 20.3m to 21.6m (+6%).
  • Striker
    • Increased maximum damage range from 9.7m to 10.9m (+13%).
    • Increased near-medium damage range from 21.6m to 22.9m (+6%).
  • WSP-9
    • Increased maximum damage range from 18.5m to 24.1m (+30%).
    • Increased near-medium damage range from 25.1m to 31.8m (+26%).

Marksman Rifles

  • MCW 6.8
    • MCW 6.8 Full-Auto Conversion Kit
      • Resolved an issue causing recoil overcorrection after firing.

Launchers

  • RGL-80
    • Decreased aim down sight time from 310ms to 260ms (-16%).
    • Decreased explosive damage by 80% in Hardcore game modes.

RGL-80 explosive damage is now scaled to align with the Hardcore player health scalar.

PERKS

  • Gunslinger Vest
    • Fixed an issue causing Throwing Star kills not to refresh stamina.
  • Gunner Vest
    • Updated description to remove mention of Handgun ammo benefit, aligning with existing functionality.
  • Compression Carrier (Vest)
    • Fixed an issue causing Throwing Star kills not to trigger health regeneration.
  • Assault Gloves
    • Updated description to mention recently-added reticle spread benefit.

KILLSTREAKS

  • Precision Airstrike
    • Decreased delay before damage occurs by 2s.
    • Increased explosive damage radius from 7.6m to 8.9m (+17%).
  • Cruise Missile
    • Increased explosive damage radius from 15.2m to 22.9m (+50%)
  • SAE
    • Decreased delay before explosive damage occurs by 2s.
    • Increased explosive damage radius from 19m to 20.3m (+7%).
    • Removed stun effect on victims before death.
  • Remote Turret
    • Increased cost from 7 Kills (875 Score) to 8 Kills (1,000 Score).
    • Decreased hits required for turret destruction for specific damage types.
      • Melee: from 12 hits to 3 hits
      • Launchers: from 3 hits to 2 hits
    • Improved detection of EMP hits from the Stormender Launcher.
  • Wheelson-HS
    • Increased cost from 8 Kills (1,000 Score) to 9 Kills (1,125 Score).
  • Overwatch Helo
    • Increased cost from 8 Kills (1,000) Score to 9 Kills (1,125 Score)
    • Decreased incoming damage dealt by bullets by 50%.
  • Emergency Airdrop
    • Decreased cost from 10 Kills (1,250 Score) to 9 Kills (1,125 Score).
  • Carpet Bomb
    • Decreased cost from 10 Kills (1,250 Score) to 8 Kills (1,000 Score).
    • Increased explosive damage radius from 10.2m to 12.7m (+25%).
    • Increased bomber flight speed by 40%.
  • VTOL Jet
    • Increased cost from 10 Kills (1,250 Score) to 11 Kills (1,375 Score).
    • Decreased incoming damage dealt by bullets by 50%.
    • Decreased machine gun explosive damage from 27 to 20 (-26%).
  • Gunship
    • Increased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score).
  • Chopper Gunner
    • Increased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score).
    • Decreased incoming damage dealt by bullets by 50%.
    • Decreased turret explosive damage from 45 to 35 (-22%).
    • Decreased turret explosive damage radius from 1.7m to 1.3m (-23%).
  • EMP
    • Decreased cost from 13 Kills (1,625 Score) to 12 Kills (1,500 Score).
    • Visual effects will no longer play twice if the player dies during detonation.
  • Swarm
    • Fixed an issue causing drones to divebomb immediately after the player who summoned it dies.
    • Fixed an issue causing drones to spawn away from the playspace on Das Haus and Mercado Las Almas.

NEW MAP

Rio (6v6): Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signaling disaster.

NEW OPERATORS

A-Train

  • Rush through the competition with the Tracer Pack: The Boys – A-Train Operator Bundle.

Firecracker

  • Blast your way through your enemies with the Tracer Pack: The Boys – Firecracker Operator Bundle.

NEW MODES

Headquarters

  • Secure the Headquarters objective and hold the position as long as possible to accrue points. Dig in tight, as respawns are disabled for the defending team. The objective rotates around the map throughout the match, so be ready to change your position on the fly.

Team Gunfight

  • Experience Gunfight on a larger scale. In this version, players compete in 6v6 across standard Multiplayer maps. As with traditional Gunfight, all players will receive the same randomized Loadout at the start of each round. This Loadout changes throughout the match. Adapt to what you’re given and wipe out the competition.

Infected

  • Begin the match with one player randomly assigned as the starting infected. The infected player’s goal is to eliminate and transform all the other players into infected Operators who then join their side, while the remaining survivors must use their best skills and strategies to keep the infected at bay.

Ranked Mode

MWIII Ranked Play launches in Season 1 Reloaded and will be available to all players who have reached Level 55. 

LAUNCH PREPARATIONS

  • Season 1 Start Time: Multiplayer Ranked Play will not be available immediately after the Season 1 Reloaded update.
    • For latest details and timing, please follow @CODUpdates.
  • Launch Matchmaking: During the Ranked Play launch period, Skill Division Matchmaking restrictions will be relaxed, allowing players who climb into higher Skill Divisions faster than the rest of the population to find matches.
    • Skill Division matchmaking will continue to put high Skill Division players in matches appropriate for their skill. As more players reach higher Divisions, we will begin tightening our matchmaking parameters.
    • Pre-made parties are still subject to the outlined Party SR Restrictions. Please find these restrictions in the Competitive Integrity Features section below.

COMPETITIVE SETTINGS OVERVIEW

  • Play like the pros in competitive 4v4 matches using the same settings, maps, and modes as the Call of Duty League (CDL).
  • Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules.

Maps and Modes

  • CDL Search and Destroy
    • Highrise
    • Invasion
    • Karachi
    • Skidrow
    • Terminal
  • CDL Control
    • Highrise
    • Invasion
    • Karachi
  • CDL Hardpoint
    • Invasion
    • Karachi
    • Skidrow
    • Sub Base
    • Terminal

Content Restrictions

  • Weapon Restrictions
    • MW3 Weapons
      • Assault Rifles
        • Holger 556
        • DG-58
        • FR 5.56
        • MTZ 556
      • Battle Rifles
      • Shotguns
      • Marksman Rifles
      • LMGs
      • Sniper Rifles
      • Launchers
      • Melee
      • Pistols
    • MW2 Weapons
  • Attachment Restrictions
    • MW3 Attachments
      • Muzzle
      • All Suppressors
        • All Melee Damage Muzzles
        • Barrels
          • All Silencers
          • Lasers
          • All
          • Optics
          • All Thermal Optics
          • Ammunition
            • All
            • Underbarrels
            • All Launcher and Shotgun Underbarrels
            • Trigger Action
            • All Fire Rate Triggers
            • Grip
            • All Akimbo Grips
            • Aftermarket Parts
            • All
        • MW2 Attachments
  • Equipment Restrictions
    • Lethal
      • Proximity Mine
      • Molotov Cocktail
      • C4
      • Claymore
      • Thermite
      • Throwing Knife
      • Drill Charge
      • Thermobaric
      • Throwing Star
      • Breacher Drone
    • Tactical
      • Shock Stick
      • Decoy Grenade
      • Stim
      • Snapshot Grenade
      • Tear Gas
      • Flash Grenade
      • EMD Grenade
      • Battle Rage
      • Scatter Mine
      • Smokes (Hardpoint and Control Only)
    • Field Upgrades
      • Tactical Camera
      • Inflatable Decoy
      • DDOS
      • Deployable Cover
      • Munitions Box
      • Loadout Drop
      • Portable Radar
      • Tactical Insertion
      • Recon Drone
      • Smoke Airdrop
      • Suppression Mine
      • Anti-Armor Rounds
      • Heartbeat Sensor
      • Comm Scrambler
      • Med Box
      • A.C.S.
  • Vests
    • Engineer Vest
    • Demolition Vest
    • CCT Comms Vest
    • Overkill Vest
    • Gunner Vest
  • Gloves
  • Gear
    • Control Comlink
    • Bone Conduction
    • Blacklight Flashlight
    • L/R Detector
    • Threat Identification
    • Data Jacker
    • Signal Jammer
    • Hijacked IFF Strobe
    • Ghost T/V Camo
  • Killstreak Restrictions
    • UAV
    • Mosquito Drone
    • Sam Turret
    • Bomb Drone
    • Care Package
    • Guardian-SC
    • Counter UAV
    • Cluster Mine
    • Precision Airstrike
    • SAE
    • Mortar Strike
    • Overwatch Helo
    • Juggernaut Recon
    • Wheelson-HS
    • VTOL Jet
    • Emergency Airdrop
    • Advanced UAV
    • Chopper Gunner
    • Gunship
    • Carpet Bomb
    • Remote Turret
    • SAE

SR (SKILL RATING) & DIVISION OVERVIEW

  • Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.
  • All players begin our first Competitive Season in Bronze I with 0 SR.
  • Players increase their SR by winning matches and lose SR whenever they lose matches. 
  • Both individual and team performance will impact how much SR you gain or lose per match. In higher Skill Divisions, team performance has a bigger impact on SR gained or lost so that all winning playstyles are more consistently rewarded.
  • Players can progress through eight Skill Divisions by reaching SR milestones:
    • Bronze – Starting Division
    • Silver – 900 SR 
    • Gold – 2,100 SR 
    • Platinum – 3,600 SR 
    • Diamond – 5,400 SR 
    • Crimson – 7,500 SR 
    • Iridescent – 10,000 SR 
    • Top 250 – 10,000+ SR
  • Division Tiers: All Divisions except for Iridescent have 3 Tiers – Tier I, Tier II & Tier III. Climb into higher Tiers as you advance your way through each Division. 
  • Show Off Your Skill: It’s easy to see which Division someone is in in MWII Ranked Play. Your entire Rank Icon will change color and material depending on your current Skill Division. Your current Tier is also prominently shown in the center of your Rank icon.
  • End of Season Skill Setback: At the end of each Season, your ending Skill Division and Skill Division Tier will determine where you start the following season:
    • Bronze through Crimson I Players are set back three (3) Tiers below where they finished in the previous season.
      • Example: A Player ending Season 1 in Gold III will begin Season 2 in Silver III.
    • Players Crimson II and above will start Season 2 in Diamond I.
      • The highest starting position each Season is Diamond I.

Top 250 Leaderboard & Division

  • The Top 250 Division returns, ranking the top 250 Ranked Play players in the world on an in-game Leaderboard that all players can view starting Day 1 of each season from within the Multiplayer Ranked Play lobby.
    • Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR. 
    • The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season.
  • Play like the Pros, against the Pros: Top 250 Leaderboard will display CDL Team Affiliations and Profiles for current CDL Professional players and coaches. Keep track of your favorite players and teams and see how they stack up against the Ranked Play competition. 
  • Ultimate Bragging Rights: In addition to new Rank and Seasonal Rewards in Modern Warfare 3, the #1 Ranked Play player will receive a unique, one-of-a-kind Calling Card and Emblem at the end of each Season.

RANKS & REWARDS OVERVIEW

  • MWIII Multiplayer Ranked Play offers a variety of valuable rewards available to players at launch and Season after Season.
  • Unlocked Rewards can be used in Modern Warfare III and Warzone. Unlock what the mode has to offer to show off your Rank and Skill wherever you play.
  • Ranks and Rank Rewards
    • Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s lifetime win total across their Ranked Play career. 
    • All players start at Rank 1 and can progress to Rank 50.
    • Players increase their Rank by winning matches to earn Stars. Each win grants one (1) Star. Win enough matches and you’ll earn enough Stars to reach the next Rank. 
    • Every 5 Ranks players will progress their Rank icon and unlock a set of Rank rewards unique to that milestone along with a Calling Card that represents the player’s achieved Rank:
      • Rank 5: MWIII Ranked Competitor Skin for use with both 2024 CDL Male & Female Operators on both Factions.
      • Rank 10: MWIII Ranked Play Rank 10 Weapon Camo
      • Rank 15: ‘Iced Out’ Animated Emblem
      • Rank 20: ‘Bomb Squad’ Weapon Charm
      • Rank 25: ‘Lock it Down’ Weapon Sticker
      • Rank 30: ‘Full Stack’ Animated Emblem
      • Rank 35: ‘Never Chalked’ Large Weapon Decal
      • Rank 40: ‘Top Fragger’ Weapon Charm
      • Rank 45: MWIII Ranked Play Rank 45 Weapon Camo
      • Rank 50: MWIII Ranked Veteran Emblem & Operator Skin for use with both CDL Male & Female Operators on both Factions.
  • Season 1 Rewards
    • In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards. 
    • Throughout the Season 1, players can earn the following rewards:
      • 5 Wins: ‘MWIII Season 1 Competitor’ Weapon Sticker
      • 10 Wins: ‘Pro Issue Gutter Knife’ Weapon Blueprint
      • 25 Wins: ‘Script Writer’ Weapon Charm
      • 50 Wins: ‘Built Different’ Large Weapon Decal
      • 75 Wins: ‘MWIII Ranked Play Season 1’ Loading Screen
      • 100 Wins: ‘MWIII Season 1 Ranked Veteran’ Weapon Camo
  • End of Season Division Rewards
    • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season. 
    • Division Skins
      • Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone:
        • Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season. 
        • Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.
  • Seasonal Division Rewards
    • Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the player’s highest Skill Division reached that Season. 
    • The Season 1 rewards are as follows:
      • Bronze: Emblem
      • Silver: Emblem
      • Gold: ‘MWIII Season 1 Gold’ Weapon Charm and Animated Emblem
      • Platinum: ‘MWIII Season 1 Platinum’ Weapon Charm and Animated Emblem
      • Diamond: ‘MWIII Season 1 Diamond’ Weapon Charm and Animated Emblem
      • Crimson: ‘‘MWIII Season 1 Crimson’ Weapon Charm and Animated Emblem
      • Iridescent: ‘‘MWIII Season 1 Iridescent’ Weapon Charm, Animated Emblem, and Animated Calling Card
      • Top 250: ‘‘MWIII Season 1 Top 250’ Weapon Charm, Animated Emblem, and Animated Calling Card
  • Ranked Play First Place: The player who finishes Season 1 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.

COMPETITIVE INTEGRITY FEATURES

  • Penalties & Suspensions: Players who disconnect or quit matches will receive SR penalties as well as temporary suspensions, with escalating penalties for repeat offenders. 
  • SR Forgiveness: If a matchmade player disconnects or quits in the middle of the match, all team members outside of that player’s party will not lose ANY SR.
    • It is still possible to earn SR if players can overcome their disadvantage, but a loss at a numerical disadvantage will not yield SR loss for players outside of the leaving player’s party.
  • Match Cancel: If a player quits or disconnects before the start of a match, the match will be canceled and will not count. The remaining players will be returned to the main menu.
  • Professional Conduct Only: Friendly Fire is enabled in Ranked Play per CDL rules. Repeated Friendly Fire will result in players being kicked from games and receiving penalties and suspensions.
  • Demotion Protection: After advancing to a higher Skill Division, players will be granted temporary Demotion Protection and will not lose any SR within the first three games in the new Division. Following that initial protection, if players were to lose enough SR to be demoted, they will first be dropped to the minimum threshold of their current Skill Division instead of being demoted. Losing their next match will result in a demotion.
    • Demotion Protection is also applied for the player’s first 3 games of each Ranked Play Season. 
  • Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used:
    • Bronze – Platinum: Can party up without any restrictions
    • Diamond: Can party within 2 Skill Divisions
    • Iridescent (Including Top 250) & Crimson: Can party with players within 1 Skill Division

ADDITIONAL SOCIAL FEATURES

  • Hot Streaks: Win 3 Ranked Play games in a row over a short period of time to earn Victory Streak Flames that appear behind your Rank Icon in the lobby and in-game. Extend your win streak to progress the flames. Victory Streak Flames expire when you lose or after 72 hours without playing a Ranked Play match. Go on a roll and the competition will know the heat is coming. (Stay Spicy!)
  • Social Profile: Rank Play icons will be added to your Social profile to identify your Ranked Play Skill Division and Rank anywhere your profile is viewed across Modern Warfare III and Warzone.

NEW WEAPONS

EVENTS

The Boys are back, and an all-new mode arrives in Modern Warfare III Multiplayer with them: Supe Siege is here.

Compete in a new Supe’d Up version of Kill Confirmed inspired by the hit TV series The Boys. In this twist on the classic mode, fallen Operators drop doses of Temp V, giving temporary power boosts like Heat Vision to those who swoop in to collect them.

Prove that you belong with the Supes by completing six challenges in The Boys: Supe Siege Event Challenge. The challenges are as follows:

  • Get one Operator Heat Vision elimination in The Boys mode (Reward: Calling Card).
  • Deactivate 20 pieces of Equipment using DDoS (Reward: Emblem).
  • Get four Operator eliminations using the MTZ-762 (Reward: Battle Pass Tier Skip).
  • Get two Operator eliminations in a single life with the Overkill Vest equipped, five times (Reward: Large Decal).
  • Get 15 Operator Akimbo eliminations (Reward: Weapon Charm).
  • Get seven Operator eliminations using Lethal Equipment (Reward: Double XP Token).

Mastery Reward: Complete all six challenges to earn “The Boys Special” LMG Weapon Blueprint featuring four attachments, equipped with a whopping 150-round drum and incendiary ammunition for aggressive suppressive fire.

UIX

  • Improvements
    • Faction emblems are now displayed while viewing the Scoreboard.
    • Minor visual adjustments to the Prestige animation in the After Action Report.
  • Gunsmith
    • Corrected inaccurate Pros and Cons displayed for several Attachments.
    • Revised several Attachment descriptions to better reflect their true effects.
    • Addressed multiple issues with equipping a Conversion Kit that resulted in incompatible Attachment combinations.
  • Resolved issues causing the player to be unexpectedly kicked back to the menu in multiple scenarios, such as:
    • Viewing Daily Challenges.
    • Reporting a player in another group.
    • Resetting to default Settings.
  • Completing a Mastery Camo Challenge for the Pickaxe (Melee) will no longer cause the Loadout menu to unexpectedly appear.
  • The Accessibility preset to enlarge text will now work as intended when option is set to Largest.

GAMEPLAY

  • Spectating in the third-person perspective is no longer allowed in the following Modes:
    • Control
    • Cutthroat
    • Search and Destroy
    • War
  • Inspecting dual-wield Melee Weapons will no longer cause one arm to remain still.
  • Addressed an exploit that allowed Weapons to be fired faster than intended while set to Semi-Auto fire type.
  • Audio
    • Teammates will no longer play enemy sound effects upon sliding and landing from a fall.
    • Improved footstep audio for players walking on puddle surfaces.
    • Resolved issues with audio during the infiltration sequence on multiple Maps.
  • Spawns
    • Enemy Remote Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable nearby spawn points.

PROGRESSION

  • Fixed issues that prevented progression of several Challenges.
  • Resolved a bug in which players would not receive Prestige Emblems upon reaching the requirements.
  • Corrected unlock requirements displayed for several Weapons and Attachments.
  • One Shot, One Kill score event is no longer awarded when an elimination is achieved with two Handguns.
  • Added missing Mastery Emblems for the MTZ-762 (Battle Rifle).

MAPS

  • Estate
    • Kitchen Control capture point can no longer be contested from the Main Room.
  • Derail
    • Addressed exploits that allowed players to access unintended locations.
  • Highrise
    • Garbage bins near the Elevators will no longer open and obstruct the line of sight.
    • Players in the Actibase Tunnel will no longer take damage from explosives on the surface above.
    • Railings on the Helipad staircases can now be mounted by players.
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
      • P1: Substation
      • P2: Propane Shack
      • P3: Red Pit
      • P4: Phonic Office
      • P5: Green Shack
  • Invasion
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
      • P1: Courtyard
      • P2: Construction
      • P3: Bus Station
      • P4: Park
      • P5: South Street
  • Karachi
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
      • P1: Rubble
      • P2: Cafe
      • P3: Mini Mart
      • P4: Main Street
      • P5: Shacks
  • Scrapyard
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
      • P1: Center
      • P2: Blue Warehouse
      • P3: Red Warehouse
      • P4: Forklift
      • P5: Storage
  • Skidrow
    • Improved collision to prevent the Recon Drone (Field Upgrade) from accessing unintended locations near the Back Alley and Playground.
  • Sub Base
    • Addressed exploits that allowed players to access unintended locations.
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
      • P1: Loading Bay
      • P2: Garage Bay
      • P3: Crane
      • P4: North Dock
      • P5: Tank
  • Terminal
    • Addressed multiple exploits that allowed players to access unintended locations.
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
      • P1: Bookstore
      • P2: Lower Lounge
      • P3: Shopping
      • P4: Dining
      • P5: Apron
  • Underpass
    • Addressed exploits that allowed players to access unintended locations.
    • Reworked Hardpoint capture point locations, sizes, and associated spawn points.
      • P1: Pillars
      • P2: Warehouse
      • P3: Village
      • P4: Industrial Yard
      • P5: Ditch
  • Operation Spearhead (War)
    • Players can no longer exit the playable area using a Deployable Cover near the Police Office.

MODES

  • Infected
    • Using a Field Upgrade will no longer cause it to become disabled for the remainder of the match.
    • Deployable Cover Field Upgrade will no longer fail to deploy upon attempted placement.
  • Search and Destroy
    • Sliding while planting or defusing a bombsite will now put the player into the crouch position rather than standing.

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