Guide

Silent Hill 2 Remake Walkthrough – All Endings & Achievements

Silent Hill 2 Remake is Bloober Team’s complete reimagining of the original horror masterpiece, and there are plenty of familiar and new mysteries and terrors to uncover during James’ journey through the abyss of Silent Hill. Here’s our in-depth walkthrough to help you with the game’s many objectives, puzzles, and other cryptic secrets.

Silent Hill 2 Remake Story Walkthrough

Disclaimer: The following guide is an ongoing work in progress as we continue to work through the remainder of the game’s storyline, and it will be promptly updated as such. So be sure to check back often.

The following walkthrough is done with both types of difficulty (i.e. – Combat and Puzzles) set to Standard, so if you’re playing a different difficulty there may be a difference in the location and/or availability of certain items such as health drinks and ammo. Solutions for puzzles may vary as well.

Observation Area and the Cemetery

After the iconic opening cutscene, get your bearings with James’ movement and interactions, and grab your first Map from the driver’s seat in his car. While exploring the Observation Area, if you attempt to go down the road in the opposite direction from Silent Hill, you can quickly unlock the ‘No Turning Back’ achievement.

Screenshot by Pro Game Guides

Go down the stairs at the far end of the Observation Area and start your long, fog-filled walk towards Silent Hill. At one point you’ll come across a well with a red light emitting from it. Go up to it, and inside is a bright red square that signifies your first Manual Save Point (we’ll refer to them from now on as “Red Save Points”). Find and use as many of these as possible during your playthrough.

Continue along the main path until you reach a church with a cemetery, where you first meet Angela Orosco. Timid and confused, she claims to be looking for her mother along with her father and brother, but reveals little else. After the cutscene, feel free to explore the area but there are no items to pick up here. You can also speak to Angela a few more times for more unique dialogue if you want.

Silent Hill Ranch

Leave the cemetery and keep walking along the same main path, which takes you through the Silent Hill Ranch area. After completing the game at least once, a special weapon (the Chainsaw) will spawn here near the white pickup truck filled with tree logs, and you can unlock the ‘Lumberjack’ achievement with it as well.

Auto Parts shop in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Continue on until you reach a large barricade in the road with a small door on it that’s locked. Look for a small Auto Parts Shop nearby on your left (as seen above) with its gate open. Enter the premises and go left around the building where you can jump through an open window. Look for a lit-up desk inside, and inside the drawer will be the Auto Parts Key that unlocks the door outside blocking your way.

Keep following the path straight until you come up to a familiar (if you played the original) spot under an overpass that’s filled with fencing and broken boards. While you can’t enter it, you can interact with the spot as it’s a Glimpse of the Past easter egg. Getting all of them in one playthrough gets you the ‘Echoes’ achievement.

Hang a left under an open area of the overpass and through the gate ahead, which will take you to Witse Road (per your map) and into the town of Silent Hill.

Entering Silent Hill

James finds a map in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Upon reaching Sanders Street, a cutscene will play where James finds another, more expanded map of the town sitting beneath a sign. This allows you to look at both the west and east sides of the town map and all major landmarks from overhead.

Important Note: As you explore the streets, James will passively draw unique points of note on his map, such as places that are blocked off (e.g. – streets, buildings, doors), save points, secret shortcuts you can take, certain objectives, etc. Explore as much as possible, especially while it’s daytime, so that you fill your map with these markers and get a full understanding of everywhere you can and can’t go (yet). Also, it’s a great opportunity to grind your way early to the ‘You Never Know…’ achievement with plenty of pesky locked doors.

First off, go into the nearby Flower Shop and pick up the Flower Shop Message (one of many memos for the ‘Archivist’ achievement) off the front counter. Apart from a blood stain on the floor nearby that James can look at, there’s nothing else to find inside so head back out and down Sanders Street until you see a much bigger blood trail that leads north up Lindsey Street. All other paths are blocked off by huge barricades for now, so just follow the trail.

Alley path in Silent Hill 2 remake
Screenshot by Pro Game Guides

Another cutscene reveals a strange figure walking in the distance ahead of James, and you’ll want to follow it. Keep straight and the blood spatters will lead you to an eerie detour off the left side of the road between two buildings (seen above). Go down the path and follow the strange noises through the back alley area until you reach a garage with a broken hole at the bottom of the door. Crawl through it to enter the house.

Use the Red Save Point on the nearby wall then go right into the kitchen. Grab a Health Drink from one of the drawers and continue to the door to your left. Follow what sounds like radio static down the hallway until you can enter a door on your right. Inside the room, a Radio will be sitting on an armchair. Grab it, and a cutscene will ensue where James confronts the same figure from before, which turns out to be a monster (known as a Lying Figure).

Radio location in Silent Hill 2 Remake
Screenshot by Pro Game Guides

This is your first introduction to the game’s combat system, which allows you to both Attack and Dodge (using the appropriate buttons). Use the Wooden Plank James grabs from the window to land blows on the Lying Figure while watching out for its physical and acid attacks. Keep pressure on it until it goes down on the ground and use the same Attack button to Stomp it until dead.

Continue through the house until you find a broken gap in a wall to slip through. Open the first aid kit on the desk to your right for a Syringe (strong health item) and then break the window open straight ahead with your plank to escape the house. After a cutscene, you can continue on from Martin Street. Interact with the bloodied corpse on the pavement ahead to pick up a Matchbook from Neely’s Bar, one of your next destinations.

Big Jay’s Cafe, Music Shop, and Neely’s Bar

Big Jay's cafe in Silent Hill 2 remake
Screenshot by Pro Game Guides

Several monsters will now be active in various places around Silent Hill, so be sure to watch your back, pick your battles, and use your health items wisely.

Continue along Katz St until you find the back door to Big Jay’s cafe. Go inside and be careful of the Lying Figure lurking inside. Deal with it and head to the front of the cafe to find Big Jay’s Note on one of the tables. A Health Drink will be on another table in the booth area. Leave the cafe’s front entrance onto Neely Street.

First, go north on Neely and break the windows of the nearby police car for your first batch of Handgun Bullets, which will come in handy later. When you reach the I Love Groovy Music Shop (easy to spot by the wind chimes), first detour to the alley opposite it for a Health Drink on a table. Watch for a couple of Bug monsters crawling on the ground back there as well.

Backtrack to the Music Shop and go inside, where two Lying Figures will be waiting. Do your best to deal with them one at a time, as you only have a plank to defend yourself with right now. Once done, gather the Record Store Note from the counter and then head to the back and smash one of the big windows to go into the record room. On the low table in the center will be Vinyl Glue and a Broken Vinyl Record.

Broken Vinyl Record item in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Leave the shop and finally make your way towards Neely’s Bar. Inside it will be another Red Save Point on the wall to your left, Neely’s Bar Note on the counter, and a locked door that requires a special key. On one of the windows is an unsettling message that reads “There was a HOLE here. It’s gone now.” and you will want to remember it for later. By the back wall is a broken jukebox which serves as the game’s first puzzle.

Inside it is half of a broken vinyl record sitting on a track waiting to be played. Interact with it to remove it from the machine, adding it to your inventory. Now, use the Vinyl Glue and the other half of the Broken Vinyl Record to combine both pieces. This will give you the Glued Vinyl Record, titled “The Long Way Home”.

Jukebox puzzle in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Next, you need to prepare the machine to play the record, and there are three parts inside that you can move that are colored blue, red, and green. Your first goal is to connect the red part to the green part so that it can move back and out of the way of the blue part, which you need to push down.

Once you’ve done that, press the green part until it pushes out the track for you to place the Glued Vinyl Record on. The track mechanism will then lift up, where you need to press the correct buttons to play the record. However, the ‘2’ button you need is missing and you need a Coin as well. So leave the jukebox for now.

The Neely’s Bar Note indicates that a man ran off with the button and half the record (which you already fixed) and that he lives in Apartment 9 on Saul Street by the pharmacy. The Saul Street Apartments will be circled on your map.

Happy Burger and Saul Street Apartments

Happy Burger in Silent Hill 2 remake
Screenshot by Pro Game Guides

Make your way towards the Saul Street Apartments. You can check out Happy Burger along the way if you want, but it’s got three Lying Figures lurking in and around it. All that’s inside is a Health Drink (on the table right next to the window you jump through) and a Syringe (kitchen area) that’s guarded by one of the monsters. Unless you think yourself confident enough to fight or run past it, we otherwise recommend just grabbing the Health Drink for now and continuing.

Enter the Saul Street Apartments and make note of the office immediately to your right. The door to it is locked, but you can still get in by going further down the hall to the next doorway on the right (Apartment 1), where you can push a dresser out of the way. Inside the office, you’ll find the Apartment 5 Key and a Small Note memo about a leak in there as well. Also, make a note of the building map on the wall in the hallway (seen below) to find your way to the right apartment.

Saul Street Apartments map in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Before you head there though, make a left past the stairwell and go through the cracked door on your left and opposite Apartment 3, which leads into Green Pharmacy. A Syringe will be in a first aid kit on a table to your right as you enter.

Now backtrack to the stairwell that leads to the second floor of apartments and go right until you see a crawlspace next to Apartment 7. Go through it and inside you’ll find the Tenant’s Note. Go back through the crawlspace or the door you can unlock and now head for Apartment 5. Use the key to get in and look for a gap in a wall that leads you over to Apartment 4. During a cutscene, the noise James causes will cause a disturbance on the third floor above, in Apartment 9 where you need to get to. Fun.

There are no items to pick up here so go through the next wall gap that leads to the other side of the hallway blocked by debris. Go through the open window to the balcony and go up the fire escape stairs until you find another open window on the far right at the top. As soon as you jump through the fire escape breaks, so no going back.

Saul apartment bathroom hole in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Go across to the door next to the bathroom, and a cutscene will play where James attempts to open the door only to find it chained shut, a horrible smell from within, and his hand from the doorknob stained with a black substance. Now, go into the bathroom next to it where there will be a large hole in the wall (seen above). Interact with it to ‘search’ it (lovely sounds included) until James pulls out the missing ‘2’ button for the jukebox.

Now head out onto the roof through the nearby door and you’ll see a ladder ahead of you. The door to your right leads to another indoor stairwell, but it’s completely destroyed so that isn’t an option. Go down the ladder and you’ll end up in the building’s trash area. Exit through the door that was locked from the other side.

You can continue down Saul Street, and on the left will be a Motor Home behind an open gate. A Lying Figure near it will approach you, so deal with it and then go inside. Grab the Motor Home Note and a Health Drink, then the Saul Street Note on the ground when you leave that tells you, “They can be killed. Just make sure they stay down”.

Grand Market, Texan Cafe, and back to Neely’s Bar

Grand Market in Silent Hill 2 Remake
Screenshot by Pro Game Guides

You still need the Coin to play the record in the jukebox, so don’t head back to Neely’s Bar yet. First, go past it up Neely Street until you find an open alleyway with a back door to Grand Market. You need a code to unlock the door which is ‘4444’ (Standard Puzzle difficulty). Inside, you’ll find a whopping four Health Drinks and two boxes of Handgun ammo, so the pit stop is well worth it.

Make a right onto Katz Street and run all the way down to Texan Cafe at the far end, by the big barricade. Go through the unlocked side door to the register behind the counter. Use the key already inside the register and the button at the bottom to open the drawer and retrieve a Neely’s Bar Coin. Watch out for the Lying Figure that ambushes you afterward. Now that you have everything you need, head back to Neely’s Bar.

Insert the Neely’s Bar Coin into the jukebox and press the ‘C’ and ‘2’ buttons to finally play the record. A familiar tune plays while James experiences a disjointed flashback. After finishing (or breaking rather), the jukebox spits out the Neely’s Bar Key, which you can use on the nearby locked door.

Go through the door and immediately look to your right. A crawlspace can be seen high up on the wall, and you’ll need to use the cart blocking the way to reach it. Push it towards the wall, then climb up and through.

Grab the Health Drink from the first aid cabinet on the wall and then go into the next room and pick up the Back Room Letter from the desk, indicating that you need to find a green-blue car with a plate ending in ’06’ close by. Leave out the back door which leads to another back alley area full of cars.

The only car in the area that has something in it is the bright green car to your right at the intersection with Martin Street. A Health Drink will be sitting in the driver’s seat. Backtrack and keep going straight towards the question mark on your map that James drew. Go through the barricade door and the abandoned green-blue car will be to your right, with a pile of bloody clothes next to it.

Interact with it and James will pull the Wood Side Apartments Key from it before being ambushed by multiple Lying Figures. You can’t fight them all so look for an escape through a nearby alley (the door you came through will be locked so don’t try). The alley will bring you back to Katz Street, which is also full of Lying Figures now that you need to avoid to preserve your health.

First, run west all the way down Katz Street it until you reach the huge barrier. Grab the Barrier Note memo lying on the ground. Now backtrack until you see the entrance to the Wood Side Apartments on your left. Grab the Texan Cafe Flyer memo off the nearby board and then use the key to go inside.

Wood Side Apartments (Floor 1)

Map for Woodside Apartments in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Head into the lobby and grab the apartment building map from the bulletin board on the wall. It will show you the layout for Wood Side Apartments 1F-3F, and you can cycle through each floor using the appropriate button. Next, go into the lobby office and use the Red Save Point to your left. Go into the room beyond it and open the cabinet to your immediate right for Handgun Ammo.

Under a sheet on the other side of the room, James will uncover a strange cabinet that serves as the next puzzle for you to solve. You’ll need to find special coins to place in the indentations, so we’ll come back to it later.

Check the janitorial bathroom to the right of the office for more Handgun ammo. The other doors on that side are locked for now, so head back to the left side of the floor. Go towards the back left where a shelf full of document binders is and grab the Administration Note memo from it, which talks about gunshots coming from Apartment 217. Also, grab another Health Drink from sitting under the stairs.

All other doors on the first floor are locked, so for now head upstairs to 2F.

Woodside Apartments (Floor 2) – Flashlight

Mary's Dress and a flashlight in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Much of the second floor is currently inaccessible, except for the apartments to your right. The door to Apartment 202 is wide open, so go inside. An unusually bright light can be seen in the living room, and it turns out to be a mannequin wearing Mary’s outfit, with a Flashlight tucked into it. Before you take it, first go over to the kitchen area and grab a Health Drink from one of the cabinets.

Now go over and claim the Flashlight, which will be very beneficial going forward. A new type of monster hiding behind it called a Mannequin will ambush you, so after the brief QTE use your plank to take it down. While it doesn’t spit acid like the Lying Figures do, its physical hits are brutal so be careful. They also prefer sneak attacks and can even trick your radio sometimes by staying still.

Afterward, grab the Chute Courtyard Key from the nearby dresser and then leave the apartment.

Run up the stairs past the third floor (currently locked) until you reach a dead end. More Handgun Ammo will be on a small table here. Run all the way back down to the first floor.

Chute Courtyard and a Strange Girl

Chute Courtyard in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Use the Chute Courtyard Key on the door to the left of the janitorial bathroom, which will take you outside to an inner courtyard where the building’s main trash chute is. Notice an open window to the right of the chute and pull the nearby handcart towards it to climb through into Apartment 112.

In the room immediately to the left, find Handgun Ammo in a dresser drawer. On a table in the kitchen to the right is a local news article about the convicted murderer Walter Sullivan. While it isn’t a memo you can pick up, Sullivan is a name you’ll want to remember later. Leave the apartment and go right down the hall to Apartment 109.

A Mannequin will be hiding underneath the table in the living room, so prepare to fight it. Afterward, grab Handgun Ammo from the nearby bedroom and then leave the apartment. Continue down the hallway around to unlock a door on your right that leads out to the opposite side of the Chute Courtyard. Then continue ahead to see a key on the ground blocked by some bars. Interact with it to cue a cutscene.

Golden Hand closet in Silent Hill 2 Remake
Screenshot by Pro Game Guides

After the young girl kicks the key and runs off, take the shortcut through the courtyard back to the lobby area. You’ll notice that both sides of the first floor are now fully accessible and full of monsters, so tread carefully. Head down the right side first, since that’s where you need to get the key from.

Stop by Apartment 108 and go to the large wardrobe in the bedroom fitted with strange, hand-shaped handles (seen above). Interact with the left hand so it turns downward and knocks off the Golden Apple Handle. Take it and leave the apartment. Continue down the hallway to claim the 2F Hallway Key by the bars. Quickly run into Apartment 107 opposite it and grab a Health Drink from the bedroom’s dresser then leave.

The door to Apartment 106 is now open with a Lying Figure blocking your path. Defeat it and run into the apartment to grab some Handgun Ammo from a cabinet in the living room. Continue back towards the left side of the building.

After dealing with more Lying Figures, enter Apartment 102 and go pick up a picture (memo) sitting near a TV labeled “Valentine’s Day”. If you flip it over, the number ‘4’ is written on the back.

Wood Side Apartments (Floor 2) – A Handgun (Finally) and a Red Nightmare

Woodside Apartments second floor key in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Head back up to the second floor with your new key and unlock the green double doors to your left, making the rest of the floor accessible. As you go down the hallway, a gap in a window on your left reveals a baby carriage sitting in an empty swimming pool outside the building. You’ll want to remember that.

Continue down the hall and make a right until you see something red glowing in the distance. Approach it, and it turns out to be none other than Pyramid Head, staring at James from behind another set of bars. As unsettling as it is, he doesn’t do anything (for now), so backtrack a bit to Apartment 213.

Pyramid Head in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Inside there, look for another Glimpse of the Past spot on the bedroom wall, then go to a gap in the wall near the kitchen that leads to the other side of the hallway blocked by a broken door. Make your way to Apartment 217 at the end.

Go inside to see a living room full of bullet holes and shell casings, with a red shopping cart in the middle. Look inside it and you’re rewarded with a Handgun, your second weapon so far. Also, as you’d expect, the apartment is full of Handgun Ammo to claim so check everywhere. If you’ve been diligent about collecting ammo up to now you should have at least 20 rounds or so.

Handgun location in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Leave the apartment and go back through the wall gap into 213, where a mysterious figure covered and soaked in blood is sitting in front of a static TV. Interact with it for a brief cutscene, then grab the Apartment 212 Key from the nearby dresser. Leave the apartment and you’ll notice Pyramid Head is gone. Use the key to enter the other apartment.

Grab a Health Drink from the kitchen inside, then head through the open door to the balcony. Go across it to the apartment on the other side, where you’ll find a Mannequin along with some Handgun Ammo in the open fridge. Leave the apartment and head down the hall and around to the southeast side of the floor. Along the way, go out on another balcony and pull the nearby lever to lower the fire escape to the ground level for another shortcut.

Wood Side Apartments (Floor 2) – Safe Puzzle and North Staircase

Go into Apartment 207 where you’ll find a Lying Figure, a Mannequin hiding in the bathroom, and Handgun Ammo. 205 is blocked from the balcony so head back up to the hallway and to Apartment 208 instead.

Golden Apple Handle puzzle in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Inside you’ll find another grand wardrobe with golden hands. Walk up to it and use the Golden Apple Handle you obtained earlier on it to unlock the wardrobe. Go to its left and interact to push it over and reveal a secret room with writing on the walls and a locked safe in the center. As soon as you enter, the door will seal behind you.

To open the safe, you need to put in the correct combination, and the only hint you get is from the written passage on the wall near where you came in. The correct combination (Standard Puzzle difficulty) is ‘right 13’, ‘left 7, then ‘right 11’. The safe will open, revealing the Man Coin (for the Coin puzzle downstairs) and a Steel Key to use on the door on the other side of the room (with white squares drawn on it).

Man Coin in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Escape the room and you’ll be back in the hallway where the door to Apartment 205 is now wide open. Go inside where you’ll find some Bug monsters along with a Health Drink in a medicine tin, Handgun Ammo in the kitchen, and the 2F Small Staircase Key sitting on the chair in the middle of the room.

With that in hand, head all the way back to the staircase on the north side of the floor that’s covered in plastic. Use the 2F Small Staircase Key on it to finally access it. Use the Red Save Point inside then head up to the third floor.

Wood Side Apartments (Floor 3 and 1) – A Maze, Canned Juice, and Eddie

Once on the third floor, go straight down the hallway first to claim some Handgun Ammo sitting on an armchair at the dead end. Then backtrack and head right until you reach another dead end and a wall gap that leads you into Apartment 311 (seen below). Watch out for two Mannequins waiting to ambush you nearby.

Woodside apartments third floor in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Make your way through and cross over into Apartment 309, then briefly back into the hallway and through another gap to Apartment 310. Watch for more ambushing Mannequins and use the balcony to cross over into Apartment 312, where you’ll find a Syringe in a first aid kit, a Health Drink, and the Sinister Note memo hanging on a wall.

On the left side of the apartment, there is a crawlspace with black residue. Crawl through it and you’ll emerge in the Laundry Room. Grab the Canned Juice pack from the table and take it over to the nearby chute to drop it in. The weight will cause a bunch of trash to fall through into the Chute Courtyard, including another Coin. Grab more Handgun Ammo sitting on a washing machine on your way out.

Take the north staircase all the way down to the first floor, and grab more Handgun Ammo sitting on a box at the bottom. Exit to the hallway, and you’ll hear what sounds like retching noises coming from the right. Follow them into Apartment 116 at the end, where a corpse is sitting in an open fridge and someone is throwing up in the nearby bathroom.

Eddie in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Approach it and a cutscene plays introducing James to Eddie Dombrowski, who seems strangely skittish and clearly unwell. He seems anxious to leave the town and asks James to come along, who politely refuses. After the cutscene, search the apartment for items and before going to the pool area, we suggest doubling back to the Chute Courtyard to collect the Woman Coin that dropped from the chute.

After that, head back to Eddie’s apartment and through the window into the Pool Area, which is crawling with Lying Figures so you’ll need to navigate it carefully. Kill only what you must and make your way to the baby carriage in the pool which contains the Snake Coin. Escape the area back the way you came and make your way back to the lobby office to finally complete the puzzle.

Wood Side Apartments (Floor 1) – Coin Puzzle

Coin Puzzle in Silent Hill 2 Remake
Screenshot by Pro Game Guides

To open the ornate cabinet in the lobby office, you need to place three coins (and their variants) into the correct slots according to the poem indicated above, which will change as you complete each step. Here is the full solution to the puzzle (Standard Difficulty), with steps listed in order:

  1. Place the Woman Coin in the center slot (Woman’s face up)
  2. Place the Man Coin in the far left slot (Man’s face up)
  3. Flip the Snake Coin to the Flower Side and place it in the far right slot
  4. Flip the Man Coin to the Sword side and move it to the space left of the center
  5. Move the Woman Coin one space to the right
  6. Flip the Snake Coin back to the Snake Side
  7. Flip the Woman Coin to the Gravestone Side
  8. Flip the Man Coin back to the Man Side and move it back to the center slot

With that, the puzzle has one last step, which requires you to pick which coin to “blame” (Man, Woman, or Snake). While there’s no wrong answer, your choice will affect the ending you get. You will also get the Apartment 201 Key for your efforts.

Wood Side Apartments (Floor 2) – A Close Call with Pyramid Head and the Otherworld

Pyramid Head in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Use the main lobby staircase to go back up to the second floor, and turn right to head into Apartment 201. Explore until you come across a Handkerchief on a writing desk, which will cue an infamous cutscene with Pyramid Head and some Mannequins. After he leaves, go back to the desk and collect the Handkerchief, then approach the bright red door on the other side for another cutscene where James must literally cross from one building to another. While it’s technically the Blue Creek Apartments, it’s a version that’s trapped in the Otherworld.

In the Otherworld, an otherwise normal environment appears significantly different; more dilapidated, rusted, and often stripped down to a grimy skeleton. Get your bearings as you don’t have access to a map yet, and go through the nearby blue door. Grab Handgun Ammo from the armchair to your right, then head left and follow the hallway until you do get a map of Blue Creek Apts 2F-3F.

Blue Creek Apartments in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Continue down the hallway until you come to what looks like a breakable wall. Use your Wooden Plank to break it down and slip through. Collect Handgun Ammo from a nearby drawer and make your way carefully to the other side of the apartment. Take care of the monsters and get more Handgun Ammo from the kitchen area before exiting to the hallway.

At one point you’ll pass the blue door to Apartment 202, which has ‘M’ etched repeatedly into it and several dead moths in front of it. You’ll return to it later. For now, go into Apartment 212, where you’ll find a Red Save Point and a Grandfather Clock that’s actually a puzzle. To complete it, however, you’ll need to find the missing Hour, Minute, and Second hands first.

Blue Creek Apartments (Floor 2 and 3) – Cranks, Clocks, and Radios

Go out to the balcony, where there’s a proverbial fork in the road. To the right is an orange door with a big ‘H’ scratched on it, but you can’t open it yet. Instead, go left and into Apartment 203. Grab the Syringe inside the kitchen and break down the wall there to get into 205.

Blue Creek Apartment stairwell in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Collect the Handgun Ammo from the baby crib on the other side and make your way through until you reach another open window to another balcony. Grab more Handgun Ammo from the nearby bathroom before you go. Take the stairwell up to the third floor and climb up through the crawlspace to land in Apartment 303.

First, go through to the kitchen area, where there’s another breakable wall. Past that, you’ll reach the Utility Room where you’ll find Handgun Ammo and a Health Drink. Go out to the hallway and to Apartment 307 where you’ll see a large Radio caged to the ceiling playing music. After gathering more Handgun Ammo (trust us, you’ll need all of it soon) go to the room on the right with a Red Crank on the wall that’s missing a valve.

First, go through the other door in the room which will take you to another balcony and back into Apartment 305. The window will seal behind you, and you need to break open the chained door nearby using the other Red Crank on the wall (seen above). Two Lying Figures will quickly attack, so dispose of them. Make sure to grab the Apartment 306 Key from the table before you leave.

Make your way around to Apartment 306 and explore and collect all the Handgun Ammo and Health Drinks you can. In the living room, you’ll see another Red Crank. Turn it to pry open the door across the room, and retrieve the Valve that breaks off after. Now head back to Apartment 307 and use the Valve on the wall crank to bring down the caged Radio.

Hour Hand item in Silent Hill 2 Remake
Screenshot by Pro Game Guides

Approach it after to obtain the Hour Hand for the Grandfather Clock. With that, head back down the fire escape to Apartment 212 and place the Hour Hand in the Clock to start the first Clock Puzzle.

In this case, turn the Hour Hand to ‘9’ on the clock, and the orange ‘H’ door nearby will finally unlock.

All Silent Hill 2 Remake Achievements/Trophies

Below we’ve listed all 43 unlockable achievements/trophies in Silent Hill 2 Remake, including 31 hidden ones. Unlocking all of them will require multiple playthroughs.

Achievement/Trophy How to Unlock
You Made Me Happy Collect all other trophies/achievements
in the game.
No Turning Back Now Try to leave Silent Hill in the Observation area.
(Walk down the opposite direction on the road at the
start of the game until James turns back.)
Enjoy Your Stay Reach Silent Hill.
Nice and Cozy Reach Wood Side Apartments.
Let’s NOT Party! Shoot all the balloons in Wood Side Apartments.
(Shoot all balloons in the “Welcome Home” apartment;
recommend saving before doing so to recover the bullets used.)
Otherworldly Enter the Otherworld for the first time.
Passed Made your way out of Blue Creek Apartments.
Uncanny Meet Maria.
All Seems in Order Discover the secret of Room 106.
Leftovers Find the pizza in Pete’s Bowl-O-Rama
Admitted Reach Brookhaven Hospital.
Nightmare Fuel Defeat the Flesh Lip.
Alone Again. Survive the Chase in Brookhaven Hospital.
Into the Abyss Reach the end of the long staircase.
Unforgivable Defeat the Abstract Daddy.
Inner Sanctum Find His Room.
A Human Being Kill Eddie.
Glimmer of Hope Reach the Lakeview Hotel.
Scourge of Toluca Lake Spend 10 minutes out of Toluca Lake.
Truly Special Reach Room 312.
It’s Bread. Interact with bread.
Obselete Obsolete
That Part of Me. Defeat Her.
Lumberjack Find the chainsaw.
Merciless Finish off 50 enemies with a stomp attack.
No Big Deal Kill 75 enemies with ranged weapons.
Blunt Force Trauma Kill 75 enemies with melee weapons.
You Never Know… Try to open locked doors 50 times.
Shattered Destroy 50 windows.
Making Peace Reach the “Leave” ending
Vicious Circle Reach the “Maria” ending
Only Way Out Reach the “In Water” ending
Defy Even Death Reach the “Rebirth” ending
The Goodest Boi Reach the “Dog” ending
Tinfoil Hat Reach the “UFO” ending
I Saw That Town Complete New Game Plus on any difficulty.
Radio Silence Complete the game without using the radio.
James of All Trades Kill at least one enemy with Wooden Plank, Steel Pipe,
Handgun, Shotgun and Rifle in a single playthrough.
Pieces Unarranged Collect all the Strange Photos in a single playthrough.
Archivist Collect all memos in a single playthrough.
Faster Than Fog Complete the game in under 10 hours.
As Close as You Like Finish the game without killing enemies using ranged weapons.
Party Like It’s 2001 See all classic endings (Leave, Maria, In Water, Rebirth, Dog).
Echoes Witness all glimpses of the past in a single playthrough.

All Silent Hill 2 Remake Endings

Disclaimer: This section is currently a work in progress as we continue to uncover each of the game’s unique endings, and how those are achieved. We will update this promptly, so be sure to check back often.

Be sure to check out all of our latest gaming guides and news for the Silent Hill franchise here at Pro Game Guides, such as Silent Hill the Short Message walkthrough.


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