TEKKEN 8 Latest Patch Notes 1.03.01 March 2024
Tekken 8 introduced a lot of new features wrapped in the good old packaging, bringing us the longest running story in any fighting game. But the launch was not without glitches, and as the developers are working hard to fix every corner of the game, we will see what new things are patched in the latest update.
Overview of Tekken 8 1.03.01 Update
Date and Time of Update
(PDT) April 1st (Monday) 3:00 PM approx
(UTC) April 1st (Monday) 22:00 approx
(JST) April 2 (Tuesday) 7:00 a.m
Server maintenance
(PDT) April 1st (Monday) 2:30 – 11:00 p.m
(UTC) April 1st (Monday) 21:30 – 2nd (Tuesday) 4:00
(JST) April 2nd (Tuesday) 06:30 – 13:00
* During server maintenance, all online content will not be accessible.
Update Content
- New playable character 'EDDY GORDO' added
- New feature TEKKEN FIGHT PASS added to the TEKKEN SHOP
- New items added to the TEKKEN SHOP
- Feature improvements and bug fixes
- Properties and/or behavior for selected moves of selected characters have been adjusted.
Details as follows:
- New playable character 'EDDY GORDO'
- 72-hour early access provided to owners of the Playable Character Year 1 Pass.
- Playable Character Year 1 Pass is included in the following:
- 「Tekken 8 Deluxe Edition Upgrade Pack」
- 「TEKKEN 8 Ultimate Edition」
- 「TEKKEN 8 Deluxe Edition」
- New feature TEKKEN FIGHT PASS added to the TEKKEN SHOP
- During the specified period, players can increase their level by completing daily and weekly missions in online matches, allowing them to obtain various items.
- In the PREMIUM level, where items are even more luxurious, players can also obtain TEKKEN COINS, which can be exchanged for various items in the TEKKEN SHOP.
- New items added to the TEKKEN SHOP
- New “Cyber Pack 01” and “Cyber Pack 02” costumes available for all playable characters.
- Legacy suit for Yoshimitsu
- EDDY GORDO Avatar Skin
- Functional improvements, Bug fixes.
- Functionality has been added to RANKED MATCH, QUICK MATCH and GROUP MATCH modes to allow the termination and invalidation of matches if the network connection quality drops below certain specified conditions.
- An indication has been added to the counter screen in PLAYER MATCH mode to show when the stage is randomly selected.
- A QUIT option has been added to the MAIN MENU to allow the game to be quit from sources other than the options menu (Steam version only).
- Movement behavior/properties will be adjusted for some characters.
- In version 1.03, continuing from the previous version 1.02, focus was placed on correcting unintended movement behavior.
- Update work focused on combat system balance is ongoing, but we are undertaking this with utmost caution by carefully evaluating user gameplay data collected from around the world. Version 1.04 is scheduled for release in May after the conclusion of EVO Japan 2024.
- Version 1.04 will mainly focus on sandblasting characters who have not been able to fully show their uniqueness. However, adjustments to certain movements that exhibit significant force will also be made.
Scope of Update
The application of the update data will result in the following effect on each mode and function.
- “DOWNLOADED REPLAYS”, “MY REPLAYS & TIPS”: Replay data from before the update will not be available for replay.
- “ONLINE REPLAY”: Replay data from before the update will be deleted.
- “SUPER GHOST BATTLE”, “GHOST MATCH”: Character behavior and movement properties will reflect that of the post-upgrade state.
Related: Beginner's Guide to King (Combos) – Tekken 8
Overview of Tekken 8 1.01.04 Update
We will release an update according to the following details:
▼ Version
Ver.1.01.04▼ Date and Time of Update
(PST) February 6th (Tuesday) 6:00 PM approx
(UTC) February 7 (Wednesday) 2:00 a.m
(JST) February 7th (Wednesday) 11:00 a.m. approx▼ Server Maintenance
(PST) February 6th (Tuesday) 5:30 PM – 11:00 PM
(UTC) February 7 (Wednesday) 1:30 – 7:00
(JST) February 7th (Wednesday) 10:30 – 16:00* During server maintenance, all online content will not be accessible.
Related: Everything Included in Tekken 8 Ultimate Edition on PS5
Scope of Update
The application of the update data will result in the following effect on each mode and function.
- ・「DOWNLOADED RELAYS」「MY RELAY & TIPS」
Replay data from before the update will not be available for playback.- ・「REPLETE」
Duplicate data from before the upgrade will be deleted.- ・「SUPER GHOST BATTLE」「GHOST MATCH」
Character behavior and movement properties will reflect that of the post-upgrade state.Update Content
- ・Movement behavior/properties for some characters have been adjusted.
- ・Other bug fixes.
Details as follows:
- ・Movement behavior/properties for some characters have been adjusted.
Character | Command/Situation | Category | Arrow/Dash | changes |
---|---|---|---|---|
common | Special Style | behavior | – | Fixed the issue where the trigger of certain moves would be delayed by 1 frame while buffering attack input while still in recovery. |
common | Balcony Break | behavior | – | Due to an issue where using a specific move caused the Balcony Break to occur and the characters went outside the battle area, adjustments were made to the push rail collision detection. |
Alice | During Destructive Form | Another one | – | In Practice Mode, fixed the issue where frame advantage was not displayed accurately. Originally, it showed “+8F” on a block, but the correct value is “+5F”. |
Devil Jin | * | s on a stroke | Down | – Changed the damage distribution from “10.20” to “7.14.” – Reduced the forward movement of the first hit to shorten its range. – Fixed an issue where the distance between the character and the opponent only increased when also inserting the second hit. |
Devil Jin | During Mourning Crow | IP.- CC) | Down | – Reduced the duration of the attack by “1F” so that it is less likely to hit against knocking opponents aside. – Changed the damage from “25” to “20.” – Modify the chip damage on a block from “10” to “6.” |
Dragunov | .1-: kind of! | behavior | Down | The recovery frames were increased by “2F.” (Guard: “-6F” —> “-8F”, Hit: “+8F” —> “+6F”) |
Dragunov | .2- gi (or –.Vi-Ti or -'a,' | Balance | Up down | – The character now turns to the opponent when hit. – The opponent now transitions to a downed state 6 frames earlier. |
Dragunov | While Sneak | Eli | Balance | – The distance between the player and the opponent on a block has been increased. – The chip damage while blocking has been changed from “8” to “6.” |
Jack-8 | <='!"6M | behavior | Down | Fixed an issue where the opponent could not do a backward ukemi after an air hit. |
June | s • •• J . | Down | – Increased the recovery time by “5F.” – Increased the recovery of the opponent when blocked by “5F.” The frame advantage on block remains unchanged at “+3F.” | |
June | J– 58 Balar ie J. | Down | Changed the reaction after hitting. | |
a lion | During Flash | <=43!E | Down | Increased the cooldown by 3 frames only when the move is blocked, resulting in a frame advantage change from “- 7F” to “-10F” on block. |
a lion | <=58M | 1 | Down | Reduced the recovery time caused to the opponent by 3 frames only when the move is blocked, resulting in a change of frame advantage from “-9F” to “-12F” on block. |
Leroy | <= Witi ) Lli ' | Down | Reduced the knockback distance when the attack is blocked, making it easier for the opponent's counter attacks to connect. | |
Lily | 1 iii (transition to throw on hit) | behavior | — | The collision detection against the opponent has been extended downwards to make it more difficult to slide under a floating opponent. |
Crow | MI 8ii Back facing opponent | FAME | up | The recovery frames after crouching guard against the double attack have been adjusted to match the standing block, fixing the inconsistency. |
Queen | 1^,, .17,1 \ , => S | behavior | Down | The problem where transition from running state to Wind God Step was sometimes not possible has been fixed. |
Queen | While Sentai | During Heat | Down | -Changed the Reaction when hitting a downed opponent.
This modification was made to prevent the possibility of repeatedly hitting Kuma or Panda in a face-up position. |
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