Guide

The Colonial Prosecutor – King Arthur Legion IX (Map)

Turn-based tactical RPG King Arthur: Legion IX sees you lead a squad of undead centurions in Avalon. If you're working on The Colony quest, read on for my complete walkthrough and map.

King Arthur Legion IX – The Colony Quest Prosecutor

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You start the quest by being immediately thrown into battle in Area 1. You will face 10 dead, who are all weak and have no special abilities. As long as you watch their range (which is weak) and set yourself up with Overwatch rather than leaving yourself vulnerable to an attack, you can come out of the fight completely unscathed. It is no distances enemies and no additions.

There is no loot in the area and the only point of interest is a Statue of Vesta (which gives no benefits). There is a single exit from the room, so go forward.

Destroy the Totems

Highlighting the totem pentagrams in the Colony quest in King Arthur: Legion IX
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As you enter the next area (Area 2 on the map above) you will see a character floating in a blue glow between four totem poles. Again, you'll trigger an inevitable battle as you enter. The best tactic here is destroy the totems as fast as possible. Each totem can spawn more undead at the end of each turn, so the faster you take them out the fewer adds you'll have to deal with (the two totems on opposite corners trigger together).

If a totem will add a creature at the end of the turn, a blue pentagram the previous row will appear on the floor next to it (see above), giving you one row to destroy it before. You will have to eliminate all the enemies to complete the battle, and one is quite difficult (a Lost Knight with strong armor and 20+ vitality). Once complete, the blue glow will disperse and Albina Virgila will join your party. Also now will be a chest open in the area (marked on your map in green).

Exploring the colony

Avoid starting a battle by going past the red squares in the Colony quest in King Arthur: Legion IX
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Leave the area to the south to enter a small courtyard (Area 3). There is Resting Place here but you don't need it yet. There are three Rest points in The Colony, but it's best to save them for later as more difficult challenges await.

Leave this area to the south (to Area 4) and you'll get a cutscene where Albina explains how to complete this mission. Don't start the mission yet. Instead, after the cutscene, go east along the wall, avoiding the red squares marked with swords (see the picture above). If you touch them, you'll start a fight, but they're easy to avoid.

When you reach the pile of bones (pictured above), go north to the Bathhouse (Area 5). This is another safe area that has the second Resting Place (along the thin back alley going east) and also the only one Sanctuary on the map. This gives one of your units Continued Happiness (+25 percent Damage) until the end of the mission, so it's best to avoid other battles until you have it. I give it to Gaius, but it's a great boost for any of your units.

From here you have three choices. These can be done in any order you choose and only Rekindling the Vista Fire is required to complete the mission. If you want to complete all three areas, which will net you the most loot boxes, I suggest the following order:

  1. The Marketplace: This is relatively simple and played correctly shouldn't offer too much of a challenge.
  2. The Amphitheater: This is the hardest challenge. If you are left with only one Rest Stop before completing it, use it and instead move to Reset the View.
  3. Rekindle the Visual Fire: You can sacrifice your units during this one, as only Albina needs to survive and you can return to base directly afterwards (where everyone will return to full health).

Once you click on Finish Mission (available at any time after you complete Rekindling the Visual Fire), you will not be able to return to any of these quest locations.

The Marketplace and the Curse

Battle in the marketplace in the Colony quest in King Arthur: Legion IX
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If you leave Area 3 to the west, you will enter the Marketplace (Area 7). As you enter, Albina will be cursed with Weakness. This will reduce her damage by 33 percent for the rest of the mission unless you heal it. You can simply choose not to enter the Marketplace at all but if you want full completion including all treasure chests, move south into the marketplace (after cursing) to be attacked.

You will start with a few units to the north of you and many more to the south. Take out the northern units by quickly weakening them with Albina's Fire Strikes and then finish the others, one at a time, with your other three copies. You can now regroup around the junk piles you start next to and wait for the rest to come to you. It's more than 10 more units south but does not add anymore.

All units only have melee attacks and all but one (the Lost Knight) are weak. The best tactic is to line up Gaius, Octavius, and Albina, with Plutonius behind (see above). This stops any rear attacks against you and limits the number of enemies that can attack in one turn. Note that the Lost Knight must be killed twice (the second time while it is down, within three turns of its initial death). Otherwise, it will revive.

Removing the curse in the Colony quest in King Arthur: Legion IX
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Once you've defeated all the enemies, head south through the market and down the alley in the southeast corner (marked with an X on the map above). There you can lift the curse of Albina by interacting with the glowing corpse (see image above).

The Amphitheater

The second arena battle in the Colony quest in King Arthur: Legion IX
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If you leave the bath to the north, you will enter the amphitheater (Area 6) and speak to its spirit. The spirit will challenge you to take it on three challenges (battles). These are completely optional but each will reward you with a treasure chest upon completion. You can quit after any challenge, go and use Rest Points, and come back to continue at any time during the mission. You have to defeat all units in each battle but there are no additions.

  • Amphitheater Battle 1: The Gladiator in the center is the only tough opponent. It's in front of the only ranged unit (Manhunter) that can do annoying damage if not dealt with quickly. Unholy Chain the Manhunter and Gladiator with Plutonius and then use his Death Hex on the Gladiator. Attacking the Gladiator with the other three troops should kill them both. Wiping out the weak units is easy from there.
  • Amphitheater Battle 2: There are only six opponents in Battle 2 but they are all a bit more difficult. There is no need to get out the defenses you start behind, as you can use them for extra defense and avoid being attacked by multiple units. There is only one ranged unit (Painted Archer), so Unholy Chain it asap. Otherwise, hang back and use Overwatch to ambush them as they attack you.
  • Amphitheater Battle 3: The Spirit joins you for the final battle. The Spirit (called Gladiator) has massive Armor and Vitality but so does one of your opponents (The Summer Knight). Start the Gladiator at the north end of the starting area and place your units at the south end. Move the Gladiator onto the Summer Knight and put him in Defensive Stance while you deal with the other units. After that, you can join and help finish the Knight.
The third arena battle in the Colony quest in King Arthur: Legion IX
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You can collect the treasures for completed battles (marked on the map in green, on the east side of the arena) at any time.

Rekindle the Visual Fire

Highlighting a torch light square in the Colony quest in King Arthur: Legion IX
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When you're ready, return to Area 4. Coming soon while you touch a red sword square the battle will begin and that marks your starting position for the battle. Position is important here, so you must choose where to start wisely.

You need light all five torches in the battle area to complete the quest. Unlike the earlier battle to free Albina, as soon as you light the fifth torch, all remaining enemies will die. Each torch has several pink squares next to it and when Albina stands on one of these spaces (shown above), the torch will automatically be lit. This does not use any AP but only Albina can light the torchesso keeping her alive is a win condition.

Additions will arrive regularly and that cannot be stopped. To make matters worse, undead killed here must be killed twice, or else they will revive with full vitality after three turns. When you kill them, they will get a purple health meter. Reduce this to zero and they won't come back. I advise you to do this only if you have a spare AP and left one of your units alone as a decoy. This battle is a race so your time is better spent moving on to the next torch.

Torch combat tactics

Sacrificing a unit in the Colony quest in King Arthur: Legion IX
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You can see the five torch locations on the map above (marked as red squares in Area 4). There is no right way to do this, as the order in which you light the torches does not matter and does not affect the additions. Starting above central northern torches allows you to get two very quickly and then work clockwise around the central structure to get the rest.

The advantage of this approach is the additions are slow and will tend to follow you around the central building without really catching you, as long as you work as a team to eliminate any units in front of you and keep moving. You also get a Movement Bonus each time Albina lights a torch. Leaving one unit behind (see Gaius above) to slow them down is also a valid tactic. You should be able to light all the torches in about six rounds.

When Albina lights the last torch, all remaining units will be destroyed. You will see a box marked on your map just south of the central flame. Once collected, you can finish the mission. Alternatively, if you have yet to complete the Amphitheater or Marketplace areas, you can optionally do them now.

For more quest information in King Arthur: Legion IX, check out How to rescue the merchant in The Merchant quest – King Arthur Legion IX here on Pro Game Guides!


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