The comprehensive lucky offense list and reroll guide

The lucky offense of the mobile strategy brings light play to the table, which is easily retainable, but is increasingly difficult to control with each passing wave. Although it may seem simple that mythical units are the best that is in the game, their value is much more nuanced. Let’s look at the ranking of all units in our lucky offensive level!
All characters ranked – lucky offensive level
Does the presence of Bandit King and Mushking imply the existence of a mecha-type king? Existential questions in particular, our level -list will show you how to decide on the best units for the gameplay. Of course, you have provided you with a chance after relics that complete them during the game. The Developers From much loved lucky defense ensured that the roster is full of fun units.
Level | Characters |
---|---|
S | Mecharomankancer, Meow, Dragon, War Machine, Daner, Carter |
A | Princess, Clint, cook, punk, scar |
B | Bandit King, Mushking, Good Gun, Tiger Master, Electro Robot |
C | Ninja, Sheriff, Hunter, Guardian, Eagle General |
D | Dress, bandit, fungus, shocking robot, tyrannical badge |
S -Tier Characters -Best Units in Lucky Offense
Our lucky offense units are the best of the best. You will need very little more for a winning combination in a race.
Character | Pros & Cons |
---|---|
![]() Mecharomancer Mita, mage |
+ On ULT, call melee -mechabots that are stronger than any self -contained turkeys units + Low ULT cost for extra calls + Sneaks the goals with regular and AOE attacks, great range, medium attack speed – May take time to summon the critical mass of bots, so a strong tank for support is needed |
![]() Meow Mita, mage |
+ Strong skill that can teleport attacks directly into the enemy lines to destroy Max Havoc + Over a strong ULT attack + Strong HP -Stat for Mage type for additional durability, fast movement, average range, medium attack speed – Rng -element makes it difficult to predict the definitive target of attack |
![]() Dragon Mythical, generalist |
+ Jack of all trades with Super High HP and ATK, entering to a random location at the beginning of the battle + Multiple attacking toads who play fast and kaotically – Requires one of all three legendary units to merge, very slowly |
![]() War machine Legendary, tank |
+ Legendary rare tank, means that it is significantly easier to get him than the mythical equivalents, and can be grouped with their copies in tile + Huge total HP pool when collected for overlap + Chance to stump enemies when hit – ATK may not exist in the same way |
![]() Daner Mythical, support |
+ Excellent cure for any alliance units, damage subsidies + Long range means he can stay out of most of the way of damage, considering there is a tank in the front – Requires sacrifice one war machine and two hunters merge, all he does is healing |
![]() Carter Mythical, tank |
+ A special link for the unit directly behind him, providing a damaging reduction, healing, manual recovery, HP and ATK accelerate gallore for themselves and the attached unit + Largest HP pool in the game – Unless attached to ATK -animal, his own ATK is careless |
Tier -roles
The level for a lucky offense consists of fairly good units worthy of investment. They are especially great if you can match them with those specific relics for the possibility of shining.
Character | Pros & Cons |
---|---|
![]() Princess Mythical, tank |
+ On ULT, calls Tank Phantom Knight to soften enemies + The calls stumble near enemies of defeat as it also restores Princess’ health – Call statistics are low and they are not really capable of hunting more hits where it is important, making it an inconsistent tank method |
![]() Clint Mythical, range |
+ ULT has a low hand cost and ventiates him for greater greater damage every time he ults + A very high ATK statue with the largest range in the game – Slow attack speed means he will need too long to finish up to full damaging potential |
![]() Cook Mythical, melee |
+ Berserker Type Unit that restores health when he overcomes goals for some self-sustaining + Earns ATK and ATK SPD on own health lost – The overall experience does not really justify the investment in mythical merger, where you could instead have a stack of sheriffs |
![]() Punk Mythical, range |
+ Great range, great attack speed, further increases range on killings, dislike a buffer on HP fall once per wave + Bonus attack speed when leveled – Weak HP means he might get one shot if trapped, ATK could be better, depends on spamming attacks |
![]() Scar Mythical, tank |
+ Main source of HP damaging scales, which is suitable for tank + Damage reduction toads for additional durability – UL can’t really be timed on bigger goals, so the bitten refreshing passive is not that useful, HP could be bigger for climbing |
B Tier signs
Units in B -level all bring something to the table. However, the disadvantages indicate that your team should trust some more powerful in the long run.
Character | Pros & Cons |
---|---|
![]() Bandit King Mythical, support |
+ Good early game mythical, and you get him for free, Buffs Team Crit rate and own HP, ATK based on how many bandits there are on the team – Unless accelerated by bandits, nasty especially because he is a turkey |
![]() Mush King Mita, mage |
+ Priority to poisonous non -posed goals, but poison also stacks and transfer to other goals if they die when poisoned, good range, Super Low Manual Demand – Total damage takes time to stack, there is upper cap on bosses |
![]() A good gun Mythical, range |
+ Good range, decent attack speed, depends on spam attacks – ATK buffs are there, but take time to kick, overall Medicore |
![]() Tiger master Legendary, melee |
+ Decisive melee with ATK SPD – Only so far can he be legendary |
![]() Electric robot Epic, tank |
+ This decent epic tank, in a stack, will provide a much needed cover in an early game and can behead skill – A slow and weak attack, essentially non -existent |
C Tier signs
The C Tier units in a lucky offense are good to keep around in an early game, and can help you defeat some of the biggest enemies.
Character | Pros & Cons |
---|---|
![]() Ninja Mythical, melee |
+ Good positioning and furry capacity to empty hordes of weak goals, high movement speed – Super Squishy for the position in which he is mostly during the fight, not a boss killer unless someone else tanks and acts |
![]() Sheriff Legendary, mage |
+ Good to attack the back lines, with a good range, over a decent in stack – Can be hindered if alone |
![]() Hunter Epic, melee |
+ He is labeled Melee, but deals with damage from an average range that can be easily strengthened when leveling and in stack – Attacks very slowly |
![]() Guardian Rare, range |
+ Super cheap option that can twitter the goals of the back lines, especially when stacked, great for an early game – Can’t really help much as the game passes |
![]() General Eagle Epic, range |
+ Quick damage, very nice in a stack, – Damage is shown to random enemies |
D -black signs
You will see the D Tier units a lot, especially in the early game. They are not the best but don’t forget to update them the same! They can still give you support when you need it.
How to get back in a lucky offense
It is relatively easy to slaughter and unlock your desired mythical units with free gems that you collect along the way. However, you may want to win something for free in the beginning. If you plan to relocate in a lucky offense, it’s best at first Log in as a guest. Just bind your account when you are happy with the first pulls you make. There is no built -in reroll option, nor option to log in a new guest account. So the only way is Reinstall the game and try again with a new guest account. At least it’s not a huge download!
For more level lists on similar games, check out an eternal Saga -Tier -list & Roll guide on Pro -Game Guides.