Rockstar

The team behind FiveM is giving Community a 6 Month update after being acquired by Rockstar Games

The team at cfx.re who run FiveM and RedM gave the community some small updates today in the latest community pulse. Where the team highlights that it has now been Six Months since they were got by Rockstar Games.

Customer Support Improvements

Cfx.re team revealed the improvements they have made/are making to improve their customer support team. They hired more support agents to help answer and clear support tickets more efficiently. They also stated that they are working on implementing self-service processes for common actions that occur on your FiveM account.

They also said that another focus is to update/create support articles when changes/updates have been made by engineering, along with creating new support articles for questions that are frequently asked.

Protecting the FiveM & RedM community

A top priority for cfx.re is providing a positive and safe experience for all players. They said that in the last Six Months they have taken action against more infringing servers than in all the previous years combined. They have also allocated more resources to proactive monitoring, and are starting to work on the toolkit to make platform compliance more efficient for team members.

Interaction with the Community

The team behind FiveM and RedM said that along with creating new articles when changes were made by the engineering team, they also wanted to find ways to interact more with the community. Quoting As we’ve settled in here at Rockstar Games, we admit we’ve been a bit quieter lately than we’d like to be, and we’ll try to use our various channels to communicate more often as we move forward. Engaging with our community remains one of our most important goals, and we’re constantly exploring ideas on how to communicate the status of our projects, highlight any important milestones, and give our contributors credit where credit is due.

Security Fixes

  • Fixed a crash occurring when a maliciously crafted request was sent to the server.
  • A rate cap was added for state bags to counter the abuse of large state bags.

Development

cfx.re said about development of the custom servers, they have hired more engineers and will continue to hire more engineers to work on improving what they release in the future. If you are based in the UK, you can apply for FiveM jobs based in London.

Anti Cheat Update

Cfx.re has recently done several ban waves against a cheater within the FiveM and RedM servers. Along with multiple changes made to the ban evasion prevention system to detect people more easily.

A supporting article has also been created that provides steps to follow if anyone experiences the Game Integrity Check failed mistake You can also report cheating software to the team here.

RedM updates

Some small updates for Red Dead Redemption 2 and RedM. RDR2 received a minor game stability and performance patch (1491.18) that went live on January 31st. RedM has been updated to support this patch.

RedM has also updated its native declarations, which means you can call native functions by name directly instead of calling them.

- _CLEAR_PED_COMBAT_STYLE
Citizen.InvokeNative(0x78815FC52832B690, ped, 1)

-- But now, it can be called this way in your scripts:
ClearPedCombatStyle(ped, 1)

Note for our C# users: only MonoV2 will get the updated native declarations. Note that MonoV2 is not yet considered ready for production use. For more information, please visit our dedicated Github repository.

Finally, we are working on releasing a native reference site and repository for RedM, which are our first steps in providing better documentation for developers.

Online Services

Keymaster now has a warning when you receive a grant from an asset purchased less than 14 days ago. Article was created in the support website to provide more details on why you might want to be cautious before accepting it.

The Cfx.re developers have also been working on various bugs, fixes and even some refactors across a large number of our services. Most are not visible to our end users, but they ensure that our services can remain operational and efficient.

Game development updates

  • Fixed the crash of artificial light caused by vehicles that use CCustomShaderEffectStandardVehicle.
  • Fixed a crash with asynchronous audio in RedM (Thanks to @Nikez, @z3t4sand eightqut).
  • Fixed resources not unloading on network kill, such as when switching to story mode.
  • Thanks to packfile for putting effort into researching data nodes on ped and player aspects.
  • The drawing graphics native to RedM have been reworked, this corrects flickering and matches the behavior as in GTA 5.
  • Changed the cursor capture when the game is paused (Thanks to @nta)
  • Fixed not allowing to set crew name.
  • The camera shake console variable has been rewritten, fixing it for b3095.
  • Add maximum checks to the client endpoint, this counters an attack that could result in a server crash.
  • Add maximum packet size checks to the server (Thanks to @AvarianKnight).
  • The Chromium shipped with FiveM and RedM has been updated to fix a vulnerability in a vendor package.
  • added OVERRIDE_PEDS_USE_DEFAULT_DRIVE_BY_CLIPSET allow the game to be bypassed by preventing the use of overridden bypass clips in certain scenarios.
  • added GET_WORLD_COORD_FROM_SCREEN_COORD for RedM
  • Fixed a game memory leak related to dropping weapons.
  • The resource name has been added to NUI callbacks to allow extra security checks on resources.
  • The default chat resource has been updated to no longer allow command execution from an origin other than its own.
  • The ‘Early-exit trap’ error message has been changed to a friendlier error message.
  • Fixed an issue with some flags not being reset after disconnection.
  • Add a function to allow setting the maximum number of listeners for the JavaScript ScRT (Thanks to joelwurtz).
  • Fixed failed-jupiter-spring and dakota-december-thirteenth crashes.
  • Fixed an issue with corrupted game cache downloads.

Developer documentation

One of the goals for the near term is to improve the documentation across the board so that developers have ready access to the information they need. To make sure the documentation is the best it could be, Cfx.re will soon be sending out a survey asking for your feedback on how you use the documentation website.

Demonstration resources

Cfx.re has finalized and is now reviewing the first demo resources to help new developers test their skills with some basic game modes. The first is Capture The Flag game mode, and the second is Team Death-Match game mode. You will be able to find them in an upcoming Github repository as well as on our documentation site.

Infrastructure

Earlier this year, a small number of users with Gmail accounts may not have received emails following changes to Google’s email authentication process to combat spam. Changes have been made to the email process to match the new system so that users receive emails in a timely manner.

Testing capabilities for our platform developers have also been improved, adding several updates and security improvements to forums. platform stability is also doing as well as the team wanted it to, and the infrastructure is able to handle a rapidly expanding community without any hiccups.

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