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Ultimate Rampant Reborn Class Tier List & Guide

Rampant Reborn is one of the most polished fighting experiences on Roblox, but that still does not mean that all classes are equally balanced. Learn which signs are the best and why, check our Ultimate Rampant Reborn Class Tier List below.

Rampant Reborn Class Tier List – All characters ranked

In the list above, we ranked all classes in Rampant Reborn from best to worst based on their overall power. In general, higher -level classes tend to be harder to play, but also greatly reward after you master them.

For more information on the strengths and weaknesses of each class, check the section below. Below, we included the full list of moves for each class so you can compare their skills more easily.

Advantages and oppositions of each class in Rampant Reborn

In the table below, we listed the Benefits and opposites of each class In Crawling Renaissance. Some classes with AOE moves could act better in 2v2s, but we generally put more weight on their 1V1 -ADFACT As it is the designated ranked mode.

Rampant Reborn Class List of Skills – Movesets Guide

In the table below is the Skillsincluding their damage,, coolsand Mana costs And Statistics for each class in crawling rebirth. To see exactly how every skill works and how it chains with other skills in the specific class’, use the In-game practical tool.

Class Skills

Knight
Passive: When coming out a fight, get a dilapidated shield that takes 10 seconds and absorbs 10 damage. The shield fully denies the damage of the next attack.
Skill 1: Win +50% movement speed for 3s. Refsting before the effects end up executing a Dash attack.
Cooldown: 3s
Cost: 150 mana
Damage/Shield Damage: 45/15
Skill 2: Execute split slope.
Cooldown: 9s
Cost: 250 Mana
Damage/Shield Damage: 20% Target Maximum HP/15
Skill 3: Enter Parry Stance for 0.6s. Block any next attack and hear the enemy for 1S.
Cooldown: 7s
Cost: 350 mana
Skill 4: Win a 50% DMG mildere for 8 years.
Cooldown: 24s
Cost: 300 mana
Atomic Samurai class in Rampant Reborn
Atomic samurai
Passive: Win a stack of move with each attack that lasts 5 years. Each stack increases damage/shield damage by 5%, up to 50%.
Skill 1: Hurry to an enemy within a range. Redo within 3s to launch an unjustifiable multi-album combo.
Cooldown: 6s
Cost: 215 Mana
Damage/Refsting Damage/Shield Damage: 17/34/10
Skill 2: Tap forward with a spinning slash and then again returning to your original position. If both attacks hit, repay 50% CD.
Cooldown: 8s
Cost: 215 Mana
Damage/Shield Damage: 17/10 + 17/10
Skill 3: Dash forward a long distance, striking enemies and amazing them for 1.25 years.
Cooldown: 8s
Cost: 215 Mana
Damage/Shield Damage: 7/10
Skill 4: Requires 10 momentary stacks. Turn off bargaining strikes while acquiring invulnerability.
Cooldown: 14s
Cost: 200 mana
Damage/Shield Damage: 4.5-63/2-28
Kaiju class in crawling rebirth
Kaiju
Passive: Each time you treat or receive damage, gain a stack of tenacious, up to 5 stacks. Win 1s Da Anti-Hitstun for each stack after leaving battle. Daze -effects are doubled while the passive is active.
Skill 1: Load your fist and hit the enemies.
Cooldown: 4s
Cost: 150 mana
Damage/Shield Damage: 40/15
Skill 2: Channel and exit a beam of energy in a straight line.
Cooldown: 16s
Cost: 150 mana
Damage/Shield Damage: 4-100/2-50
Skill 3: Load and smash the first enemy you hit. This ability is unblocked.
Cooldown: 9s
Cost: 150 mana
Damage: 55
Skill 4: Channel and then execute unblocked speed forward.
Cooldown: 12s
Cost: 150 mana
Damage: 70
Vampire class in Rampant Reborn
A vampire
Passive: Heal for 85% of all damage. Brace is replaced by a skill that blinks you to the position where you were 10 seconds ago.
Skill 1: Turn off a barrier of shadow blades forward.
Cooldown: 10 years
Cost: 100 mana
Damage/Shield Damage: 30/15
Skill 2: Transform into smoke and gain +300% movement speed. In exit, exploded from shadows and damages damage.
Cooldown: 5s
Cost: 200 mana
Damage/Shield Damage: 15/10
Skill 3: Load forward and deliver an oblique. If you hit, reform within 4S to empty 34 CV from the enemy.
Cooldown: 10 years
Cost: 100 mana
Damage/Shield Damage: 10/10
Skill 4: Move with +60% movement speed and become resistant to damage for 3s. Drain 2.5 cv/0.1s of enemies around you and obliquely 3 times after the capacity ends.
Cooldown: 10 years
Cost: 500 mana
Damage/Shield Damage: 10/10 + 10/10 + 10/10
Assassin class in Rampant Reborn
Killer
Passive: Every 12 years, a directional marker appears on enemies. Attack the enemy from the indicated direction to deal with 200% charitable damage.
Skill 1: Execute fast, dashing -obil. Can be redone up to 4 times.
Cooldown: 7s
Cost: 125 Mana
Damage/Shield Damage: 7-35/8-40
Skill 2: Rowetu Shuriken and Reform within 5 years to teleport it. Can mark enemies. Cost increases by 100 per use and decreases by 25 each time you damage an enemy.
Cooldown: 0.25s
Cost: 175 Mana
Damage/Shield Damage: 5/8
Refurished Damage/Shield Damage: 17/8
Skill 3: Load and then push a long distance, executing an oblique at the end.
Cooldown: 7s
Cost: 100 mana
Damage/Shield Damage: 25/30
Skill 4: Activate radio around you for 5 years. Refusion blink and attack the nearest enemy while it is invulnerable.
Cooldown: 7s
Cost: 100 mana
Damage/Shield Damage: 28/8
Marauder class in Rampant Reborn
Marauder
Passive: When under 270 hp, treat 25% more DMG to enemies. This acceleration increases to 50% when below 135 cv.
Skill 1: Perform a double swing with your ax and launch a projectile at enemies, slowing them down 50% for 3s.
Cooldown: 4s
Cost: 200 mana
Damage/Shield Damage: 25/24
Project Damage/Shield Damage: 25/12
Skill 2: Load your ax and then hit the ground, damaging all enemies on the map.
Cooldown: 12s
Cost: 200 mana
Damage/Shield Damage: 70
Skill 3: Dash forward, handling enemies, and then swing with your ax.
Cooldown: 8s
Cost: 250 Mana
Handle damage/shield damage: 15/27
Swing Damage/Shield Damage: 30/28
Skill 4: Cancel existing Hitstun and earn anti -HITSTUN, Antislow, +25% movement speed, and -50% striking duration. Redoed to deactivate.
Cooldown: 12s
Cost: 50 mana for second
Berserker class in crawling rebirth
Berserker
Passive: Enter Berserk mode when below 135 cv, reducing HP -Regen to 2/s, restore CDs, and win +50% AS, +50% DMG, +19% MOV ​​SPD, +60% Energy Regen, -50% CDS.
Skill 1: Hooks to a wall/enemy, stepping on them and cutting them for 2s.
Cooldown: 3s
Cost: 325 Mana
Damage/Shield Damage: 20/30
Skill 2: Jump with your sword and then swallow into the ground. You are resistant to CC while performing the attack.
Cooldown: 10 years
Cost: 200 mana
Damage/Shield Damage: 85/50
Skill 3: Lunge forward and head enemies. You are invincible during this move.
Cooldown: 8s
Cost: 0 Mana
Damage/Shield Damage: 20/20
Skill 4: Load your hand cannon and shoot a shot at the target location that explodes on impact. Can also damage you.
Cooldown: 1s
Cost: 225 Mana
Damage/Shield Damage: 40/30
Viking class in crawling rebirth
Viking
Passive: Dashes are replaced by treatments that drive you into the air when colliding with objects/enemies. Jumping while Airborne executes a ground slam, which dares enemies for 1s.
Handle damage/shield damage: 20/20
Slam Damage/Shield Damage: 40/20
Skill 1: Rowetu ax at the target location. Use after a hyphen to throw both axes and sweet enemies for 1.5 years. Collect the axes to reduce the CD of 3S skill with an ax.
Cooldown: 6s
Cost: 20 Mana
Damage from a single ax/shield: 40/20
Double Axis/Shield Damage: 60/30
Skill 2: Load forward, splitting the ground many times along the road.
Cooldown: 12s
Cost: 350 mana
Damage/Shield Damage: 22-110/15-75
Skill 3: Jump into the air and then make a ground slam. The center of the attack is unblocked. You are resistant to CC while performing the skill.
Cooldown: 12s
Cost: 350 mana
Damage/Shield Damage: 75/80
Shockwave Damage/Shield Damage: 15/15
Skill 4: Win +25% MOV ​​SPD, +100% Energy Regen, +50% Lifesteal, and -50% CDS. Lose 12 CV per second for more than 100 CV and stop HP Regen. Redoed to end the effect.
Cooldown: 12s
Cost: 0 Mana
Dark Mage Close in Ramping Reborn
Dark mage
Passive: Every 18 years of age get a spell shield. It cleans all Hitstun and gives you 6 years of Hitstun immunity.
Skill 1: Throw out a fireball at the target place. Redoed to throw it prematurely.
Cooldown: 0.5s
Cost: 25 Mana
Damage/Shield Damage: 25-45/15-25
Skill 2: Call a hand on the ground that attacks the nearest enemy. Can be cast while blocking.
Cooldown: 0s
Cost: 280 Mana
Damage/Shield Damage: 40/25
Skill 3: Explain into the ground, leaving a shocking wave that damages and strikes enemies.
Cooldown: 12s
Cost: 250 Mana
Damage/Shield Damage: 7/25
Skill 4: Charm your next attack within 5 years with the ability to hear an enemy for 2s.
Cooldown: 10 years
Cost: 250 Mana
Fighting class in crawling rebirth
Fighter
Passive: Change between two forms, obtaining unique bonuses.
Yang: Heal 75% of damage treated to enemies.
Yin: Basic attack damage increases to 10, +25% MOV ​​SPD, Dash is transformed into a blink with a +35% range and hitstun immunity. Passive HP Regen stops, and you get +50% DMG.
Jang skill 1: Jump forward and hit the ground, mocking enemies for 2.5 years. Refsting Slam earlier.
Cooldown: 6s
Cost: 200 mana
Damage/Shield Damage: 20/15
Yang -skill 2: A channel to throw a fireball. Refuse to launch it early. Redoing immediately for a near range.
Cooldown: 0s
Cost: 150 mana
Damage/Shield Damage: 15-30/15-15
Yang -skill 3: Swallow the ground, letting out a shocking wave that damages enemies and slows them by 50% for 2s. You are invulnerable when throwing the skill and gain 1S of I-frames if you hit an enemy.
Cooldown: 8s
Cost: 100 mana
Damage/Shield Damage: 10/15
Yin skill 1: Load before releasing a hyphen while also treating unjustifiable post-effect damages with shadow clones. You can redo this skill for a shorter hyphen.
Cooldown: 7s
Cost: 100 mana
Damage/Post-Effective Damage/Shield Damage: 30/30/15
Yin skill 2: Execute a quick short strike.
Cooldown: 1s
Cost: 350 mana
Damage/Shield Damage: 67/15
Yin skill 3: Blink to the nearest enemy within range and launch an attack. Redo within 1.5 years to exhaust more fists.
Cooldown: 9s
Cost: 100 mana
Damage/Shield Damage: 5/4
Refurished Damage/Shield Damage: 4-40/4
Skill 4: Change between Yin and Yang, changing your moves and restoring all the cools.
Cooldown: 9s
Cost: 0 Mana

That makes it for our Rampant Reborn Class Guide and Tier List. Now that you know which classes are the best, climb the ranked board must be so much easier! For more helpful guides, check out the Roblox section here for for -game guides.


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