All Skill and Support Gems in POE 2
Deals 14 to 81 Lightning Damage
Base.
Deals 23 to 34 Cold Damage.
Armour Breaker Attack with a forceful blow, knocking enemies back and weakening their armor. 20 Mana 12 Level 42 96 Str Two Hand Mace, One Hand Mace 86% Attack Damage.Hits Break 1562 Armor.
Armour Piercing Rounds Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip. 15 Mana 5 Level 14 20 Str, 20 Dex Crossbow 28% Attack Damage, Hits Break 7 Armour. Barrage Ready a volley of arrows, causing your next bow attack to repeat multiple times. Consumes your frenzy charges on use to add additional repeats. 16 Mana 4 Level 9 21 Dex Bow Buff causes your next Bow Attack to repeat 2 times, plus an additional time per Frenzy Charge consumed. Barrier Invocation Casting the skill once grants a buff that causes you to gain energy when you take Energy Shield damage from a hit, up to a maximum. Casting the skill again will consume the energy to trigger socketed spells. N/A 1 N/A Not required None required When Hit, gain 1 Energy for each 50 Energy Shield lost to Damage Taken. Bind Spectre Captures the spirit of a defeated monster, allowing you to summon it as a Minion. N/A 8 Level 33 55 Int None required N/A Blasphemy Combines all socketed Curse skills into a vile Aura, applying their effects to all nearby enemies. N/A N/A Level 10 26 Int None required Socketed Curse Skills apply in an Aura around you. Bone Cage Raises a ring of bone spikes around you. The spikes explode when an enemy touches them, damaging and Pinning nearby enemies. 12 Mana 2 Level 3 Not required None required 13% Chance of Critical Strike. Bone Offering Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. 10 Mana 3 Level 6 Int 18 None required 8% Chance of Critical Strike. Boneshatter Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area. 5 Mana 1 Level 1 Not required Two Hand Mace, One Hand Mace 50% Attack Damage. Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies. Shrapnel lodges in enemies hit, causing attacks against them to deal additional damage. Consumes your Power Charges to cause the spikes to explode on impact, damaging all nearby enemies. 15.58 Mana per second 3 Level 6 Int 18 None required 15% Chance of Critical Strike. Cast on Melee Kill While active, gains energy when you kill enemies with melee attacks and triggers socketed spells on reaching maximum energy. N/A 1 Level 1 Not required None required Socketed Skills deal 50% more Damage. Cast on Melee Stun Cast on Melee Stun gains energy when you stun enemies with melee attacks. On reaching maximum energy, trigger all socketed spells. N/A 1 N/A Not required None required Gains 10 Energy per Enemy Power when you Heavily Stun an Enemy with a Melee Hit.Gains 2 Energy per Enemy Power when you Stun an Enemy with a Melee Hit.
Cast on Minion Death While active, gains Energy when one of your Minions dies, and triggers socketed Spells upon reaching maximum Energy. N/A N/A Level 10 26 Int None required Gains Energy when your Minions die, based on the defensive power of the Minion. Cast on Shock Grants a buff that causes you to gain energy when you shock enemies and trigger socketed spells on reaching maximum energy. 0 Mana 1 Level 1 N/A None required Gain 20 Energy when you Shock an Enemy with a Hit from a Skill, once per Skill use. Cast while Channelling Cast while Channelling gains energy while you channel. On reaching maximum energy, Trigger all socketed spells. N/A 1 N/A Not required None required Gains 60 Energy per second while you are Channelling. Charged Staff Consume all Power Charges to infuse your Quarterstaff with electricity for a duration, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing the skill while the buff is active grants additional duration and damage up to a cap. 17 Mana 6 Level 21 20 Dex, 20 Int Quarterstaff N/A Cold Snap Shatters a Frozen enemy dealing a large amount of Cold Damage in a small area. Can be used on a Frostbolt to detonate it causing Cold Snap to trigger on all Frozen enemies near it. 12 Mana 3 Level 6 18 Int None required 13% Chance of Critical Strike. Comet Pull a massive icy chunk from the air, dealing high damage at the targeted location. Targeting close up will cause you to float back as you cast. 92 Mana 9 Level 27 64 Int None required 13% Chance of Critical Strike.Deals 127 to 191 Cold Damage.
Conduction Supports any skill that hits enemies, making it more likely to Shock enemies. N/A N/A Level 10 +15 Dex None required Supported Skills have 20% increased chance to Shock. Contagion Afflicts a single enemy with a debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the minion or explosion to spread Contagion on hit. 11 Mana 2 Level 3 Not required None required Deals 1.8 base Chaos Damage per second. Dark Effigy Raises a Totem that bombards enemies afflicated by Chaos damage over time Debuffs. N/A 6 Level 21 Int 38 None required N/A Despair Curses all targets in an area after a short delay, lowering their Chaos resistance. 23 Mana 5 Level 16 Int 31 None required N/A Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies. 15 Mana 4 Level 12 Int 25 None required 8% Chance of Critical Strike. Detonating Arrow Channel to build up power before firing off a burning arrow. The arrow will detonate on impact at maximum charge, causing an explosion in an area around it. 12.55 Mana per second 7 Level 27 Dex 46 Bow 52% Attack Damage. Earthquake Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a short duration. Attacking again before the eruption will not create another area of Jagged Ground. 6 Mana 1 Level 1 Not required Two Hand Mace, One Hand Mace 40% Attack Damage.Base duration is 3.00 seconds.
Base impact radius is 1.4 meters.
Base Jagged Ground radius is 2 metres.
Earthshatter Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries or other Slam Attacks performed near the spike will cause it to shatter damaging surrounding enemies. 8 Mana 4 Level 12 25 Str Two Hand Mace, One Hand Mace 79% Attack Damage. Electrocuting Arrow Leap foward into the air and fire downard. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to apply Electrocution. This rod is removed when the enemy is next Electrocuted. 19 Mana 6 Level 21 Dex 38 Bow 153% Attack Damage. Escape Shot Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from. 11 Mana 1 Level 1 Not required Bow 40% Attack Damage.Converts 100% of Physical Damage to Cold Damage.
Essence Drain Fires a Projectile that applies a Chaos damage over time debuff when it hits. 10 Mana 3 Level 6 Int 18 None required 7% Chance of Critical Strike. Explosive Grenade Launcher Fire a bouncing grenade that unleashes a devastating blast when its fuse expires. 18 Mana 5 Level 14 20 Str, 20 Dex Crossbow 285% Attack Damage.Converts 20% of Physical Damage to Fire Damage.
Eye of Winter Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental Ground Effect, it will take on that effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type. 76 Mana 13 Level 52 119 Int None required 12% Chance of Critical Strike.Deals 16 to 24 Cold Damage.
Falling Thunder Infuse a staff with electrical energies, then slam the ground to deal damage in a large area in front of you. Consumes any Power Charges you have to fire lightning projectiles fowards from the impact. 6 Mana 2 Level 3 Not required Quarterstaff 147% Attack Damage.Convers 60% of Physical Damage to Lightning Damage.
Projectiles: Converts 100% of Physical Damage to Lightning Damage.
Ferocious Roar Shapeshift into a bear and trigger Warcry skills. 14 Mana 12 Level 42 51 Str, 51 Int None required Socketed Skills deal 63% increased Damage. Fireball Launches a large ball of Fire which explodes, firing a nova of smaller firebolts outwards on impact. 20 Mana 6 Level 21 38 Int None required 7% Chance of Critical Strike. Firestorm Flamming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. 41 Mana 7 Level 27 46 Int None required 7% Chance of Critical Strike. Flame Wall Create a wall of Fire for a duration, which deals Burning damage to everything in its area. Each enemy that enters the wall also receives a secondary Burning debuff which presists for a short duration after leaving the wall. Any Projectiles fired through the wall by you and allies deal added fire damage and apply the wall’s secondary debuff on hit. 14 Mana 1 Level 1 Not required None required Deals 1.2 Base Fire Damage per second. Flameblast Channels to build up a large Fire Damage explosion around you, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages. Can target Solar Orbs at a distance. 16.53 Mana per second 4 Level 12 25 Int None required 8% Chance of Critical Strike. Flash Grenade Launcher Fire a bouncing grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies. 15 Mana 5 Level 14 20 Str, 20 Dex Crossbow 142% Attack Damage.Blind Enemies.
Flicker Strike Teleport to a enemy and strike them. Consumes Power Charges to perform additional teleporting strikes on nearby enemies. 40 Mana 10 Level 47 40 Dex, 40 Int Quarterstaff 354% Attack Damage.Teleports and Strikes 3 additional times per Power Charge, with 285% more Attack Speed.
Fragmentation Rounds Load your Crossbow with Piercing bolts that fire in a burst. Bolts that hit a Frozen enemy or Ice Crystal consume the Freeze or shatter the Crystal and cause an explsion of shrapnel. 7 Mana 5 Level 14 20 Str, 20 Dex Crossbow 50% Attack Damage. Knocks Back Enemies. Frost Bomb Creates a Crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal’s duration ends, it explodes, dealing heavy cold damage to enemies around it. 54 Mana 9 Level 27 64 Int None required 13% Chance of Critical Strike.Deals 33 to 50 Cold Damage.
Frost Wall Creates a wall of Ice Crystals which holds back enemies. The wall will shatter if sufficiently damaged, or if pushed hard enough, dealing damage around the broken sections. 20 Mana 6 Level 21 38 Int None required Deals 21 to 32 Cold Damage. Frostbolt Fires a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain. 11 Mana 2 Level 3 Not required None required 12% Chance of Critical Strike. Frozen Locus Leap backward and strike the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and your enemies. If the Crystal is destroyed it explodes, dealing damage based on how long it has existed for. 11 Mana 1 Level 1 Not required Quarterstaff 100% Attack Damage. Furious Slam Shapeshift into a bear and slam the ground with great force, causing a stunning shockwave that deals damage in a large area around you. 10 Mana 12 Level 42 51 Str, 51 Int None required 274% Attack Damage.50 to 75 Added Attack Physical Damage.
Gas Arrow Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion. 14 Mana 6 Level 21 Dex 38 Bow 128% Attack Damage. Glacial Cascade Sweep a Quarterstaff upwards, releasing a thin wave of frost that deals damage in a series of small bursts. The final burst of the wave then surges out further with a large spike of ice. Any Frozen enemies hit by the final burst also take another, more powerful hit. 17 Mana 4 Level 21 14 Dex, 14 Int Quarterstaff 46% Attack Damage. Hammer of the Gods Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target. 46 Mana 11 Level 41 95 Str Once Hand Mace, Two Hand Mace 1307% Attack Damage. Herald of Ash While active, enemies you sufficiently overkill with attacks will cause an explosion that Ignites nearby enemies based on the overkill damage dealt. N/A 5 Level 16 31 Str None required Base Burning Damage is 30.5% of Overkill Damage.Burn surrounding Enemies if Overkill Damage is at least 20% of an Enemy’s Maximum Life.
Buff causes Attacks to gain 15% of Damage as Extra Fire Damage.
Herald of Ice While active, Shattering an enemy will cause an icy explosion that deals Attack damage to surrounding enemies. N/A 5 Level 17 17 Str, 17 Int None required 100% Attack Damage. Herald of Thunder While active, killing Shocked enemies with Attack damage will cause subsequent Attack hits to release lightning bolts which deal Attack damage to all surrounding enemies. N/A 5 Level 16 31 Dex None required Converts 100% of Physical Damage to Lightning Damage.Lightning Bolts strike the targets of your next 5 Attack Hits after Killing a Shocked Enemy with Attack Damage.
Hexblast Detonates Curses on enemies in an area, causing explosions of Chaos damage but removing the curse. 32 Mana 6 Level 21 Int 38 None required 7% Chance of Critical Strike. High Velocity Rounds Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage. 10 Mana 5 Level 14 20 Str, 20 Dex Crossbow 249% Attack Damage. Knocks back enemies.Consumes Fully Broken Armour on enemies to deal 150% more damage.
Ice Nova A nova of ice expands from the you, Knocking Back enemies based on how close they are to you. Can be cast on a Frostbolt causing it to be more likely to Freeze enemies. 41 Mana 9 Level 27 64 Int None required 12% Chance of Critical Strike.Deals 26 to 39 Cold Damage.
Knocks Enemies Back on Hit.
Ice Shards Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip. 18 Mana 5 Level 14 20 Str, 20 Dex Crossbow 7% Attack Damage.Converts 60% of Physical Damage to Cold Damage.
Knocks Back Enemies.
Ice Spear Throw an icy copy of your spear that deals cold damage. After a short distance it arms, massively boosting its damage. When the spear breaks against an enemy it deals damage in a cone shaped area behind them. 10 Mana 4 Level 9 14 Dex, 14 Int Spear 313% Attack Damage.Converts 70% of Physical Damage to Cold Damage.
Ice Strike Perform a fast icy strike. The third time this Attack is used in sequence, it is slower and more powerful, covering a larger area. 8 Mana 3 Level 6 Not required Quarterstaff 79% Attack Damage. Impale Jump back from a target, dealing melee damage and attempting to immobilise them. Cannot be performed without targeting an enemy. 13 Mana 6 Level 15 39 Dex Spear 128% Attack Damage.100% chance for Hits to be Immobilising.
Incendiary Shot Loads your Crossbow with flaming bolts that fire in a burst, damaging and Igniting enemies on hit and in a small cone behind the target. 18 Mana 5 Level 14 20 Str, 20 Dex Crossbow 19% Attack Damage.Converts 80% of Physical Damage to Fire Damage.
Knocks back enemies.
Infernal Cry Performs a warcry, taunting nearby enemies to attack the use and exerting subsequent attacks. Combust is triggered when affected enemies die. 19 Mana 12 Level 42 96 Str None required Exerted Attacks gain 25% of Damage as Extra Fire Damage per 5 Power, up to 100% maximum.Combust: 5% Chance of Critical Strike.
Deals 150 to 225 Fire Damage
Killing Palm Dash to an enemy and strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill is always performed Unarmed, even if you have a Quarterstaff equipped. 6 Mana 2 Level 1 Not required Unarmed, Quarterstaff 99% Attack Damage.5 to 9 Added Attack Physical Damage
Leap Slam Jump into the air, damaging and knocking back enemies with your mace where you lang. Enemies you would land on are pushed out of the way. 31 Mana 12 Level 42 96 Str Two Hand Mace, One Hand Mace 188% Attack Damage. Lightning Arrow Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire beams at nearby enemies, Chaining from them. 5 Mana 1 Level 1 Not required Bow 70% Attack Damage. Lightning Bolt Call down a shocking bolt of lightning to strike an enemy. N/A 12 N/A Not required None required 9 to 172 Lightning Damage. Lightning Conduit Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but removes Shock from them. 58 Mana 7 Level 27 46 Int None required 10% Chance of Critical Strike. Lightning Rod Fire an arrow that drops from above, creating a lightning burst. The arrow remains in the ground, and any chaining lightning beams can chain to it. When chained to, the arrows release another lightning burst. 4 Mana 2 Level 3 Not required Bow 28% Attack Damage.Converts 100% of Physical Damage to Lightning Damage.
Lightning Storm Creates a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts. 44 Mana 12 Level 42 98 Int None required 9% Chance of Critical Strike.Deal 1 to 19 Lightning Damage.
Lightning Warp Targets an enemy and teleports to them after a duration if they can be culled. Enemies around you that can be culled will be highlighted. When the teleport accurs the target is culled and explodes dealing Lightning Damage and creating Shocked Ground. Casting will queue up multiple teleportations to occur in sequence. N/A 4 Level 9 21 Int None required 13% Chance of Critical Strike.Deals 4 to 75 Lightning Damage.
Lingering Illusion Creates a short-lived illusion copy yourself whenever you dodge roll. The copy can distract enemies, and copies that are destroyed by an enemy will grant you a Power Charge. N/A N/A Level 10 16 Dex, Int 16 None required N/A Magma Barrier When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge. N/A 4 Level 10 26 Int Shield Raising your shield infuses it with magma for 0.25 seconds. Mana Remnants Conjures surging lightning that causes Shocked Enemies you or your Minions kill to leave behind a Mana Remnant. Picking up a Mana Remnant grants you Mana, and can overcharge your Mana up to double its normal maximum. N/A 4 Level 10 26 Int None required (DNT) Critical Hits against Shocked Enemies spawn a Mana Remnant. Mana Tempest Create an arcane storm around you. The storm empowers your spells with lightning damage, while making lightning spell projectiles and beams able to hit more targets. The storm will drain your mana while you remain in it, and any spells you cast add to the mana drain. Leaving the storm will cause it to dissipate shortly after. 1% Mana per second 10 Level 24 64 Int None required Buff causes Spells to gain 58% of Damage as Extra Lightning Damage. Maul Shapeshift into a bear and swipe with your claws. 3 Mana 3 Level 6 Not required None required 165% Attack Damage.8 to 11 Added Attack Physical Damage.
Oil Grenade Launcher Fire a bouncing grenade that releases a pool of oil and covers nearby enemies in oil after a delay. The oil can be ignited by Burning or Fire Areas. 41 Mana 14 Level 52 63 Str, 63 Dex None required 75% Attack Damage. Orb of Storms Creates a stationary electrical Orb that strikes enemies in its area of effect with beams of Lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frquently it does this. Casting this skill again will replace the previous Orb. 20 Mana 2 Level 3 Not required None required 10% Chance of Critical Strike. Pain Offering Impales a Skeleton on a bone spike to empower nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly 10 Mana 6 Level 21 38 Int None required Aura grants Minions 38% more Damage. Perfect Strike Charge up your weapon while channeling. Releasing the moment you fully charge will release a wave of fire. 10.52 Mana per second 3 Level 6 17 Str None required 121% Attack Damage.Converts 40% of Physical Damage to Fire Damage.
Permafrost Bolts Loads your Crossbow with icy bolts that fire in a burst, damaging enemies on hit and in a small cone behind the target. The icy coating on the bolts makes them extremely potent at Freezing enemies. 6 Mana 4 Level 10 15 Str, 15 Dex Crossbow 17% Attack Damage.Converts 80% of Physical Damage to Cold Damage.
Poisonburst Arrow Fire an arrow that poisons enemies hit. When it lands, it creates a burst of poison, affecting all enemies around the arrow. 6 Mana 3 Level 6 17 Dex Box 48% Attack Damage. Power Offering Impales a Skeleton on a bone spike, extracting a Power Charge unless the spike is destroyed. 8 Mana 5 Level 16 Int 31 None required Power Offering spike limit of 10. Profane Ritual Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge. 12 Mana 4 Level 12 Int 25 None required N/A Puncture Lunge towards a target, dealing melee damage. This attack is more powerful when used at a distance. 13 Mana 6 Level 15 39 Dex Spear 153% Attack Damage.Deals up to 200% more Damage, based on the distance traveled.
Hits Stun Enemies as though dealing 50% more Damage.
Raging Spirits Reserves Spirit. While active, your Fire Spells will also summon Rading Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them. N/A 5 Level 16 Int 31 None required Minions from this skill convert 70% of Physical Damage to Fire Damage. Rain of Arrows Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows. 25 Mana 7 Level 27 Dex 46 Bow 115% Attack Damage. Raise Zombie Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are empowered for a long duration. 20 Mana 4 Level 12 Int 25 None required Empowered Zombies deal 100% more Damage. Rampage Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out. 46 Mana 12 N/A Not required None required 183 to 286 Physical Damage. Rapid Assault Performs a series of fast stabs. 11 Mana 6 Level 15 39 Dex Spear 96% Attack Damage. Rapid Shot Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip. 46 Mana 5 Level 14 20 Str, 20 Dex Crossbow 14% Attack Damage.Converts 60% of Physical Damage to Fire Damage.
Resonating Shield Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield your Shield is raised and you will Block all incoming Blockable hits. 11.25 Mana per second 6 Level 21 Not required Shield 38% Attack Damage. Rolling Magma Throw a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times. The number of bounces is refreshed when passing through a Flame Wall. 12 Mana 3 Level 6 18 Int None required 7% Chance of Critical Strike. Rolling Slam Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. 48 Mana 12 Level 42 96 Str Two Hand Mace, One Hand Mace 188% Attack Damage.First Slam: Hits Stun Enemies as though dealing 100% more Damage.
Second Slam Attack Damage will be 276%.
Sandstorm Swipe (DNT) Blade Storm but with spears :O 7 Mana 4 Level 10 25 Dex None required N/A Seismic Cry Performs a warcry, Taunting, and Knocking back nearby enemies. If a heavily stunned enemy is hit, your next slam does an additional Aftershock. 27 Mana 12 Level 42 96 Str None required Deals 23 to 35 Physical Damage. Shattering Palm Dash to an enemy and strike them with an Unarmed Attack, attaching a chunk of ice to their body. When that enemy takes enough damage from Hits or dies, the ice explodes, dealing high Cold damage in an area around them. This skill is always performed Unarmed, even if you have a Quarterstaff equipped. 11 Mana 7 Level 27 25 Dex, 25 Int Unarmed, Quarterstaff 57% Attack Damage. Shield Charge Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in the area. 12.93 Mana per second 2 Level 1 Not required Shield 100% Attack Damage.10 to 15 Base Off Hand Physical Damage.
Shield Wall Ram your Shield into the ground, throwing up a wall of earth on either side and losing your Shield for the duration of the skill. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it. 41 Mana 9 Level 31 72 Str Shield 5% Chance of Critical Strike.100% Attack Damage.
29 to 43 Base Off Hand Physical Damage.
Shockwave Totem Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Earthquake’s Jagged Ground erupts when in this Slam. 28 Mana 2 Level 3 Not required None required 5% Chance of Critical Strike.Totem deals 5 to 8 base Physical Damage.
Siphoning Strike Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes the Shock to release a Lightning shockwave around the target and grant you a Power Charge. 7 Mana 3 Level 6 Not required Quarterstaff 145% Attack Damage. Skeletal Arsonist Summons bomb-throwing Reviving Skeletal Arsonists that can detonate other Minions on command. N/A 1 Level 1 Not required None required N/A Skeletal Brute Summons hard hitting, Reviving Skeletal Brutes that can Stun Primed enemies. N/A 8 Level 33 Int 55 None required N/A Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons. N/A 13 Level 52 Int 119 None required N/A Skeletal Frost Mage Summons Reviving Skeletal Frost Mages that can Freeze themselves on command to slow nearby enemies. N/A 7 Level 27 46 Int None required N/A Skeletal Reaver Summons aggressive, Reviving Skeletal Reavers that can enrage on command. N/A 7 Level 27 Int 46 None required N/A Skeletal Sniper Summons long ranged, Reviving Skeletal Snipers that can fire a gas arrow on command. N/A 1 Level 1 Not required None required N/A Skeletal Storm Mage Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on command. N/A 7 Level 27 46 Int None required N/A Skeletal Warrior Summons Reviving Skeletal Warriors. N/A 1 Level 1 Not required None required N/A Snipe Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed critical Hit. 8.88 Mana per second 3 Level 6 17 Dex Bow 121% Attack Damage.300% increased Critical Damage Bonus.
Sniper’s Mark Mark a target, causing the next Critical Hit they receive to deal extra damage and grant you a Frenzy Charge, as well as removing the Mark. 5 Mana 6 Level 21 38 Dex None required N/A Solar Orb Creates a stationary fiery Orb that periodically releases an explosion dealing Fire Damage. Casting this skill again will replace the previous Orb. Enemies that are very close to the Orb will take Burning damage. 20 Mana 2 Level 3 Not required None required 7% Chance of Critical Strike. Spark Launches unpredictable sparks that move randomly until they hit an enemy or expire. 21 Mana 10 Level 27 64 Int None required 9% Chance of Critical Strike.Deals 2 to 45 Lightning Damage.
Spearfield Stab the ground causing multiple spears to burst from the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them. 20 Mana 6 Level 1 Not required Spear 20% Attack Damage. Staggering Palm Dash to an emeny and strike them with an unarmed Attack. Heavy Stunning an enemy grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. This skill is always performed Unarmed even if you have a Quarterstaff equipped. 6 Mana 2 Level 3 Not required Unarmed, Quarterstaff 66% Attack Damage. Stampede Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all patches of Jagged Ground to erupt in Aftershocks. 44 Mana 11 Level 41 95 Str One Hand Mace, Two Hand Mace 161% Attack Damage. Storm Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing bolts of lightning at multiple other enemies within a large area around it. 11 Mana 6 Level 15 39 Dex Spear 153% Attack Damage.Converts 60% of Physical Damage to Lightning Damage.
Stormcaller Arrow Fire an arrow that embeds where it lands. After a delay, the arrow will call down a lightning strike with a high Shock chance. 6 Mana 1 Level 1 Not required Bow 35% Attack Damage.Converts 20% of Physical Damage to Lightning Damage.
Summon Wolf Summons a wolf minion. Wolves howl when they first emerge, making critical hits more likely against nearby enemies. 48 Mana 12 Level 42 51 Str, 51 Int None required N/A Sunder Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. 44 Mana 12 Level 42 96 Str Two Hand Mace, One Hand Mace 275% Attack Damage.100% increased Critical Damage Bonus.
Supercharged Slam Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impcat, followed by Aftershocks dealing damage in a large area. 19.47 Mana per second 12 Level 42 96 Str Two Hand Mace 94% Attack Damage.100% more Damage with Hits for each stage.
Aftershock:
100% more Damage with Hits for each stage.
Converts 60% of Physical Damage to Lightning Damage.
Temporal Chains Curses all enemies in an area, lowering their Action Speed and making other effects on them expire more slowly. 47 Mana 11 Level 54 65 Int None required N/A Tornado Creates a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it. 61 Mana N/A N/A Not required None required N/A Toxic Growth Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently. 12 Mana 4 Level 9 21 Dex Bow 66% Attack Damage. Unearth Raises spikes of bone from earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short lived bone construct Minions that fight for you. 10 Mana 1 Level 1 Not required None required 15% Chance of Critical Strike. Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Poisoning and Slowing them. 6 Mana 2 Level 3 Not required Bow 77% Attack Damage. Volcanic Fissure Slam the ground, creating a winding fissure that deals area damage while travelling outwards then persists fro a duration. Slamming a fissure with a different Slam skill will cause it and all connected fissures to trigger Aftershocks. 11 Mana 7 Level 27 46 Str Two Hand Mace, One Hand Mace 98% Attack Damage. Volcano Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles. 80 Mana per second 12 N/A Not required None required 87 to 132 Fire Damage. Vulnerability Curses all targets in an area after a short delay, reducing their Armour. 23 Mana 5 Level 16 Int 24 None required N/A Wave of Frost Flip backward while sending a freezing wave of ice to damage an area in front of you. 19 Mana 6 Level 21 20 Dex, 20 Int Quarterstaff 77% Attack Damage.Converts 80% of Physical Damage to Cold Damage.
Hits Freeze as though dealing 350% more Damage.
Whirling Assault Advance while hitting enemies around you with a series of spinning strikes. 31 Mana 7 Level 27 25 Dex, 25 Int Quarterstaff 66% Attack Damage. Whirling Slash Perform a circular slash that kicks up a spinning storm of wind and dust around you, slowing enemies and blinding them in its area of effect. Leaving the area unleashes the swirling storm, causing it to deal damage. 7 Mana 6 Level 27 64 Int Spear 128% Attack Damage.Damage from the Storm has +4 to radius per Stage.
Deals 30% less Damage when released.
Deals 150% more Damage per Stage when released.
Wind Blast Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you. 10 Mana 6 Level 21 20 Dex, 20 Int Quarterstaff 115% Attack Damage.