Complete Fisch Second Sea Progress Guide (best sticks, agricultural places, and more)

The Second Sea gives you a fresh start and brings back that delicate sense of early day Fisch milling. However, the progress of the rod and best agricultural places are not as intuitive as they were before in the first sea. So, to help you, here’s our Complete Fisch Second Sea Progress Guide.
Fisch Second Sea Best Rod & Insular Progress
To enter the second sea, you will first have to be level 200+, which means you will have a fair amount of hours in Fisch Already and some good twigs, hopefully. The First shores There are those you want to use in the second sea as well, despite their 50% lower statistics and attractive speed set to 1%. They are only better than the second seas.
You can find all the information about the best first sea sticks for the second sea at the end of the article. In the event Best second sea -vergo and island progress:

- Enter the second sea and start fishing with your First sea rod at Ondborne or in the Open ocean Till you save 70-100K E $.
- Do Don’t use the The rod of an adventurer; It’s garbage.
- Do Don’t buy any of the Wavy sticks (Wild flower, fireball, frog), because all their statistics are probably not as good as the first sea rod you already have.
- The Frog rod could be feasible If you have something as bad as the aurora rod of the first sea. However, it is a 650kg heavy boundary essentially forces you to fish only at Pine Shoals, which is one of the worst agricultural locations in the Second Sea in general.

- Buy either the Blazebringer -vergo (70k E $) or the Green cutting (100k E $) and continue cultivation in the Open ocean.
- View our second coast list for information on where to get the sticks.
- To enchant the Blazebringer -vergo with Resilient in the first sea to make it passive.
- Hasty is probably the best spell for the Green cutting.

- Continue farming Around all islands until you save 200k e $and then buy the Free spiritual rod (You will also need more than 70% second marine best completion).
- Free spiritual rod is the Best Money Manufacturing of a Second Sea Verge Right now.
- Spell it with Hasty Or Abyssa for better money.
- (Optional) Continue cultivation and buy the A great dreamer (500K E $).
- This rod has enough Bad statisticsAnd unless it gets a toad, it is hardly worth the mill.
The Second Coast is Generally garbageand is questionable, do you have to buy any of them if you have the Serapic rod,, Ethereal Prism Rodor Any other opaid first sea rod. So, you may be grieved for Bestiary Progress as well and save the money for upcoming sticks.
Best places for cash farming and EXP in the Second Sea

The Best Money and EXP Cultural Place In the second sea is now the Open ocean. It has a lot of tall heavy, expensive fish, including the ~ 4,000kg Sea Leviathanwhich sells for ~ 14,000 E $. Other good agricultural places are The damn shores,, Ondborneand Island of new beginnings.
Best first coasts to use in the second sea in Fisch

The Best sticks to use in the Second sea There are actually the OPs you can get in the first sea. The Attractive speed from all first coasts while in the second sea is set 1%and everything other statistics is 50% lowerIn addition to enchanting toads, which are 100% effective.
So, the best sticks are those who have the best other statistics except for attractive speed and solid monetary passive passive. In the table below, we have compiled a list of the Best first coasts Use in the second sea, including their pros and opposites.
A rod | Statistics & passive | Pros/Cons |
---|---|---|
Trident Rod | Attractive speed: 20% Good luck: 150% Control: 0 Resilience: 0% Maximum weight: 6,000kg Passive: Opportunity to stab fish while breaking (adds progress to the progress bar); 30% chance to capture Atlantean mutation (3 × value). |
+ The dagger passive makes it easy to catch all fish + Good luck and other statistics + Solid Mon-Making Passive + Easily obtainable – Pales in comparison to other playoff sticks |
Lifeless rod | Attractive speed: 90% Good luck: 105% Control: 0.23 Resilience: 10% Maximum weight: Infkg Passive: Opportunity to flee fish while breaking (adds progress to the progress bar); 20% chance to capture a hexal mutation (1.5 × value). |
+ The dagger passive makes it easy to catch all fish + Good luck and other statistics – Relatively difficult to get – Worse money-making passive compared to most finish sticks |
Poseidon Rod | Attractive speed: 50% Good luck: 165% Control: 0.20 Resilience: 40% Maximum weight: 100,000 Passive: When a fish is caught, there is 25% possibility to reward the user directly with 75% of the fish value in C $; 10% chance for Poseidon’s ghost to reproduce, increasing the weight of fish by 75-150% and receiving King’s blessed mutation (3.5 × value). |
+ Good resistance, good luck and control + High heavy limit + Excellent money-making passive – Relatively difficult to get |
Heavenly rod | Attractive speed: 30% Good luck: 225% Control: 0.20 Resilience: 30% Maximum weight: Infkg Passive: 15% chance of capturing a heavenly mutation (5 × value). |
+ Good resistance, good luck and control + Infinite Heavy Limit + Solid Mon-Making Passive – Relatively difficult to get |
Serapic rod | Attractive speed: 95% Good luck: 150% Control: 0.25 Resilience: 20% Maximum weight: Infkg Passive: Calls a beam of light to hit the bober and promptly fill 60% of the fishing bar. |
+ The beam passive makes it easy to catch all fish + Very good statistics overall – Bad money – Hard to get |
Ethereal Prism Rod | Attractive speed: 95% Good luck: 195% Control: 0.25 Resilience: 40% Maximum weight: Infkg Passive: 50% possibility to capture prisoner mutation (8 × value). |
+ Very good statistics overall + Insanely good money-making passive passive + The best rod in Fisch in general – Very hard to get |
That ends our Fisch Second Sea Rod and Island Progress Guide. We will continue to update the post because more Second Sea -content is released, so be sure to mark it forever to have it as a reference. Also, for more Fisch-related content, check out the Fisch Hub here at PGG.