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Digital Foundation reacts to GTA 6th trailer: ‘Amazing Detail’ but 60fps mode unlikely

We can’t hit around the bush here: GTA 6’s visuals as shown in the newly released trailer looks absolutely thoughtful. Of the small details such as Jason’s arm, lighting, character detail and dishonest design distances. It looks like a generational jump over what we got when the PS5 launched. If I didn’t know better and you told me this is PS6 technology, I would believe you. Digital Foundation also analyzed the trailer With a technical eye in vast interruption, and shared some interesting details.

Resolution and Frame-Rate

Image quality first, the trailer appears to run around 1440p, and then attached to 4K, at 30fps. However, the trailer uses ‘mailbox’, black bars up and down. The exact resolution comes at 2560 × 1152. Oliver Mackenzie, an analyst of a digital foundation, says the image quality is one of the areas of the trailer that “brings you back to Earth”. The video footage looks expanded, and using FSR1 as an image reconstruction. Mackenzie: ‘They don’t deliver over a curly native 4K, 120fps with crazy image quality, it looks pretty good, but it doesn’t except at all.’

This may be dissatisfied with some: the trailer works at 30fps, and the digital foundation crew does not seem to think that there will be a 60fps mode at launch. Alex Battaglia: ‘You can’t get rid of radio-train global lighting, it’s inherent to the way the game works.’ Battaglia also argues that including 60fps regime would require dramatically reducing the resolution to the point where it loses its visual identity, as Railer already barely runs over 1080p.

Ray tracking has confirmed

Rockstar has already debuted with Ray-tracing in GTA V, but GTA you really seem to take it to the next level. John Linneman says: “There is a lot of direct, indirect and natural lighting”, alluding to a proper, diffused radio-hit global lighting system. Mackenzie states: “Throughout this trailer, in almost every shot, you have a sense of indirect spreading lighting, it looks fantastic, and this is especially evident in the characters.” Mackenzie puts a hiding place, realizing that the game uses almost exclusively trailer shots, and that it is difficult to predict how good the global lighting is good while playing. Rockstar is not famous known for reducing its visuals in playing against courtiers, details in courts were usually presented in real time and looked identical in real -time play, as in Red Dead Redemption 2.

Digital Foundation also confirms that the game includes radio track reflections. The team mainly praises the reflections on transparent objects such as sunglasses, mirrors and cars. Battaglia: “If you tried this with something other than radiation, it just wouldn’t work.” The team notices that reflections on more red surfaces appear to be mixed with the more traditional screen spacing reflections. The water also seems to be a little noisy and not over ‘stationary’ as Linneman states it.

Characters

One of the details that the team at digital foundry impresses is the giant jump in character imaging, and more specifically the hair, Linneman points out, the scene suggests that the game includes a hair system. Linneman also proceeds to a varnish of Jason’s arm: “There was a lot of armhair, I don’t think I’ve ever seen such detailed arms”

Battaglia realizes that the character depiction looks a lot better than Red Dead Redemption 2: ‘Arthur looked really good, but many other characters looked cartoon and strange. This is a good step beyond that in many ways. ‘The team also impresses the sweat patterns, noticing characters sweat in irregular and natural patterns, looking extremely realistic. Clothing also sees a huge upgrade, where clothes seem to be animated independently to some degree, adding to realism.

Recently Rockstar confirmed that the trailer worked completely in-game on PS5, using a mix of gameplay and cuts. To stay up to date on every GTA VI news update, make sure to go back to Rockstarintel and register to our newsletter for a weekly round of all Rockstar issues.

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