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For once a Human developer responds to concerns about seasonal reboots

NetEase Games, developer of the recently released and increasingly popular free-to-play MMO Once Human, is already stirring up controversy among the player base with its recent reveal of how the game’s season system will work.

In blog post on the website of Once Human, NetEase Games outlined its seasonal plans for the game, explaining that every six weeks, a new season will offer players a “fresh start” with fresh content and scenarios to deal with fellow players in different parts of the divided in. -game world:

The season format also offers a “replay” or “fresh start” gameplay experience, allowing you to rectify any regrets from the previous season or start a brand new gaming journey. Additionally, the season system will lower the barrier for friends with different game progress to start new season journeys together.

NetEase Games, Blog post, July 9, 2024

While your character level and research progress will actually reset at the beginning of each season, NetEase has assured players that all other progress (such as the in-game building system and resource collection) will carry over:

The introduction of seasons aims to provide a fairer, more relaxed and freer gaming experience for all players. Your progress in each season will be saved (including collected weapon projects, built territory homes and memories of fighting together with friends), and after completing a season, your items will be transferred to Eternalando, a personal world of its own, allowing unlimited. imagination and creativity.

NetEase Games, Blog PostJuly 9, 2024

Despite these assurances, players on the Once Human subreddit were quick to express concerns about the developer’s seasonal plan, worrying that the game’s player base would crumble if all players’ hard survival work of building their bases and collecting materials and loot simply disappeared every six weeks.

These concerns are completely valid based on my experience playing the game so far. There is definitely something involved here, as in most modern online survival games (hell…in the most modern games, period), meaning that there is a great sense of pride (and time) involved in building homes and bases. It’s only natural that players want some assurance that their hard work won’t go to waste.

Suffice it to say, the outcry has caused NetEase Games to double down on their claims that all major progress will carry over to each new season in Once Human. A more in-depth explanation post on Discord lists every aspect of your progress that will carry over, taking into account the crucial things like House programs, currency, main and side story, and more.

We are aware that many players are concerned that their in-game progress will be reset after 6 weeks, but we are here to reassure you that this will NOT happen! We value the time and effort you put into this game, so the items and tools you got from the seasonal scenario will be saved in various ways… Once a House Project is saved, you can rebuild the building at any time (if advanced materials are not available, basic materials will be used in construction instead). Progress of the task of the main story and side story (will carry) (for the tasks that you have already completed, you can accept more simplified versions of them in the new season but still get all the rewards)

NetEase Games, Update About SeasonsJuly 11, 2024

I feel pretty satisfied with NetEase’s explanations here and honestly think these seasonal updates will be similar to regular battle passes experienced in any competitive online FPS these days. I hope NetEase lives up to its word, though, and fully respects the grind and time players put into Once Human.

After all, if you’re going to sign off your blog posts with “Wherever we are, we stand together,” you’d better hope there’s still an active and dedicated player base behind your game.

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