NetEase Games, developer of the recently released and increasingly popular free-to-play MMO Once Human, is already stirring up controversy among the player base with its recent reveal of how the game’s season system will work.
In blog post on the website of Once Human, NetEase Games outlined its seasonal plans for the game, explaining that every six weeks, a new season will offer players a “fresh start” with fresh content and scenarios to deal with fellow players in different parts of the divided in. -game world:
The season format also offers a “replay” or “fresh start” gameplay experience, allowing you to rectify any regrets from the previous season or start a brand new gaming journey. Additionally, the season system will lower the barrier for friends with different game progress to start new season journeys together.
NetEase Games, Blog post, July 9, 2024
While your character level and research progress will actually reset at the beginning of each season, NetEase has assured players that all other progress (such as the in-game building system and resource collection) will carry over:
The introduction of seasons aims to provide a fairer, more relaxed and freer gaming experience for all players. Your progress in each season will be saved (including collected weapon projects, built territory homes and memories of fighting together with friends), and after completing a season, your items will be transferred to Eternalando, a personal world of its own, allowing unlimited. imagination and creativity.
Despite these assurances, players on the Once Human subreddit were quick to express concerns about the developer’s seasonal plan, worrying that the game’s player base would crumble if all players’ hard survival work of building their bases and collecting materials and loot simply disappeared every six weeks.