Latest Dead by Daylight Patch Notes 7.6.0 Update – April 2024
What makes Dead By Daylight iconic is the number of popular villains and characters we get to play. Below are the Dead by Daylight patch notes for the latest bugfix patch to help you get up to date with everything happening in the game.
Dead by Daylight Patch Notes 7.6.2 – April 1, 2024
The DBD 7.6.2 patch bring a lot of bug fixes across Killer characters, maps, audio and platforms. Along with that you will find reworks for two Clown Add-ons along with for two the Huntress Add-ons. This is a minor mostly bugfix patch, but I’m looking forward to the Twin rework that’s incoming.
Content
Killer Updates
The Clown
- Add-Ons:
- Sticky Soda Bottle:
Increases Invigoration’s effect by 2% (rework).- Cheap Gin Bottle:
Increases Invigoration’s effect by 3% (rework).The Huntress
- Add-Ons:
- Leather Loop:
Hatchet hits grant 2% Haste for 5 seconds (rework).- Infantry Belt:
Hatchet hits grant 3% Haste for 5 seconds (rework).Bug Fixes
Characters
- Fixed an issue that caused The Unknown’s lunge to be shorter than other Killers.
- Fixed an issue that caused The Unknown to not see a black screen when teleporting to a Hallucination currently being interacted with by a Survivor.
- Fixed an issue that caused the Survivors to clip into the ground when locker interrupted by The Unknown.
- Fixed an issue that caused The Spirit to see hidden items on Survivors in lockers after phasing.
- Fixed an issue that caused The Cenobite’s Power not to interrupt healing actions.
- Fixed an issue where the Survivor appeared to float and disappear when being hooked by The Good Guy.
- Fixed an issue that caused The Cannibal camera to clip and see through lockers or walls at the end of is chainsaw animation.
- Fixed an issue that caused a stretched texture on The Doctor’s Blood Shock Outfit head during his lobby menu animation.
Environment/Maps
- Fixed an issue in the Underground Complex where the placement of the hook in the portal room would not be accessible to the survivors.
- Fixed an issue in the Underground Complex where The Trapper could hide Bear Traps in rubble.
- Fixed issues where the salt circle would not appear properly in the basement.
- Fixed an issue where a chest or Killer items would clip in lockers or blockers in the Underground Complex.
- Fixed an issue in Dead Dawg Saloon where a Generator could not be repaired on one side.
- Fixed an issue in Garden of Joy where where the Dream Snare would be placed under the floor.
Audio
- Fixed an issue that caused Dwight’s ‘Tight Tights’ pants jingle sound to be heard by all players when rotating in the menus.
Platforms
- Fixed an issue on Epic where some player’s Grade could be visible in the Tally scoreboard under certain circumstances.
Related: How to quickly identify the Killer in Dead by Daylight
Dead by Daylight Patch Notes 7.6.0 – March 12, 2024
Content
New Killer – The Unknown
Killer Power
- Press the Power button to charge UVX. Once ready, press the Attack button to launch UVX, a bouncing Projectile which creates a Blast Area upon impact. Survivors become Hindered if touched by UVX while airborne. Survivors touching the Blast Area become Weakened. Weakened Survivors lose health states if touched by Blast Area. Survivors lose Weakened by successfully Staring Down The Unknown.
Special Ability: Hallucinations
- The Unknown will intermittently creates up to 4 Hallucinations. Hallucinations cannot be created while charging UVX, performing interactions, or in proximity to map objects like Hooks. Whenever Survivors are touched by Blast Area or otherwise become Weakened, the next Hallucination’s spawn time decreases by 10 seconds.
Special Ability: Teleport
- The Unknown can teleport to Hallucinations, leaving behind a temporary Decoy. Survivors can remove Hallucinations from the Trial with the Dispel ability. Weakened Survivors take longer to Dispel. If Dispel is not completed, Survivors become Weakened and trigger Killer Instinct.
Perks
- Unbound
- This perk activates for 24/27/30 seconds after a Survivor becomes injured by any means.
- After vaulting a window, you gain 5% Haste for 10 seconds. This effect cannot stack with itself.
- Unforeseen
- When you perform the Break action on a Generator, your Terror Radius transfers to the Generator for 22/26/30 seconds and its radius is set to 32/32/32 meters.
- You gain Undetectable for that duration.
- Then, this Perk goes on cooldown for 30/30/30 seconds.
- Undone
- When a Survivor misses a healing or repair Skill Check, gain 3 Tokens, up to a maximum of 18/24/30 Tokens.
- When you perform the Break action on a Generator, if you have any Tokens, consume all of them. For each Token consumed, the Generator loses 1% total progress and then becomes blocked for 1 second.
- Then, once the Generator is unblocked, it starts regressing.
- This Perk goes on cooldown for 60 seconds.
New Survivor – Sable Ward
Perks
- Invocation: Weaving Spiders
- When in the Basement near the circle, press the ability button 1 to begin the Invocation.
- Invocations take 120 seconds. Other Survivors will see your aura during this and can join an ongoing interaction, increasing speed by 50% each. If they have an Invocation Perk equipped, they increase it by 100% instead.
- Once the Invocation is completed:
- You become injured and Broken for the rest of the Trial.
- Reduce the max required Generator progress of all remaining Generators by 8/9/10 charges (same effect as “Brand New Part”).
- Completing the Invocation disables that Perk for all Survivors.
- Strength in Shadows
- When in the basement, this Perk activates.
- Unlocks the Strength in Shadows ability, which allows you to heal without a med-kit at 70/70/70% normal healing speed.
- When you finish a heal in the basement, you see the Killer’s aura for 6/8/10 seconds.
- Wicked
- Your self-unhook attempts in the basement always succeed.
- When you are unhooked or unhook yourself, you see the Killer’s aura for 16/18/20 seconds.
New Map – Greenville Square
- A new section of the Withered Isle has opened up to the players. The Greenville Square is a very different environment from what was previously seen from that Realm. It features a brand new set of tiles, including a new main building, The Theater. Make sure to explore all its layers! Look out for the Statue where two familiar friends would meet up and leave their mark. What does it mean and where will it bring us next? No one ever came back to tell us.
Mangled Update
- Mangled up until now has required Survivors to heal in order to remove the effect, while also slowing down healing speeds. To create more meaningful player choice, we’ll be adding a timer to every source of Mangled in the game, allowing players to choose to heal through it, or wait it out.
Affected Perks
- Blood Echo
- Sloppy Butcher
- Scourge Hook: Gift of Pain
- Vigil
Affected Addons
- Defaced Smiley Pin (Legion)
- Diagnostic Tool (Singularity)
- Rusted Spike (Deathslinger)
- Begrimed Chains (Hillbilly)
- Blind Warrior – White (Wraith)
- Broken Hilt (Knight)
- Fragile Wheeze (Nurse)
- Grissly Chains (Cannibal)
- Honey Locust Thorn (Deathslinger)
- Cain’s Helmet (Xenomorph)
- Powdered Glass (Skull Merchant)
- Rusted Jaws (Trapper)
- Rusty Attachments (Pig)
- Unity Blades (Pig)
- Rusty Head (Huntress)
- Sulphuric Acid Vial (Clown)
- Thorny Nest (Artist)
- Begrimed Head (Huntress)
- Straight Razor (Good Guy)
- Tilling Blade (Dredge)
- Cat Block (Nightmare)
- Z Block (Nightmare)
- Crimson Ceremony Block (Executioner)
Killer Updates
The Blight
Add-Ons
- Compound Thirty-Three:
- Rush cannot be performed more than 3 times (was 2).
- Increases Rush turn rate by 33%.
- Increases Rush duration by 33%.
The Clown
Basekit
- Increased Afterpiece Antidote duration to 6 seconds (was 5).
- Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5).
- Increased number of bottle to 6 (was 4).
- Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic.
Add-Ons
- Redhead’s Pinky Finger:
- Direct hits by a bottle of Afterpiece Tonic inflict Exposed until Intoxication ends.
- Sets maximum number of carried bottles to 1 (new functionality).
The Demogorgon
Basekit
- Decreased Shred successful hit cooldown to 2.7 seconds (was 3).
- Decreased Shred pallet break cooldown to 1.8 seconds (was 2).
Add-Ons
- Black Heart:
- Decreases Shred hit cooldown by 10% (was 15%).
- Barb’s Glasses:
- Decreases Shred pallet break cooldown by 10% (was 15%).
The Doctor
Basekit
- Increased Shock Therapy range to 12 meters (was 10.7).
- Decrease Shock Therapy detonation delay to 0.8 seconds (was 1).
Add-Ons
- “Discipline” – Class III:
- Decreases the detonation delay of Shock Therapy by 15% (was 20%).
- “Discipline” – Carter’s Notes:
- Decreases the detonation delay of Shock Therapy by 20% (was 30%).
The Hag
Basekit
- Increased Phantasm Trap teleport range to 48 meters (was 40).
- Decreased Phantasm Trap setting time to 0.9 seconds (was 1).
- Increased triggered Phantasm Trap duration to 6 seconds (was 5).
- Decreased Phantasm Trap trigger range to 2.7 meters (was 3).
- Increased the time it takes to wipe away traps to 4 seconds (was 3.5).
Add-Ons
- Bloodied Mud:
- Decreases Phantasm Trap trigger range by 30% (was “Increases”).
- Bloodied Water:
- Decreases Phantasm Trap trigger range by 20% (was “Increases”).
- Bog Water:
- Decreases Phantasm Trap trigger range by 10% (was “Increases”).
- Cracked Turtle Egg:
- Increases triggered Phantasm Trap duration by 20% (was 55%).
- Cypress Necklet:
- Increases Phantasm Trap setting speed by 15% (was 20%).
- Dead Fly Mud:
- Increases teleportation range by 10% (was 20%).
- Dragonfly Wings:
- Increases teleportation range by 12.5% (was 25%).
- Dried Cicada:
- Increases teleportation range by 15% (was 30%).
- Half Eggshell:
- Increases triggered Phantasm Trap duration by 15% (was 45%).
- Powdered Eggshell:
- Increases triggered Phantasm Trap duration by 10% (was 25%).
- Rope Necklet:
- Increases Phantasm Trap setting speed by 10% (was 15%).
- Swamp Orchid Necklet:
- Increases Phantasm Trap setting speed by 20% (was 25%).
The Huntress
Basekit
- Increased Hatchet count to 7 (was 5).
- Decreased The Huntress’ Hatchet wind up speed to 0.9 seconds (was 1).
The Pig
Basekit
- Increased Ambush attack duration to 2.3 seconds (was 2).
- Decreased Ambush attack successful hit cooldown to 2.7 seconds (was 3).
- Decreased Ambush attack miss cooldown to 1.5 seconds (was 2).
- Increased The Pig’s movement speed while crouched to 3.8 m/s (was 3.6).
- Decreased the time it takes for The Pig to crouch to 1 second (was 1.3).
- Removed The Pig’s ability to see Jigsaw Boxes.
- Increased the amount of Bloodpoints earned for Ambush Dash hits to 850 BP (was 500).
- Increased the amount of Bloodpoints earned for setting a Reverse Bear Trap to 1000 BP (was 500).
Add-Ons
- Combat Straps:
- Increases crouching and uncrouching speed by 10% (was 30%).
- Shattered Syringe:
- Decreases Ambush attack miss cooldown by 10% (was 25%).
- Workshop Grease:
- Increases Ambush attack charge speed by 50%.
- Decreases Ambush attack miss cooldown by 10% (was 25%).
- Amanda’s Secret:
- Gain a notification when a Survivor removes a Reverse Bear Trap.
- Auras of Survivors removing a Reverse Bear Trap are revealed to you for 6 seconds.
- Disables your ability to see the Auras of Jigsaw Boxes. (removed functionality as it is now basekit).
Archives & Events
- The Blood Moon event begins March 18th at 11:00 am ET.
- The Blood Moon event tome also opens March 18th at 11:00 am ET.
Features
Bloodweb Improvements
- The auto-purchase center node gets unlocked for all Characters after at least one of them have been Prestiged.
- Level up pop-ups can be skipped by pressing: Controller’s A button, mouse’s left button, any keyboard key
- Added loading wheel animation when data is being loaded.
Loadout and Perks
- Selecting an empty Perk slot will no longer reset to the first page of Perks.
- Perks can now be searched with certain keywords and short-forms.
Locked Outfit Discount Tag Removal
For outfits that cannot have its pieces purchased individually, a discount tag will no longer be shown for buying the entire set.
Bug Fixes
Archives
- Fixed an issue where the Ailing Annihilator Challenge failed to gain progress when playing as The Clown and downing a Survivor affected by the Afterpiece Antidote.
- Fixed an issue where the Ailing Annihilator Challenge would unintentionally gain progress by the Killer’s Perk(s) if they applied a Perk effect, but not a Status Effect.
- Fixed an issue where the Ailing Annihilator Challenge failed to gain progress when playing as The Twins and using Victor Pounce ability.
- Fixed an issue where the Ailing Annihilator Challenge failed to gain progress after grabbing a Survivor from inside a locker when playing as The Dredge.
- Fixed an issue where the Ailing Annihilator Challenge failed to gain progress if a Survivor fell into the dying state after failing to mend their Deep Wound Status Effect.
- Fixed an issue where bots could unintentionally provide progression toward the player’s active Challenge(s).
- Fixed an issue where the Core Memory fragments could spawn in the ground in the Mount Ormond Realm.
Audio
- Fixed an issue that caused Kate’s Composer Pyjamas Outfit to have the wrong music playing in the lobby.
- Fixed an issue that caused The Blight’s Wandering Cat Outfit to have the default SFX.
- Fixed an issue that caused The Blight’s Wandering Cat Outfit to have the wrong music playing in the lobby.
- Fixed an issue that caused Yun-Jin’s Record-Breaking Sneakers to play the High Heels SFX.
- Fixed an issue that caused a spatialization issue with the Artist’s Dire Crow Power.
- Fixed an issue that caused Invocation: Weaving Spiders sound to restart when Survivor interrupt a co-op Invocation action.
- Fixed an issue that caused The Wraith’s cloak transition sound effect to be global instead of 40m.
- Fixed an issue that caused the sound to stutter when switching left and right quickly from pod to pod as The Singularity.
Bots
- Nemesis Zombies now turn around when walking into an obstacle at an indirect angle.
- Nemesis Zombies now correctly walk around a specific Vault Frame in The Underground Complex.
- Bots no longer get stuck near the Exit Gate while trying to escape The Underground Complex.
- Bots now try to run past the Killer when trapped in a dead end.
- Bots now replace Survivors who were kicked for cheating.
Characters
- Fixed an issue where The Oni’s ceremonial blade was facing the wrong direction.
- Fixed an issue where The Huntress’s hatchet throw animation no longer misaligns with the thrown hatchet’s trajectory.
- Fixed an issue that caused The Oni’s Demon Dash and Demon Strike animation to play at a slower rate.
- Fixed an issue that caused The Legion in Feral Frenzy, when Blinded by a Survivor, to not play the cooldown animation.
- Fixed an issue that caused The Knight to teleport by performing interactions from far away using Guardia Compagnia.
- Fixed an issue that caused Survivors to get stuck in the locker when opened at the same time one of The Knight’s Guards searched it.
- Fixed an issue that caused The Onryo’s Ring Drawing Add-On to give Survivors an extra Condemned stack when they heal something while they are holding a VHS Tape.
- Fixed an issue that caused The Hillbilly’s Overdrive cooldown movement speed not to be decreased.
Environment/Maps
- Fixed an issue in Lery’s Hospital where two basements would spawn.
- Fixed an issue in Dead Dawg Saloon where Victor can reach an area unreachable to Survivors.
- Fixed an issue in the Temple Of Purgation where an asset would block the navigation of players.
- Fixed multiple issues related to the placement of the salt circle that appears with the Perk Invocation: Weaving Spiders.
- Fixed multiple issues where the traps of The Trappers can be hidden under ground assets.
- Fixed an issue in Lery’s Hospital where The Nurse could blink through the ceiling.
- Fixed an issue in Mount Ormond Resort where a Hook would not appear properly in the main building.
Perks
- Fixed an issue that caused the aura of Entity blocked Generators not to fade when in close proximity to the Generator with the Visionary Perk equipped.
- Fixed an issue that caused the Deja Vu Perk not to reveal Generator auras affected by the Trail of Torment Perk.
- Fixed an issue that caused the Reactive Healing Perk to fully heal the player when a locker interrupt occurs.
UI
- Fixed an issue where the active state of the tab in the player profile is not resetting properly.
- Fixed an issue where the player profile is displayed on the offering screen.
- Fixed not being able to open Options and Daily Rituals during the last 5 seconds before the Trial starts.
- Fixed an issue where some player cards do not appear in the search results.
- Fixed a potential crash in the main menu when entering Killer lobby on PS4/PS5.
- Chapter packs are now shown with their official names.
- Discount tags are no longer showed on Outfits that can not be purchased.
- Black bars no longer appear on the sides of the screen when transitioning out of multiple menus.
- Survivor status icon now displays the correct status on the tally screen if a Survivor is sacrificed and the Killer disconnects.
- Fixed an issue which would cause a freeze in the event menu store, when trying to buy an owned cosmetic.
- Fixed the visual state of the disabled Killer selection button in the online Killer lobby.
Misc.
- Survivor loadouts now save correctly if the game is closed after completing a Challenge.
- Fixed an issue that caused Survivors to be able to continue repairing a Generator if that Generator exploded while the last Generator required to escape the match was repaired.
Known Issues
- The Unknown’s DLC exclusive cosmetic is currently not granted when purchasing the All Things Wicked Chapter (fixed in 7.6.1 Hotfix).
- Due to an issue causing Charlotte to be hindered in her navigation, The Twins will be kill switched until a future update.
Related: Best The Unknown Builds in Dead by Daylight
Dead by Daylight Patch Notes 7.5.2
Content
Killer Adjustments – The Blight
Add-Ons
- Iridescent Blight Tag
Rush cannot be performed more than 3 times (new functionality)
Increases maximum Rush look angle 20 degrees (new functionality)
Increases Rush speed by 20% (new functionality)Killer Adjustments – The Hillbilly
- Decreased Chainsaw miss cooldown movement speed to 1.84 m/s (was 2.3 m/s)
- Increased Initial Turn rate adjustment duration to 1 second (was 0.75 sec)
- Added an audio cue when The Hillbilly’s Chainsaw cooldown is over and the Chainsaw is ready to be used again.
- Increased The Hillbilly’s Chainsaw volume from the Survivor’s perspective.
Add-Ons
- Greased Throttle
Decreases recovery time after using the Chainsaw by 5% (was 8%)- The Thompson’s Mix
Decreases recovery time after using the Chainsaw by 10% (was 12%)Perk Adjustments
- Champion of Light (Alan Wake)
When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds. This effect cannot stack with itself. Then, this Perk goes on cool-down for 80/70/60 seconds.
(Removed “while holding a flashlight” requirement)Bug Fixes
Audio
- Fixed an issue that caused Saga Anderson’s injured and hook screams to be too loud.
- Fixed an issue that caused some of Rose Marigold’s VOs to be too loud.
- Fixed an issue that caused some of The Trickster’s voice lines to be lower than others.
Archives
- Fixed an issue that caused the “The Light! It Burns!” Challenge to be completed by other players.
- Fixed an issue that caused the “The Light! It Burns!” Challenge to be completed when stunning The Singularity in Overclock mode without blinding it first.
Bots
- Bots no longer get stuck on a vault near the stairs in Treatment Theatre.
Environment/Maps
- Fixed an issue on Coal Tower Map that let The Demogorgon access the top of multiple blockers.
- Fixed an issue on Gideon Meat Plant where the screen would turn black when playing as The Good Guy and hugging a wall near the Exit Gate.
- Fixed an issue on Shattered Square where a hay bale prevented the Killer from accessing a hook.
- Fixed an issue on the Backwater Swamp Maps where The Dredge would get stuck when exiting certain Lockers.
Perks
- Fixed an issue that caused applying Call of Brine twice to the same Generator to cause it to regress permanently after the Perk’s active period ends.
UI
- Fixed an issue with animated Player Cards shown in the Tally scoreboard that were not reset properly and could be unsynced with the player.
- Fixed an issue where closing the Player Profile menu could make the Archive Widget appear in a broken state.
Related: All Dead by Daylight Player Cards and how to get them
Dead by Daylight Patch Notes 7.5.1
Killer Adjustments – The Blight
Add-ons
- Adrenaline Vial
- Increases maximum Rush tokens by 2.
- Increases maximum Rush look angle by 20 degrees.
- Decreases Rush turn rate by 55%. (re-added functionality)
- Increases Rush speed by 5%
- Compound Thirty Three
- Rush cannot be performed more than 2 times (new functionality)
- Increases Rush turn rate by 33% (slightly adjusted functionality)
- Increases Rush duration by 33% (new functionality)
Killer Adjustments – The Hillbilly
Addons
- Greased Throttle
- Decreases recovery time after using the Chainsaw by 8%
- This effect does not apply while in Overdrive (new functionality)
- The Thompson’s Mix
- Decreases recovery time after using the Chainsaw by 12%
- This effect does not apply while in Overdrive (new functionality)
Killer Adjustments – The Onryo
Killer Power
- Removed the Condemned cooldown
- Increased the number of Condemned stacks that lock in when a Survivor is hooked to 3 (was 2)
- Increased the Projection movement speed boost duration to 2 seconds (was 1.5)
- Increased movement speed while Manifesting to 4 m/s (was 3.68)
Events
- Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
- A Modifier: Lights Out event Tome will also open while the Modifier is active.
Bug Fixes
Archives
- The Brand New Part Skill Checks no longer award progress for Archive Quests requiring succeeding Generator Skill Checks.
Achievements
- The Nerves of Steel achievement now properly tracks Skill Checks.
Audio
- Fixed an issue where The Good Guys laugh could overlap the Slice & Dice scream
- Fixed an issue that caused no sound to be heard when an invite is accepted.
- Fixed an issue that caused all the Killers sounds to be muted when opening the option menus in-game.
- Fixed an issue where the End Game Collapse bell sound wasn’t heard.
Bots
- Bots no longer run away from a Killer on a different floor.
Characters
- Fixed an issue where The Good Guy’s “Wedding Dress” torso stretches and distorts when selecting the outfit icons.
- Fixed an issue that caused The Hag to be unable to move in any direction when attacking while carrying a Survivor.
- The Plague no longer has a 1 second cooldown before being able to attack after performing Vile Purge.
Environment/Maps
- Fixed an issue in Shattered Square where blockers prevented the killer from getting to a hook
- Fixed an issue in Midwich Elementary School where items could be hidden under rubbles
- Fixed an issue with the Harvester where bots could get stuck
- Fixed an issue with the crashed Bus where Bots would not leave their position
- Fixed an issue in Underground Complex entity effect were clipped near a hook
- Fixed an issue in Mother’s Dwelling where The Nurse could not blink through railings around the house
- Fixed an issue with the collision on a maze tile in Pale Rose
- Fixed an issue in the Underground Complex where the The Singularity’s Biopods would not stick to the walls properly
- Fixed an issue in the Dead Dawg Saloon map where a collision would block the players from navigating as intended.
- Fixed an issue in Eyrie of Crows where The Demogorgon could shred through different obstacles from the hill tile
- Fixed an issue in Shattered Square where an invisible collision was blocking the players navigations
- Fixed an issue where an unready Survivor could switch to the Killer role when attempting to start a Trial in custom matches.
Perks
- Fixed an issue that caused the Healing speed buff for Circle of Healing not to apply when the medkit runs out of charge while healing.
- The Save the Best for Last Perk now correctly grants 4% decreased attack cooldown instead of 5%.
- The Champion of Light perk properly grants the Hindered effect when the Killer is blinded while carrying a Survivor.
UI
- Fixed missing SFX when a player joins or leaves a party
- Fixed an unresponsive Daily Rituals button in the Main menu when coming back from a Killer Lobby or the Archives
- Fixed an issue where the cursor could be visible/movable during the intro cinematic
Dead by Daylight Patch Notes 7.5.0
Features
Field of View Settings
There is a new settings option in DbD! Players now have the ability to adjust their FOV, or field-of-view, with a slider in the Settings Menu. This allows players with a first-person-camera (Killers, with the exception of The Good Guy) to adjust their field-of-view, reducing motion-sickness and other accessibility issues. This feature is initially in the Beta Tab while we allow for thorough testing.
FOV Perk Updates
- Shadowborn
- When blinded by any means, gain a 6/8/10% Haste Status Effect for 10 seconds (new functionality)
- Monitor and Abuse
- While in a chase, your Terror Radius is increased by 8 meters. Otherwise, your Terror Radius is decreased by 8 meters (FoV clause was removed)
Generators System Update
The 3-gen strategy (identifying the closest 3 Generators and defending only them) has become very strong, especially on certain Killers. This can lead to very long games and frustration. To help prevent such situations, the following now applies:
- Each generator can only suffer 8 regression events maximum
- After the max has been reached on a Generator, that Generator can no longer be regressed by the Killer (including kicks, Add-ons, and Perk-related regressions).
- Number of regressions per Generator is indicated by increasing VFX after 3 or more regression events.
- Gens at max regression events cannot regress by the Killer (including kicks, Add-ons, and Perk-related regressions).
- Survivors failing Skill Checks still regress Generators normally and do not count as regression events.
- Killer kick regression is increased from 2.5% to 5%.
- “Gen tapping” is no longer possible. To stop a Generator from regressing, a Survivor must repair 5% of the Generator.
- Regression does not occur while repairs are in progress.
Perks Affected
- Hex: Ruin
- All Generators are affected by Hex: Ruin. While a Generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed. (no longer deactivates when a Survivor is killed).
- Surge and Scourge Hook: Pain Resonance
- Does not create a loud noise notification if no progress is lost on the Generator.
- Oppression
- Only causes a regression event on the generator that was kicked
- Overcharge
- Only the initiating kick counts as a regression event
Content
New Survivor – Alan Wake
Dead by Daylight welcomes a new famous survivor into the fog – Alan Wake!
Perks
- Champion of Light
- While you are holding a Flashlight, this Perk activates. When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds. This effect cannot stack with itself. Then, this Perk goes on cool-down for 80/70/60 seconds.
- Boon: Illumination
- Press and hold the Ability button 1 near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range. Survivors inside your Boon Totem’s range see the aura of all Chests and all Generators in blue. If you have a lit Boon Totem, you cleanse or bless Totems 6/8/10% faster. You can only bless one Totem at a time. All equipped Boon Perks are active on your Boon Totem.
- Deadline
- This Perk activates when you are injured. Skill Checks appear 6/8/10% more frequently when repairing or healing and appear in random places. The penalty for missing Skill Checks is reduced by 50%.
Killer Update – The Hillbilly
Killer Power
Press and hold the Power button to break into a Chainsaw Sprint. Survivors hit during a Chainsaw Sprint are put into the dying state. Revving the Chainsaw, and sprinting with the Chainsaw each cause the Overdrive meter to increase. The meter decreases when the Chainsaw is not in use. When the meter is full, the Chainsaw goes into Overdrive.
Base changes
- Increased Chainsaw Sprint movement speed to 10.12 m/s (was 9.2 m/s).
- Decreased the Chainsaw hit cooldown to 2.7 seconds (was 3 seconds).
- Decreased the Chainsaw miss cooldown to 2.5 seconds (was 3 seconds).
- Increased movement speed during the Chainsaw miss cooldown to 2.3 m/s (was 1.38 m/s).
- Decreased the size of the Chainsaw’s collision to improve navigation during a Chainsaw Sprint.
- Disconnected the Chainsaw’s sensitivity from controller sensitivity.
- Baseline sensitivity was set to 100% of the controller sensitivity.
Special State: Overdrive
While in Overdrive, the Chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.
Base Overdrive stats
- Chainsaw charge speed increased by 5%.
- Chainsaw Sprint movement speed increased to 13 m/s.
- Chainsaw cooldowns reduced by 10%.
Addons
- Greased Throttle (was Junkyard Air Filter)
- Decrease recovery time after using the Chainsaw by 8% (new functionality).
- Counterweight (was Heavy Clutch)
- Decreases Chainsaw Sprint initial turn rate by 70% (new functionality).
- Cracked Primer Bulb (was Speed Limiter)
- Survivors hit with the Chainsaw are damaged for a single health state.
- Increases Overdrive generation by 15% (new functionality).
- Steel Toe Boots
- Decreases recovery time after hitting an object with the Chainsaw by 10% (was 12%).
- Begrimed Chains (was Big Buckle)
- Survivors hit with the Chainsaw suffer from the Mangled and Hemorrhage Status Effects until fully healed (new functionality).
- Dad’s Boots
- Increases the Chainsaw Sprint turn rate by 30% (was 28%).
- Clogged Intake (was Death Engravings)
- Increases Overdrive duration by 15% (new functionality).
- Off-Brand Motor Oil
- Increases Overdrive generation by 15% (new functionality).
- Thermal Casing (was Punctured Muffler)
- Decreases the speed at which heat dissipates when not using the Chainsaw by 20% (new functionality).
- The Thompson’s Mix (was Black Grease)
- Decrease recovery time after using the Chainsaw by 12% (new functionality).
- Iridescent Engravings (was Doom Engravings)
- Increases Chainsaw Sprint movement speed by 20%.
- Increases time required to charge the Chainsaw by 12% (new functionality and rarity).
- Ragged Engine (was Leafy Mash)
- Decreases the speed at which Overdrive dissipates when not using the Chainsaw by 30% (new functionality).
- Low Kickback Chains
- Decreases recovery time after hitting an object with the Chainsaw by 15% (was 28%).
- Discarded Air Filter (was Mother’s Helpers)
- Increases the time it takes before Overdrive starts dissipating by 20% (new functionality).
- High Speed Idler Screw (was Pighouse Gloves)
- Increases the time it takes before Overdrive starts dissipating by 30% (new functionality).
- Spiked Boots
- Increases the Chainsaw Sprint turn rate by 45% (was 44%, & removed functionality).
- Tuned Carburetor
- Changed rarity to Ultra Rare.
- Apex Muffler
- Changed rarity to Very Rare.
- Filthy Slippers (was Iridescent Brick)
- After maintaining a Chainsaw Sprint for 2 seconds, grants Undetectable until the Chainsaw Sprint ends (new functionality and rarity).
Misc.
- Added a new loading tip regarding the Overdrive meter.
- Added new score events when using the Chainsaw:
- Curve: When turning a minimum of 80 degrees within 1 second of using the Chainsaw.
- Curve Hit: When hitting a Survivor with the Chainsaw within 2 seconds of getting the Curve score event.
- Overdrive: When Overdrive triggers.
- Overdrive Hit: When hitting a Survivor with the Chainsaw when in Overdrive mode.
- Sprinter: When performing a Chainsaw Sprint that is 4 seconds or longer.
- Sprint Hit: When hitting a Survivor with the Chainsaw after travelling more than 32 meters.
Killer Update – The Onryo
Demanifested State
- While Demanifested:
- The Onryo can gain Bloodlust as usual.
- The Onryo can enter chases as usual.
- When Demanifesting:
- Bloodlust is no longer lost.
- Increase Demanifested state invisibility duration from 1 to 1.2 seconds.
Killer Power
- Teleport cooldown from previous update removed.
- Condemned gained from teleports increased to 1 full stack.
- New Power Meter:
- Resets on teleport and charges automatically afterwards (10 seconds).
- If the power meter is at 98% or more when teleporting, the teleport applies Condemned to Survivors within 16 meters of the TV where The Onryo projected or any other powered TV.
- If the power meter is <98%, no Condemned is applied.
- Powered TVs:
- Now have VFX showing range at all times (when powered).
- Are revealed to Survivors within 16 meters.
- Hooking a Survivor locks in up to 2 stacks of Condemned (applies for each hook action). These stacks become impossible to remove.
VHS Tapes
- Tapes no longer grant protection from gaining Condemned while holding them.
- Survivors no longer gain Condemned if hit while holding a Tape.
- Survivors no longer lose their Tape when attacked.
- Survivors must bring their Tape to the furthest TV.
- Retrieving a Tape now takes 1 second (was 2).
- Inserting a Tape in a TV now takes 1 second (was 2).
Addons
- Videotape Copy
- Increases the range at which Survivors gain Condemned from Projection by 2 meters (new functionality).
- Reiko’s Watch
- Increases the invisibility duration while Demanifested by 25% (was 33%).
- Ring Drawing
- When hooking a Survivor carrying a Tape, other Survivors gain 1 Condemned stack (new functionality).
- Tape Editing Deck
- Each Survivor starts the Trial with a Tape in their possession, and their target TV is the furthest from their location (no change).
- Survivors that insert their Tape are revealed for 6 seconds (new functionality).
- Iridescent Videotape
- Projection does not turn off TVs, and does not apply Condemned (new functionality).
- TVs turned off by Survivors take 20% longer to turn back on (new functionality).
Killer Addon Updates – The Blight
- Blighted Rat
- Increases Rush speed by 2% for each consecutive Rush (was 4%).
- Blighted Crow
- Increases Rush speed by 3% for each consecutive Rush (was 6%).
- Adrenaline Vial
- Increases maximum Rush tokens by 2.
- Increases maximum Rush look angle by 20 degrees.
- Increases Rush speed by 5%.
- Alchemist’s Ring
- Increases Rush duration by 20% for each consecutive Rush (new functionality).
- Compound Thirty-Three
- Increases Rush turn rate by 11% for each consecutive Rush that travels at least 3 meters, up to a maximum of 33% (new functionality).
- Iridescent Blight Tag
- Enables Rush to be performed without spending tokens.
- Rush bonuses are capped after 3 consecutive rushes.
- Blighted Corruption goes on cooldown for 20 seconds after a Lethal Rush attack, missing a Slam, or breaking a Pallet with Blighted Corruption.
Perk Updates
- Quick Gambit
- When you are chased by the Killer, see the Auras of Gens within 36 meters.
- Survivors working on highlighted Generators receives a 6/7/8% speed boost to the repair action.
- Save the Best for Last
- You become Obsessed with one Survivor.
- Earn a Token for each successful basic attack that is not dealt to the Obsession.
- Each Token grants a stackable 4% (was 5%) decreased successful basic attack cooldown, you can earn up to 6/7/8 tokens. (was 8 tokens)
- When hitting the Obsession with a basic attack or special attack, lose 2 Tokens. You cannot gain Tokens as long as the Obsession is sacrificed or killed. (adjusted damage source and tokens lost)
- Grim Embrace
- Each time a Survivor is hooked for the first time, gain a Token, then when you leave a 16 meter range of that hook, all Generators are blocked for 8/10/12 seconds. (new functionality)
- Upon reaching 4 Tokens, when you leave a 16 meter range of that hook, The Entity instead blocks all Generators for 40 seconds. The Obsession’s aura is revealed to you for 6 seconds. (Increased times, added proximity clause)
- Then, this Perk deactivates.
Events
- Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
- A Modifier: Lights Out event Tome will also open while the Modifier is active.
Maps
- Mount Ormond updates
- We made some changes to Mount Ormond. The layout and main building are staying the same. but we decided to address the fact that the front of the Building, representing an entrance, had no gameplay or interesting loop. It was a big pile of rocks and not much else. So we went updated the gameplay to make it more fluid and fitting with the loops and to actually add gameplay. The Art team went through as well to make things look nice.
- In the back of the building we had a couple of tiles that were simple loops, but that didn’t have interesting gameplay. We updated this and improved the quality there as well.
Bug Fixes
Archives
- Fixed an issue where The Archives Challenges could be completed when playing Tutorial Bot Match.
- Fixed an issue where the Memory Shard visual effects would not stop drawing when in Spectator mode.
- Fixed an issue where the Challenge descriptions of Core Memory: Stray Thoughts were inconsistent with other Core Memory Challenges.
- Fixed an issue where the Tome 17 Back-to-Back Challenge would gain unintended progress from non-consecutive Skill Checks.
- Fixed an issue where the Knockout Challenge would gain progress if a Survivor activated the Plot Twist Perk to put themselves in the dying state.
- Fixed an issue where the A Stunning Display Challenge would not gain progress after wiggling free from the Killer’s grasp.
- Fixed an issue where the That’s Rude Challenge would not gain progress when pointing at the Killer within five (5) seconds of the Premonition Perk activating.
- The Undying Influence Challenge now properly tracks Totems ignited by the Hex: Plaything Perk.
- The Plot Twist Perk no longer gives progress towards the Killer Challenge Knockout (Remix).
- The That’s Rude Challenge now correctly gains progress when pointing towards the Killer after activating the Premonition Perk.
Audio
- Fixed issues that caused the Thorn SFX from the 3 Generator System to be too loud.
- Reduced The Hillbilly’s Chainsaw volume.
Bots
- Bots no longer self-heal immediately after being unhooked. They will first try to get healed by the person that got the unhook.
- Bots now have different priorities between different self interactions (self mend being the highest priority, and self care being the lowest priority)
- Bots no longer enter an infinite loop when injured and holding a Medkit and a special item.
- Bots self-healing is now more consistent: they correctly see the interaction as possible while moving.
- Players can now signal a bot for their attention by either using the “come here” emote or by t-bagging. Unless they have something urgent, they’ll drop what they’re doing and heal the player or let themselves get healed.
- Bots now change the priority of their interactions when they are targeting a specific interactor.
- When bots drop their Flashbang to grab and use a Spray or Serum, they will immediately pick back up their Flashbang once they’re done healing themselves.
- Bots no longer stop in front of certain vaults.
Characters
- The Knight can no longer summon many Guards at the same time when vaulting a window.
- Fixed an issue that caused the Pebble throw animation from male Survivors to be misaligned with the camera’s orientation when using the Diversion Perk.
- Fixed an issue that caused Struggling Survivors to clip outside of The Demogorgon’s arm.
- Fixed an issue that caused Nancy’s red plaid skirt to clips into her leg while running in the tally screen.
- The screen no longer turns black for spectators after The Cenobite teleports to the Lament Configuration.
Environment/Maps
- Fixed an issue in Nostromo Wreckage where The Nurse would get stuck in the main building.
- Fixed an issue in Mount Ormond where a collision would block the Guards.
- Fixed an issue in the Crotus Prenn Asylum where players could walk on the visually inaccessible ramp.
- Fixed an issue in Mount Ormond where debris would prevent The Mastermind from moving properly.
- Fixed an issue in the Underground Complex where the Killers could not drop down a hole in the Rift room.
- Fixed an issue in the Underground Complex where The Knight’s Guards are unable to climb the stairs.
Perks
- Fixed an issue where players would end up with unleveled perks if they have leveled it in lobby without opening the loadout menu before loading into a Trial.
- Survivors equipped with the Visionary Perk will see the Aura of the claws on a Generator blocked by the Corrupt Intervention Perk.
UI
- Fixed an issue where the “Controller Disconnected” pop-up does not appear when the controller is disconnected.
- Fixed an issue where a popup message displays an option to buy Auric Cells when the item cannot be purchased with Auric Cells.
- Fixed an issue where the menu buttons when selecting a Survivor appear too small in the custom game lobby.
- Fixed an issue where the reward node status was not updated when collecting it.
- Fixed an issue where FSR SHARPNESS appears 1% lower when reopening the option after increasing it.
- Fixed an issue where Character info can be opened during the offering screen.
- Fixed an issue that caused the hook vignette to remain visible on screen in smaller scale while Survivors were being sacrificed.
- Fixed an issue that caused Survivors to be sacrificed a little before the End Game Collapse’s progression bar became empty.
- Fixed an issue that caused The Blight’s Rush input prompt to flicker when looking up.
- Fixed an issue that caused The Demogorgon’s Open Portal bar to remain white when equipped with the Rat Tail Add-on.
- Fixed an issue that caused the progress bar of nearby Generators, Totems or Chests not to be displayed when equipped with a Key or Map.
- Fixed an issue where some tooltips in bot loadout had their header off screen.
Misc
- Fixed an issue where players could be stuck in a loop loading when attempting to start a Trial in a Custom Game with 6 players
Fixes from PTB
Characters
- The Cannibal’s Speed Limiter Add-on correctly gives bonus Bloodpoints for the Chainsaw Hit score event.
- The Hillbilly’s movement speed no longer increases when colliding with an asset during a Chainsaw Sprint just as Override activates.
- Fixed an issue that caused some animations to be missing for female Survivors when repairing one side of a Generator.
- The Undetectable Status Effect is properly granted when playing as The Blight with both the Iridescent Blight Tag and Vigo’s Journal Add-ons equipped.
- The Onryo can no longer turn invisible when using the Nowhere to Hide Perk.
- Killer Instinct is now properly shown when The Twins’ Victor is Dormant close to Survivors hidden in Lockers.
FOV
- Players can no longer bypass the minimum and maximum FOV by editing the ini files.
- The FOV setting is correctly saved between sessions.
- The Restore Defaults button correctly resets the FOV setting.
Generators
- The minimum repair indicator to stop regression no longer appears on Generators that are not regressing.
- The minimum repair indicator no longer appears if the Generator regression is stopped by something other than repairing the Generator, such as when the Hex: Ruin Totem is Cleansed.
- Eruption no longer applies its effects if the Generator is not damaged because it has already accrued the maximum number of regression events.
- Missing the Overcharge Skill Check no longer causes a Generator with no repair progress to regress.
- Generators that are blocked after having accrued the maximum number of regression events can no longer be regressed by The Legion’s Fuming Mix Tape Add-on.
Misc.
- Survivors may no longer become invisible when interacting with a Locker at the same time as another Character.
- Characters may no longer get pushed when interacting with a Locker at the same time as another Character.
Perks
- The Chest Auras reveal by the Boon: Illumination Perk are now hidden when affected by the Blindness Status Effect.
- The Champion of Light Perk no longer applies the Hindered Status Effect to the Killer when blinded by something other than a Flashlight.
- The Shadowborn Perk icon now only lights up when the Perk is active.
- The Save the Best for Last Perk no longer sometimes fails to lose Tokens when hitting the Obsession when other Obsession Perks are equipped.
- Fixed an issue that may cause players to become desynced when the Decisive Strike Perk was triggered at the same time the Killer was Stunned in another way.
- The Plot Twist Perk icon is no longer lit up when the Survivor is healthy.
- Hex: Thrill of the Hunt Perk now has the proper number of Tokens when re-ignited by the Hex: Undying Perk.
- The Endurance Status Effect granted by the We’re Gonna Live Forever Perk now counts towards the Humanitarian achievement.
Known Issues
- Daily Rituals button is unresponsive when coming to the Main menu from the Archives or a Killer lobby. This can be fixed by visiting any other menus and coming back to the Main menu. The daily rituals button is also accessible in any Lobby or the Tally.
Related: All Dead by Daylight Chapters, Ranked
Dead by Daylight January | Developer Update
Generators
- Kicking things off (no pun intended), we have a few updates to Generators. More specifically, these changes target how Generators are damaged by the Killer and how their regression can be stopped by Survivors. The goal with this update is to bring an end to excessively long matches (3 gen scenarios in particular) and, at the same time, improve the Killer’s ability to damage Generators. 3 gen scenarios are those where the killer aims to defend 3 generators that are close by in particular and do not participate in normal gameplay – not chasing survivors, etc; in this instance, survivors are not able to make any meaningful progress to those generators.
- Going forward, each Generator can only suffer from a maximum of 8 ‘regression events’ – where a regression event is any time the Killer or their Perks removes at least 2.5% of the Generator’s progress in an instant. An indicator will show the Killer if a Generator can no longer be damaged. In the overwhelming majority of games, this will not come into play. However, in scenarios where the Killer is defending a set of Generators and refusing to chase Survivors, there will eventually come a point where they can no longer damage the Generator, helping bring an end to excessively long matches.
- At the same time, we want to address a point of frustration for Killers as well: Survivors working on a generator briefly to stop it from regressing, or “Gen tapping” for short. Given that the number of regression events is now limited, stopping a Generator from regressing is more meaningful than ever. To prevent Survivors from tapping a Generator to negate one of those regression events, we have made two changes:
- The base damage from kicking a Generator has been increased to 5% (was 2.5%).
- At least 5% of the Generator’s total charges must be repaired to stop regression, otherwise it will begin regressing again when the Survivor stops repairing.
- This will help ensure that the Killer always gets some value from kicking a Generator and encourage Survivors to think twice before attempting to stop the regression.
FOV Setting
- Is Shadowborn permanently locked into one of your Perk slots? Well, that’s about to change thanks to the new first-person field of view (FOV) slider. Starting with this update, Killers in first person will be able to adjust their FOV to something they’re more comfortable with, ranging from 87 degrees (the current default) to 103 degrees (the current maximum with Shadowborn).
- Perks which alter your FOV (Shadowborn and Monitor & Abuse) will need to be adjusted. We’ll cover exactly how those Perks are changing later in this post.
- Bear in mind this option only applies to first person field of view and therefore will not affect Survivors. Since Survivors play the game from the third person perspective, a wider FOV would add to an already advantageous camera view.
- Initially this feature will be accessible through the Beta Tab in game.
The Onryo
- A few months ago, we released a major update to The Onryo. Though some players were pleased with the changes, many longtime Onryo mains felt that her gameplay had changed too much from the Killer they once loved. In this update, we want to revisit Sadako once more to find a middle ground which better appeals to all her players, old and new.
Condemned
- In the last update, Condemned would spread to all Survivors who were not holding a tape whenever Sadako projected to a TV. This allowed her to spread her curse more often, but many felt that this favoured teleporting as soon as possible rather than strategically during a chase. We have a few changes in mind to restore this gameplay while keeping Condemned more prominent:
- When The Onryo teleports, Survivors within 16m of a powered TV will receive a stack of Condemned.
- The teleport cooldown has been removed, allowing her to teleport more frequently.
- When a Survivor is hooked, their current Condemned progress becomes locked in, preventing it from being removed.
- This will make it very risky for Survivors to ignore Sadako’s curse. Survivors will want to shut off nearby TVs and deposit their tapes before it’s too late. Speaking of tapes…
Cursed Tapes
- We’ve also reviewed the way Cursed Tapes work to bring back some of their fondly remembered behavior.
- Cursed Tapes no longer protect Survivors from gaining Condemned.
- Cursed Tapes are no longer destroyed or inflict Condemned when a Survivor is hit.
- Cursed Tapes can only be deposited in the furthest TV from where they were picked up.
- This will once again force the Survivors to spend some time crossing the map in order to delay the curse.
Demanifested
- The previous update made it so The Onryo couldn’t start a chase while Demanifested. This had a side effect of making it very obvious when she Demanifested in the middle of a chase, allowing Survivors to anticipate and play around it.
- The Onryo can now chase Survivors while Demanifested.
- Additionally, many pointed out that one of The Onryo’s changed Add-Ons, Reiko’s Watch, was very fun to use. Rather than add the effect back into the Add-On, we instead incorporated it into her base kit to make the Add-On feel less essential.
- The duration of invisibility while Demanifested has been increased to 1.2 seconds (was 1 second).
Add-Ons
- With all these changes in mind, we’ve reviewed a handful of The Onryo’s Add-Ons which either no longer have a purpose or promoted strongly disliked playstyles.
The Hillbilly
- Uh oh, watch out Survivors, it looks like someone unwrapped a brand new chainsaw. It’s The Hillbilly’s turn for an update!
Overdrive
- The controversial Overheat mechanic is no more; Overdrive is the new talk of the town. As The Hillbilly uses his chainsaw, it will generate heat just like before. When the heat meter is full, not only will he continue being able to use it, but his chainsaw will kick into Overdrive and gain the following effects for the next 20 seconds:
- Chainsaw charge speed is increased by 5%.
- His Chainsaw Sprint movement speed increases to 13m/s.
- Chainsaw Sprint cooldowns are reduced by 10%.
Cleaning Up
At the same time, we’ve made some general improvements to The Hillbilly’s kit and smoothed out some of the rougher edges.
- The base Chainsaw Sprint movement speed has been increased by 10%.
- Reduced the size of the Chainsaw’s collision detection to make Chainsaw Sprints more maneuverable in maps with high density tiles
- Camera sensitivity is no longer incorrectly tied to the controller sensitivity setting while using a mouse & keyboard. (Chainsaw controls are now equal to 100% sensitivity before.)
Add-Ons
- Last but certainly not least, we have done a pass on The Hillbilly’s Add-Ons with these changes in mind. This blogpost is long enough as is, so keep an eye on the patch notes when the Public Test Build (PTB) goes live for more details!
The Blight’s Add-Ons
- Next up, we have changes in store for a handful of The Blight’s Add-Ons.
Blighted Rat & Blighted Crow
- These Add-Ons are fairly strong, making it far more difficult to get out of the way of his Rush in time. We have reduced the Rush speed bonus of these Add-Ons to 2% and 3% respectively (was 4% and 6%).
Adrenaline Vial
- This Add-On has a lot going on, making it jack-of-all-trades. To simply it and bring it closer in line with other options, we are removing the following effects:
- No longer decreases time to recharge a Rush token by 1 second.
- No longer increases Rush speed by 10%.
- The Add-On now does the following (these effects are unchanged):
- Increases maximum Rush tokens by 2.
- Increases maximum Rush look angle by 20 degrees.
- Decreases Rush turn rate by 55%.
Alchemist’s Ring
- Restoring Rush tokens on hit is incredibly powerful, so we’ve reworked this Add-On entirely.
- Increases Rush duration by 20% for each consecutive Rush.
Compound Thirty-Three
- Reducing the Survivor’s movement speed acts very similarly to increasing The Blight’s Rush speed. We’ve decided the best course of action is to give this Add-On a new effect:
- Each consecutive Rush which is longer than 4 meters increases turn rate by 33%.
Iridescent Blight Tag
- This Add-On can also be extremely powerful in the right hands. It also promotes the awkward gameplay of repeatedly slamming into a wall to take advantage of the effects of the last Rush. We’ve given this Add-On a brand-new effect as well:
- Enables Rush to be performed without spending tokens.
- Rush bonuses are capped after 3 consecutive rushes.
- Blighted Corruption goes on cooldown for 20 seconds after a successful Lethal Rush attack.
Perk Updates
Save the Best for Last
- This Perk indirectly became stronger when the successful basic attack cooldown was reduced some time ago. Certain Killers can also circumvent the downside by using their special attack to injure the Obsession. To tone it down and make it more consistent across all Killers, we have made the following changes:
- Each Token grants a stackable 4% decreased successful basic attack cooldown (was 5%).
- 2 tokens are lost when the Obsession loses a health state by any means (was basic attacks).
Grim Embrace
- Grim Embrace blocks Generators for a substantial duration. However, it only activates once and requires the Killer to hook every Survivor once, it can be a little inconsistent and hard to activate. Therefore, we’re adding a secondary effect on top of the existing effect:
- The first time each Survivor is hooked, all generators are blocked for 8/10/12 seconds once the Killer moves at least 16 meters from the hook.
- This will ensure the Killer is always able to get some value out of their Perk even if the last elusive Survivor manages to evade them and reward Killers who switch targets.
Quick Gambit
- This Perk grants other Survivors a repair speed boost when you are being chased nearby. However, its range is fairly low, making it difficult to get close enough for other Survivors to benefit from without also putting them in danger.
- We have increased the range to 36 meters (was 24 meters).
- We have reduced the repair speed bonus to 3/4/5% (was 6/7/8%).
Hex: Ruin
- We toned this Perk down in a previous update. In retrospect, since the Perk could already be disabled by being cleansed, the added activation condition did not feel necessary.
- Hex: Ruin is no longer disabled once a Survivor is killed or sacrificed.
Shadowborn
- With the new FOV slider being introduced, Shadowborn is now obsolete and needs a new effect.
- When blinded by any means, gain a 6/8/10% Haste effect for 10 seconds.
Monitor & Abuse
- Likewise, the FOV altering effects of Monitor & Abuse are now unnecessary considering the added FOV slider. Monitor & Abuse allows for some interesting niche playstyles as is, so we have simply removed the FOV adjustments from this Perk and left the Terror Radius effects unchanged.
Ormond Gameplay Update
- The newly renovated Mount Ormond Resort is open for the season! This update consists of layout changes to the front & back of the lodge, as well as miscellaneous loop adjustments.
- The front of the lodge currently has a long row of rocks stretching across it. This can get in the way and make it difficult to traverse the map. Additionally, there’s no room in this portion of the map for any windows or pallets, essentially making it a big dead zone. We’ve given this portion of the map an overhaul to create more interesting gameplay.
- The back of the lodge, meanwhile, is comprised of mostly picnic tables. Great for enjoying a meal in the freezing cold, but not very impactful when it comes to gameplay. Pallet loops around these tables are fairly short, making them incredibly unsafe. We have similarly adjusted this area to improve gameplay.
Game Modifiers
- Whilst these will not be in the upcoming PTB, our first limited time modifier Dead by Daylight – Lights Out, will be available to play in the coming months. Stay tuned for more information!
Dead by Daylight Patch Notes 7.4.2 | Bugfix Patch
Content
- Re-enabled Flashlight items and perks Residual Manifest, Dramaturgy and Appraisal.
The Good Guy
- Batteries Included (perk)
- When within 12 meters of a completed generator, you have 5% Haste. The movement speed bonus lingers for 1/3/5 seconds after leaving the generator’s range. (Removed deactivation when all generators are completed)
The Trickster
- Decreased the base time between throws to 0.3 seconds (was 0.33)
- Increased the Main Event throw rate multiplier to 66% (was 33%)
- Increased the Main Event active duration to 6 seconds (was 5 seconds)
- Reverted the time before Laceration starts decaying to 15 seconds (was 10 seconds)
Bug Fixes
Archives
- Fixed an issue that made it impossible to complete the Back-to-Back Tome 17 Challenge if getting a Good skill check or missing a skill check after getting 3 Great skill checks consecutively.
Bots
- Bots can once again dodge special attacks.
Characters
- Fixed an issue that caused the Mastermind picking up a Survivor on his shoulders to be misaligned for a few seconds.
- Fixed an issue that caused The Demogorgon’s Break Pallet animation to play properly when a Survivor runs into the Pallet from the other side.
- Fixed an issue that caused The Good Guy “Slice and Dice” hit animation to plays twice.
- Fixed an issue that caused survivors to become misaligned during The Good Guy carry animation attacks
- The Good Guy can now scamper under pallets being lifted by Any Means Necessary
- Fixed an issue where players could bypass the 90 degree camera lock with The Good Guy
- The Trickster’s Main Event can no longer trigger the Supreme Combo event multiple times per health state
- As seen from the survivor point of view Charles Lee Ray no longer jitters and lags behind while carrying The Good Guy
- Fixed an issue that caused The Huntress’ hatchets to become offset at launch
Environment/Maps
- Fixed an issue in The Nostromo map where characters could land on debris
- Fixed an issue in Midwich Elementary School where characters would clip through a vault
- Fixed an issue in the Swamp Realm where extra collision would let characters stand
- Fixed an issue in The Underground Complex where characters would not be able to rescue a survivor on a hook
UI
- Fixed occasionally missing UI elements like the Currencies information.
- Fixed a potential crash in the Archives when hovering a Reward node.
- Fixed a potential crash if closing the Player Profile menu too quickly after equipping a Player Card badge or banner.
Misc
- Fixed an issue that caused Survivors to clip into a locker after being interrupted from entering one by the Killer
- Fixed an issue that caused Survivors to clip into lockers after using a flashlight and entering the locker simultaneously
Known Issues
- The Back-to-Back Tome 17 challenge description erroneously says “1 consecutive skill check” instead of 3.
Related: Dead by Daylight Survivor Perks Tier List
Dead by Daylight Patch Notes 7.4.1 | Bugfix Patch
Features
UX
- Input icons on Killer’s power stay visible, becoming semi-transparent when that input cannot be used.
Content
Events & Archives
- The “Bone Chill” Winter event returns December 14th at 11:00 AM ET.
- The “Bone Chill” event includes an event tome, with Level 1 opening at the start of the event.
The Good Guy
- There is now input protection when entering Hidey-Ho Mode (a small delay before you can exit the mode to prevent double-tapping and accidentally wasting the power by exiting immediately).
The Trickster
- Memento Blades Add-on: Increased the bonus throw speed from Memento Blades to 10% (was 5%).
Bug Fixes
Archives
- Fixed an issue where no audio feedback would play when interacting with a Glyph.
Audio
- Fixed an issue that caused the Good Guy’s VO lines to overlap and cause the Slice & Dice yell to be silent.
Bots
- Bots no longer run away when a player fails to complete a Heal action on them.
- Bots no longer try to heal players that went into the Downed State by using Plot Twist.
- Bots will now attempt to get the players’ attention if they want to be healed.
- Bots can no longer blind The Mastermind while being thrown.
Characters
- Fixed an issue that caused The Huntress arm to glitch when throwing a hatchet while looking down.
- Fixed an issue that caused the Nurse to gain an additional blink charge after charging a blink and picking up a downed Survivor with the Matchbox add-on.
- Fixed an issue that caused the Demogorgon to traverse with a carried Survivor if it cancelled the traverse interaction at the last second and picked up a downed Survivor.
- Fixed an issue that caused the Demogorgon’s portal auras to be white instead of yellow after being activated.
- Fixed an issue that caused from Survivor perspective, to flip repeatedly when The Good Guy interrupted them during a vault.
- Fixed an issue that caused The Killer camera to clip into Charles Lee Ray during the “Wiggle out” animation of the survivor.
- Fixed an issue that caused the Good Guy’s basic attack to hit ground collision when looking slightly downward on a missed attack.
- Fixed an issue that caused interaction prompts to remain visible when the Good Guy was performing a Slice & Dice.
- Fixed an issue that caused random the Good Guy VO subtitles to display when loading into or leaving the match.
- Fixed an issue that caused Survivors to be misaligned while being carried by Charles Lee Ray/the Good guy.
- Fixed an issue that caused the Good Guy’s camera to be extremely misaligned and clipping after interacting with a glyph.
Environment/Maps
- Fixed an issue on the Nostromo Wreckage Map where characters can get on top pf some debris.
- Fixed an issue on Gas Heaven Map where The Demogorgon could get on top of a pallet.
- Fixed a global issue where the doors of Lockers would clip in the stairs of the Basement.
- Fixed an issue in The Underground Complex Map where Killers could not grab Survivors working on a side of a Generator.
- Fixed an issue in Coal Tower Map where Killers could land on top of crates.
- Fixed an issue in Badham Preschool Map where the Killer was unable to vault the window of the Killer Shack.
- Fixed an issue in Family Residence Map where The Good Guy was able to land on top of blockers.
- Fixed an issue where traps could be hidden under water in the Yamaoka Estate Maps.
- Fixed an issue where Killers were unable to grab Survivors on some Generators in the Midwich Elementary school map.
UI
- Fixed an edge case where switching between characters with an identical Perk inventory except for Perk levels would fail to update the inventory.
- Fixed the Store Banner subtitle in the Featured section so that it’s not cut before the end in certain languages.
- Fixed an issue in the Archives Rift menu where the Auric Cell Reward preview stayed displayed after selecting a Blood Point Reward.
Related: How to play Chucky in Dead by Daylight – Best Chucky Build
Dead by Daylight Patch Notes 7.4.0 | Chapter 30 Chucky
Content
New Killer – The Good Guy
Killer Power
The Good Guy has two separate modes he can switch between; Normal Mode and Hidey-Ho Mode. Due to his short height, The Good Guy also has a fixed third-person camera positioned above and behind him, giving the player a better view of his surroundings. He is also much shorter than other Killers making him very stealthy, however he leaves fading footprints behind as he walks.
Special Ability: Hidey-Ho Mode
Press CTRL to enter Hidey-Ho Mode for 20 seconds. While in this mode, the Killer has no Terror Radius, and “distraction” footprints and audio are spawned all across the map.
Special Attack: Slice & Dice
While in Hidey-Ho Mode, press and hold M2 to charge up a Slice & Dice Attack. Press M1 while charged to sprint forward at high speed, triggering an attack at the end (or whenever M1 is pressed).
Special Ability: Scamper
While in Hidey-Ho Mode, when you are near a vault or pallet, press Space to scamper through it quickly without breaking it.
Perks
- Hex: Two Can Play
- Anytime you are stunned or blinded by a Survivor 4/3/2 times, if there is no Hex Totem associated with this Perk, a Dull Totem becomes a Hex Totem. While the Hex Totem stands, Survivors who stun or blind you get blinded for 1.5 seconds.
- Friends ‘Til the End
- When you hook a Survivor that is not the Obsession, the Obsession becomes exposed for 20 seconds and reveals their aura for 6/8/10 seconds. When you hook the Obsession, another random Survivor screams and reveals their position and becomes the Obsession.
- Batteries Included
- When within 12 meters of a completed Generator, you have 5% Haste. The movement speed bonus lingers for 1/3/5 seconds when you are no longer in range.
Killer Updates – The Trickster
- Movement speed increased from 4.4 m/s to 4.6 m/s.
- Removed recoil for throwing knives.
- Blade-ready movement speed: removed per-throw movement speed reduction.
- Increase the blade throw speed.
- Increase laceration meter from 6 to 8.
- Main Event Updates:
- Decrease the number of Blades required to access Main Event from 30 to 6 Blades.
- Decrease Main Event duration from 10 sec to 5 sec.
- Pressing LCTRL within 0.3 second of activating Main Event does not cancel it.
- Add 0.5 second to the next Main Event for each combo score level reached.
- Combo Score Levels (consecutive hits with thrown blades increases the combo):
- E: base time + 0.5 sec
- D: base time + 1 sec
- C: base time + 1.5 sec
- B: base time + 2 sec
- A: base time + 2.5 sec
- S: base time + 3 sec
Trickster Add-on Updates
- Memento Blades
- Increases throw speed by 5% (new functionality)
- Inferno Wires
- Increases duration of Main Event by 40% (was 25%)
- Ji-Woon’s Autograph
- Decreases the number of Blades required to reach Main Event by 1 (new functionality)
- Tequila Moonrock
- Increases duration of Main Event by 60% (was 50%)
- Fiz-Spin Soda
- Decreases the number of Blades required to reach Main Event by 2 (new functionality)
- Waiting for You to Watch
- Increases the duration of Main Event by 0.25 second for each Blade hit while it is active (was 0.4 seconds)
- Iridescent Photo Card
- For each consecutive Blade hit, gain a stackable (1)% Haste status effect, up to a maximum of (7)%. This bonus is lost when missing a Blade or when putting a Survivor into the dying state. (new functionality)
Perk Updates
- Made For This
- This perk activates while you are in the injured state. after you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. While affected by Deep Wound, you run 3% faster. (added deep wound condition for haste effect)
Map Updates
- The largest Maps in the game, The Mother’s Dwelling and The Temple of Purgation of the Red Forest Realm, have been reduced in size. This will help both roles enjoy a play area that is consistent with the other maps. While we were making adjustments to the Red Forest Realm, we also did a pass on the gameplay of the tiles and improve the navigation and the readability of the map.
- The Garden of Joy also benefited from a gameplay pass. The house has been revisited to find a better combination of obstacles and reduce the strength of some of the windows. A pass on the tiles has also been done, since the visibility was making it hard for players to enjoy a better navigation in the map and bring the focus on the chase, loops and all interactions. The Killer Shack was also very crowded around the walls and made the collisions known through all realms hard to run consistently, we have cleared the area.
Features
Graphics Update
- Added support for FSR 1.0 on all platforms.
Player Profile and Customizable Player Cards
Players can now expect to find their level and grades on a new screen – their Player Profile! Select the badge in the top right (of most menus) to open it.
Players now have a Player Card in the Profile screen and can earn collectable banners and badges to customize it! New banners and badges come in a variety of rarities and appearances and can be earned from Tome and Archive rewards as well as Events. Players will be able to see their new customized player cards in a variety of menus including the end-of-match tally screen where they can show them off to other players.
Note: during PTB, players will only have access to the default “empty” badge and banner.
Bug Fixes
Audio
- Specific voice lines’ subtitles should now match the audio more accurately.
- Fixed an issue that caused the sound to be missing when switching back in a disabled pod as The Singularity.
- Survivor’s screams are now properly being stop during The Knight’s Mori.
Bots
- Bots are better at handling the Undetectable status of a Killer.
- Bots no longer struggle to repair a Generator on a specific tile on The Game.
- Fixed multiple crashes that could occur when playing with Bots.
- Bots in the Tutorials have been slightly nerfed to improve new player experience.
- Bots have figured out how to access a particular corridor of the Hawking National Laboratory.
- Bots have figured out how to access a particular corridor of the Raccoon City Police Station.
- Bots have figured out how to fall off a specific ledge on Lampkin Lane.
- When a Killer approaches while being healed by another player, Bots are now more willing to run away.
Related: How to get Twitch Drops in Dead by Daylight (Chapter 30)
Characters
- Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a Trial.
- Fixed an issue that caused Mikaela Reid’s book to appear broken during menu idle animation.
Related: All Dead by Daylight Status Effects, Explained
Related: Best Demogorgon Builds in Dead by Daylight
Dead by Daylight 7.3.1 | Bugfix Patch Notes
The bugfix patch notes ahead of the Halloween event are here, and they fix a number of known issues in Dead by Daylight. Additionally, the date for the upcoming event is revealed to be October 18 at 2 PM ET. Read the patch notes below for more details.
The Trapper
- The Trapper’s Bear Traps now spawn close to each Generator at the beginning of a Trial.
The Skull Merchant
- Added unique prompts to differentiate which direction a Drone will rotate in.
Haunted by Daylight
- “Haunted by Daylight” Halloween event (starts October 18th 2PM ET).
- The Archives
- “Haunted by Daylight” Halloween event tome (opens October 18th 2PM ET).
- Event Gameplay Details screen
- The event popup has a new tab where you can view details of the event gameplay.
- Event Currency
- Haunted by Daylight introduces a new reward, Dark Trinkets, an exclusive currency for Halloween events.
- Dark Trinkets are earned by completing challenges and levels within the Haunted by Daylight event tome.
- Spend Dark Trinkets on cosmetics and charms within the event’s Collection screen.
- Collection Milestone Rewards
- Milestone Rewards are a set of rewards that you unlock simply by unlocking event collection rewards. Earn all event cosmetics to unlock them all!
Bug Fixes
Archives
- Fixed an issue where the “Falling Darkness” Master Challenge can be completed after the first activation of the Nightfall.
- Fixed a visual issue when playing animatics on screen with an aspect ratio other then 16:9.
- All skill check related Challenges and Master Challenges no longer gain progress while wiggling out of the Killer grasp.
Anti Face-camp
- The anti face-camp UI is no longer visible when the last Survivor alive is hooked.
- The anti face-camp meter is now colored when filling up.
- Hooked Survivors no longer count when calculating the rate at which the anti face-camp meter fills up.
- The audio cue when the anti face-camp meter is full properly plays for spectators.
- The Struggle skill checks will now properly show up when the Unhook Self interaction is started during a Struggle skill check and then stopped midway.
- Fixed an issue that caused the anti face-camp feature to not fill the meter when the Killer was standing above certain basements.
- Fixed an issue that caused the anti face-camp meter to stop filling when the Killer was slightly higher than the hooked Survivor.
Audio
- Fixed an issue that caused the anti face-camp to not have an audio cue when the meter is filled while spectating.
- Fixed an issue that caused the found match SFX to not being played.
Bots
- Bots now avoid short loops created by a one-way ramp.
Characters
- Fixed an issue that caused a placeholder string to appear when The Skull Merchant targets a Drone to change its rotation direction.
- Fixed various localization issues in various Skull Merchant Add-ons.
- Fixed an issue with The Skull Merchant Geographical Readout Add-on to prevent the Add-on stacking with itself and removed the kill switch allowing the Add-on to be selected again.
- Fixed an issue that prevented Survivors from playing the correct animation when using Blast Mine or Wiretap on a Generator.
- Fixed an issue that caused the Drone to be missing in The Skull Merchant’s hand when using Killer Power.
- Fixed an issue that caused The Demogorgon’s hand to clip into the Killer’s camera view while carrying a Survivor and looking down.
- Survivors can no longer instantly free trapped allies from the Trapper’s Bear Trap when it is placed on a staircase.
- Skull Merchant’s Drones recalled when rotating counter-clockwise now rotate clockwise when placed again.
- EDIT: Fixed an issue that cased The Cenobite to be unable to use his Killer Power after solving the Lament Configuration.
Environment/Maps
- Fixed an issue that caused players to be able to climb a vault, instead of jumping on it, on the Nostromo’s wreckage.
Perks
- Fixed an issue that caused the perk Background Player to activate when performing rushed actions without moving.
Platforms
- Friends from other platforms are now correctly visible in the Friends Menu.
UI
- In the Archives the “Unlock Tiers” functionality was still accessible by Gamepad even if the button was not visible.
- Fixed an issue when collecting a mystery box as the last node didn’t reveal the mystery item collected.
- Fixed a rare issue in the Lobby where the player’s wallet could be seen duplicated.
- Fixed an issue with the Match Found SFX not playing anymore.
- The day and night cycle is now visible on the survivor portraits when playing as The Dredge.
Misc
- Fixed an issue that caused missing a Brand New Part skill check to disable Generator passive regression.
- Fixed older Event Cosmetics (such as Frosty Eyes) missing from players’ inventories.
Known Issues
- When The Oni goes through an open Unstable Rift teleporter, parts of its character model will become visible and clip through the camera.
- When completing a Trial as either Survivor or Killer the tally screen does not show the expected result.
Related: All Dead by Daylight Items and how to use them
Dead by Daylight Full Patch Notes Update 7.2.0 After PTB (Public Test Build) – 8/29/2023
Content
New Killer – The Xenomorph
Dev Note: Note that map-specific hooks will be overridden with the Xenomorph’s hook when you play as or against The Xenomorph.
Killer Power: Hidden Pursuit
- A series of tunnels become available on the map when the Xenomorph is in play. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Crawler Mode ability. Exiting a Control Station tags nearby Survivors with Killer Instinct.
Special Ability: Crawler Mode
- The Xenomorph enters Crawler Mode automatically when not on cooldown. In Crawler Mode, the Xenomorph walks on four legs and becomes stealthier, reducing its Terror Radius. While in Crawler Mode the Xenomorph also has access to a brutal Tail Attack.
Map Feature: Control Stations
- Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while the Xenomorph can enter and exit the tunnels underneath the Control Stations.
Special Item: Remote Flame Turret
- Turrets can be placed in the map to counteract the Xenomorph. When the Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers the Xenomorph and will cause Crawler Mode to end. If a Turret successfully knocks the Xenomorph out of Crawler Mode or fires for too long, it overheats, and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them.
Perks
- Ultimate Weapon
- When you open a locker, this perk activates for 30 seconds. Survivors entering your Terror Radius scream and reveal their position and gain Blindness for 30 seconds. This perk then goes on cooldown for 40/35/30 seconds.
- Rapid Brutality
- You can no longer gain Bloodlust. Hitting a Survivor with a basic attack gives you 5% haste for 8/9/10 seconds.
- Alien Instinct
- This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 5 seconds and that Survivor is oblivious for 16/18/20 seconds.
New Survivor – Ellen Ripley
Perks
- Lucky Star
- When you hide in a locker, this perk activates. You leave no pools of blood and make no grunts of pain for 10 seconds. When you exit the locker, you see other survivors and the closest generator’s aura in yellow for 10 seconds. This perk then goes on cooldown for 40/35/30 seconds.
- Chemical Trap
- After completing 70%/60%/50% progress on any generator, this perk activates. While standing next to a dropped pallet, press the Active Ability Button 2 to install a Trap, which stays active for 100/110/120 seconds. The aura of trapped pallets are revealed in yellow to all Survivors. When the Killer performs the break action on the trapped pallet, the trap explodes, and they are slowed by 50% for 4 seconds.
- Light Footed
- When you are healthy, this perk activates. Your running footsteps are silent. This perk goes on cool-down for 28/24/20 seconds after doing a rushed action.
New Map – Nostromo Wreckage
- Explore the mysterious crash site of the iconic Nostromo. Visit landmarks familiar to the fans of the Alien franchise, in a unique setting where you will find yourself chased in and out of the ship. Run the Killer around the shuttle that brought Ripley to the world of the Entity. Navigate through the alien landscape, and you may yet escape from the remains of the wrecks.
PTB – Live Changes
- Increased Xenomorph movement speed whilst traversing the map in the tunnel to 18ms was 16ms
- Whilst inside the Tunnel, when in proximity of an exit, the tunnel connection to the Control Station aura is highlighted for the Killer
- Improved visual feedback on the Tail Attack for players
- Fixed the obstruct Tail Attack animation going through objects for Survivors
- Movement speed after missing a Tail Attack has been increased to 2.0ms was 1.2ms whilst in cooldown
- Destroyed Turrets now take 60s to return to a Control Station instead of 45s
- Multiple Turrets firing at a Killer no longer stack, the Xenomorph will not lose it’s power faster if it’s affected by more than one Turret at a time
- When burned by a Remote Flame Turret without Crawler Mode ending, Power recovery now starts after 1 second (was 2 seconds).
- When burned by a Remote Flame Turret without Crawler Mode ending, Power now recovers at 25% per second (was 20%).
- A Turret being carried by the Survivor, now provides the audio radar feedback to any Survivor in range
- Slightly decreased the Turret placement restriction and Turret collision to allow a bit more flexibility with Turrets in enclosed locations
- Emergency Helmet Addon is now Rare instead of Uncommon rarity
- now offers 35% increased resistance effect instead of 50%
- Brett’s Cap Addon is now an Uncommon rarity instead of Rare rarity
- Adjusted Xenomorph Chase Music
Killer Tweaks
- The Knight
- Pillaged Mead – Decreases the amount of time it takes for a Guard to complete their Order action by 15% (was 25%).
- Tattered Tabard – Increases Patrol time for all Guards by 8 seconds (was 6 seconds).
- Town Watch’s Torch – When Survivors escape Guard Hunts without being hit two times (was 3 times), The Knight gains Undetectable Status for 25 seconds.
- The Demogorgon
- Killer Power – Undetectable after teleport lasts 5 seconds (was 3 seconds).
- Rat Tail – Increases speed of opening a Portal by 50% (was 35%).
- Unknown Egg – Decreases the cooldown after traversing the Upside Down by 2.5 seconds (was 1.5 seconds).
- Violet Waxcap – Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second (was 0.5 seconds).
- Leprose Lichen – Reveals the auras of all Survivors while traversing the Upside Down. After emerging from a Portal, the auras of all Survivors within 16 meters of an active Portal are revealed for 3 seconds.
Audio
- Updated the audio for Jonah Vasquez – grunts of pain, scream etc
Features
PC Graphics Update
- New setting to toggle VSync on and off.
- New setting to change the FPS limit.
- New setting tog toggle the anti aliasing on and off.
- Setting for resolution option update.
Bug Fixes
Archives
- The “It All Leads Here” master challenge description has been fixed to improve objective clarity.
- The “Mastering Deadly Senses” challenge description has been fixed to improve objective clarity.
Audio
- The survivor’s pick up HUD soundcue is no longer heard when killer such as the Trapper, or The Cenobite pick up their respective killer item.
- The Tally screen music is now properly heard if the trial is ending while The Singularity was controlling a Biopod.
Bots
- Bots are now more likely to be productive within the Terror Radius.
- Bots’ behaviour has improved when facing Killer sidekicks, such as The Nemesis’ Zombies or The Knight’s Guards.
- Bots no longer attempt to confuse the Killer by crouch-walking during a chase.
- Bots now investigate Supply Cases more often.
- Bots now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.
- Reverse Bear Traps no longer cause Bots to freeze when the Exit Gates are opened.
Characters
- When facing The Onryo, the VHS is now properly aligned in survivors’ hands.
- An extra SFX no longer plays when specific Killers pick up a Killer Item.
- The Hide action is no longer executed upon entering the interaction zone of a Locker while holding the input.
- The Nurse’s “Spasmodic Breath” addon no longer increases the carrying speed
- Survivors no longer lose deep wound when grabbed by a killer during a vault
- Survivors hiding in a Locker and hit by The Artist’s Dire Crows are now correctly revealed by Killer Instincts
- The Twins no longer enter a broken state when switching control and being stunned simultaneously
- The Knight is now correctly able to summon a second Guard at the same location of the first summon.
- Survivors hit by The Deathslinger’s Harpoon projectile will now correctly play pain, injury or grunts on hit
- The Undetectable status no longer triggers Play With Your Food
- When emerging from a Portal, the Demogorgon’s Add-on “Leprose Lichen” aura reveal is now correctly distance-limited
- Entering a locker no longer clears the duration of Blindness status effects from Killer Perks and Addons.
- The Cenobite’s Mori animation is no longer misaligned with Survivors.
- Killers’ camera is now always properly aligned with the Killer’s orientation.
- Getting hit by The Onryo no longer causes Survivors to have a VHS tape in hand at the start of retrieving the next VHS
- The Dredge can no longer break locks with a Basic Attack while inside a locker.
Perks
- A Survivor’s Aura is no longer revealed to the Killer when in range of a cleansed Dull Totem when using the Perk Hex: Undying.
- The perk Friendly Competition now correctly activates when a Generator is completed by a Bot.
- Survivors can no longer bypass the Perk “Overcharge” by quickly repairing the generator and leaving it
- Blood Pact no longer fail to activate when using an Anti-Hemorrhagic Syringe add-on.
- The effects of Plot Twist are now correctly disabled after being hooked
- The Scene Partner Perk is now correctly activated by the Terror Radius of The Xenomorph.
Platforms
- Steam experiencing a network issue will no longer cancel an existing lobby.
UI
- The “Match Found” message will no longer appear during matchmaking. Instead, the UI will go from “Searching for Match” directly into “Joining Match”.
- Display the remaining time when hovering the mouse on the store character item.
- Fixed an issue where Bot Loadout slots greyed out when nothing equipped.
- Fixed an issue where the online subsection within social menu gets reset when choosing to restore defaults in another section of the Options.
Misc
- Fixed an issue where the wrong killer’s power could appear in the Loadout menu, preventing equipping Add-ons.
- Disconnected players can no longer spectate the game they disconnected from.
- Fixed an issue where the game crashes when The Cenobite teleports to the Lament Configuration.
The Xenomorph (since PTB)
- When The Xenomorph is in a tunnel, the horizontal distance no longer counts towards perks with distance requirements
- Flame Turrets can no longer be placed in such a way as to to block passage for the Killer or partially block access for Survivors
- Fixed an infrequent crash when Starting a custom match as The Xenomorph
- Breaking down a Flame Turret while holding a limited item no longer causes the Survivor to be unable to pick up or place the Turret
- The Xenomorph’s tail placement is no longer affected by Survivors
- The Xenomorph no longer alerts crows on the map while in Runner Mode
- Placeholder white orb is no longer visible in Haddonfield when the killer is The Xenomorph
- The Flame Turret’s detection radius VFX no longer remains visible when performing other animations while holding the Flame Turret
- The Flame Turret no longer rotates in Survivors’ hands when performing gestures
- Survivors who are grabbed from a Locker no longer keep their Flame Turret.
- When exiting a Control Station as The Xenomorph, it is no longer possible to briefly see out of world
- The Acidic Blood Add-On now displays the correct icon when exiting a Tunnel.
- Survivors can no longer pick up multiple Flame Turrets at once
- Performing a “Break Down Flame Turret” action while screaming no longer causes the Flame Turret’s fire VFX to play incorrectly
- The haste effect icon is now shown properly when playing The Xenomorph with Parker’s Headband Add-On.
- The Xenomorph no longer pops into view in the Main Menu
- When in a tunnel, The Xenomorph’s offscreen indicator tracking moving Survivors no longer jitters
Perks – The Xenomorph and Ellen Ripley (since PTB)
- The Xenomorph and Ellen Ripley perks are now in the right order in the Character Info section
- The Xenomorph’s Tail attacks now correctly consume Play With Your Food Tokens.
- Blast Mine and Wiretap can no longer be placed on generators with zero progress
- The Chemical Trap no longer stays active after being broken by one of The Knight’s Guards.
- Chemical Trap’s HUD indicator no longer starts with progress or ends early
Public Test Build (PTB) Adjustments
Audio
- Killer audio such as footsteps once again correctly plays in the Tally screen.
- Some of the Xenomorph footsteps sound are no longer missing for some quadruped animations.
Bots
- Bots now avoid running to heal a downed Survivor with a nearby Killer.
Characters
- Fixed an issue that caused Jonesy to not appear and disappear correctly in the lobby
- Fixed an issue that caused the laser to be too intense when playing against the Xenomorph
- Multiple Jonesy’s will no longer spawn as part of menu idle animations.
- Fixed an issue that caused the The Hillbilly, to clip through the camera when using the basic attack or hooking a survivor.
- Fixed an issue that caused The Singularity to drop carried Survivors on the ground between its legs, rather than dropping them on its left side.
- Fixed an issue that caused The Spirit’s sword to not fully reset when attacking twice while holding a Survivor.
- Fixed an issue that caused male Survivors to hold the First Aid Spray towards themselves when using it on a teammate in a Trial.
- Fixed an issue that caused the Skull Merchant’s elbow to bend and stretch during the idle animation in the lobby when equipped with the “Executive Terror” Torso cosmetic.
- Fixed an issue that caused Survivors to still hold a VHS tape when attempting to retrieve it from a TV set after losing a VHS tape by getting hit from The Onryo.
Platforms
- Removed incorrectly distributed “Attack on Titan” cosmetics for players on the Windows Store.
- Players on Switch with improperly synchronized time can now correctly start the game.
UI
- The Report Feedback popup should now be correctly localized.
- The Legion and The Shape now have new portrait renders on the selection screen.
Misc
- Fixed a crash that could occur when queueing up for a Trial.
- Restored missing Cosmetics that were reported as lost since the 7.1.0 release.
Known Issues
- Crawler Mode is incorrectly translated as Runner Mode in-game and will be updated in a future update
- Instability may occur when fullscreen mode setting is used when the game is out of focus
- Due to an issue with the Temple of Purgation, the map has been temporarily removed from rotation. The offering “The Last Mask” has also been disable until this issue is address.
Dead by Daylight Full Patch Notes Update 7.2.0 – August 8, 2023
Content
New Killer: The Xenomorph
Killer Power
- Hidden Pursuit – A series of tunnels become available on the map when the Xenomorph is in play. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Runner Mode ability. Exiting a Control Station tags nearby Survivors with Killer Instinct.
- Special Ability: Runner Mode – The Xenomorph enters Runner Mode automatically when not on cooldown. In Runner Mode, the Xenomorph walks on four legs and becomes stealthier, reducing its Terror Radius. While in Runner Mode the Xenomorph also has access to a brutal Tail Attack.
Map Feature: Control Stations
- Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while the Xenomorph can enter and exit the tunnels underneath the Control Stations.
Special Item: Remote Flame Turret
- Turrets can be placed in the map to counteract the Xenomorph. When the Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers the Xenomorph and will cause Runner Mode to end. If a Turret successfully knocks the Xenomorph out of Runner Mode or fires for too long, it overheats, and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them.
The Xenomorph Perks
- Ultimate Weapon
- When you open a locker, this perk activates for 30 seconds. Survivors entering your Terror Radius scream and reveal their position and gain Blindness for 30 seconds. This perk then goes on cooldown for 40/35/30 seconds.
- Rapid Brutality
- You can no longer gain Bloodlust. Hitting a Survivor with a basic attack gives you 5% haste for 8/9/10 seconds.
- Alien Instinct
- This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 5 seconds and that Survivor is oblivious for 16/18/20 seconds.
Related: Best Killer Perks in Dead by Daylight
New Survivor – Ellen Ripley
Perks
- Lucky Star
- When you hide in a locker, this perk activates. You leave no pools of blood and make no grunts of pain for 10 seconds. When you exit the locker, you see other survivors and the closest generator’s aura in yellow for 10 seconds. This perk then goes on cooldown for 40/35/30 seconds.
- Chemical Trap
- After completing 70%/60%/50% progress on any generator, this perk activates. While standing next to a dropped pallet, press the Active Ability Button 2 to install a Trap, which stays active for 100/110/120 seconds. The aura of trapped pallets are revealed in yellow to all Survivors. When the Killer performs the break action on the trapped pallet, the trap explodes, and they are slowed by 50% for 4 seconds.
- Light Footed
- When you are healthy, this perk activates. Your running footsteps are silent. This perk goes on cool-down for 28/24/20 seconds after doing a rushed action.
New Map – Nostromo Wreckage
- Explore the mysterious crash site of the iconic Nostromo. Visit landmarks familiar to fans of the Alien franchise, in a unique setting where you will find yourself chased in and out of the ship. Run the Killer around the shuttle that brought Ripley to the world of the Entity. Navigate through the alien landscape, and you may yet escape from the remains of the wrecks.
Killer Tweaks
- The Knight
- Pillaged Mead – Decreases the amount of time it takes for a Guard to complete their Order action by 15% (was 25%).
- Tattered Tabbard – Increases Patrol time for all Guards by 8 seconds (was 6 seconds).
- Town Watch’s Torch – When Survivors escape Guard Hunts without being hit two times (was 3 times), The Knight gains Undetectable Status for 25 seconds.
- The Demogorgon
- Killer Power – Undetectable after teleport lasts 5 seconds (was 3 seconds).
- Rat Tail – Increases speed of opening a Portal by 50% (was 35%).
- Unknown Egg – Decreases the cooldown after traversing the Upside Down by 2.5 seconds (was 1.5 seconds).
- Violet Waxcap – Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second (was 0.5 seconds).
- Leprose Lichen – Reveals the auras of all Survivors while traversing the Upside Down. After emerging from a Portal, the auras of all Survivors within 16 meters of an active Portal are revealed for 3 seconds.
New Features
PC Graphics Update
- New setting to toggle VSync on and off.
- New setting to change the FPS limit.
- New setting tog toggle the anti aliasing on and off.
- Setting for resolution option update.
Bug Fixes
Animation
- When facing The Onryo, the VHS is now properly aligned in survivors’ hands.
Audio
- Survivors will now produce a scream of pain when being hit by The Deathslinger’s harpoon.
Bots
- Bots are now more likely to be productive within the Terror Radius.
- Bots’ behavior has improved when facing Killer sidekicks, such as The Nemesis’ Zombies or The Knight’s Guards.
- Bots no longer attempt to confuse the Killer by crouch-walking during a chase.
- Bots now investigate Supply Cases more often.
- Bots now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.
- Reverse Bear Traps no longer cause Bots to freeze when the Exit Gates are opened.
Perks
- The Blast Mine notification no longer appears after a delay.
- The Play with your Food cooldown no longer shows in the HUD when undetectable.
Platforms
- Steam experiencing a network issue will no longer cancel an existing lobby.
UI
- The “Match Found” message will no longer appear during matchmaking. Instead, the UI will go from “Searching for Match” directly into “Joining Match”.
- Display the remaining time when hovering the mouse on the store character item.
- Fixed an issue where Bot Loadout slots greyed out when nothing equipped.
Misc
- Fixed an issue where the wrong killer’s power could appear in the Loadout menu, preventing equipping Add-ons.
- Disconnected players can no longer spectate the game they disconnected from.
Known Issues
- We are aware and working on the issue where Killers can be trapped in or get on top of the Pallet in the Eyrie of Crows Killer Shack.
Looking for more guides on the latest Dead By Daylight content? Check out All Singularity Perks and Abilities in Dead By Daylight, right here on Pro Game Guides.