When Call of Duty: Modern Warfare 3 was revealed, it was announced that the game would carry forward all the weapons and add-ons from the previous game (MW2). While Warzone featured guns from three different CoD titles at once, it was the first time something like this was planned for multiplayer. Unfortunately, it now seems that MW2 attachments and weapons are redundant in MW3.
The game not only has a long list of weapons but an even larger set of add-ons, most of which are never used by players. User RainOfJustice recently posted a Reddit meme (see above) showing how good most MW3 add-ons are compared to their weaker MW2 counterparts when comparing stats.
Chryonicc commented, “The fact that they added the MW2 guns to the game and never bothered to fix that is still really annoying.” The goal was to convince players that the money they spent on buying cosmetic skins in MW2 would not be wasted so soon and could be used in the next game. The developers could have tried to balance the older guns to make them more powerful, but obviously, that didn’t happen.
Another Redditor calls the repost useless, and I couldn’t agree more. Due to this transfer of assets from MW2, MW3 is now cluttered with too many weapon and attachment options. The availability of guns from various games works well for Warzone Battle Royale, but it is not necessary for CoD Multiplayer.
Some attachment types such as muzzles, subtubes, and lasers are shared across the weapons of MW3 and MW2. This means when you customize your gun, you’ll see a wide range of attachments from both games, but the ones worth mentioning are the new ones from Modern Warfare 3. For example, the Quartermaster Suppressor is the best muzzleloader to use in Warzone because of its minimal drawbacks. On the other hand, MW2 suppressors like Echoless-80 and Harbinger D20 will put you at a disadvantage due to their large list of disadvantages and are therefore useless.
For more on Call of Duty, check out All Perk-a-Colas and Ammo Mods in Black Ops 6 Zombies on Pro Game Guides.
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