Strinova Weapon Tier List – All Weapons and Items Ranked
Strinova is a popular third-person shooter featuring multiple characters, each with their own unique weapon. With over 15 different weapons, it can be difficult to find the right one. So, to help you out with that, we’ve compiled this Strinova weapon tier list. We also covered secondary weapons and items.
List of Primary Weapons
Primary weapons are your most important weapon in Strinova and are unique for each Agent. This means you cannot equip these weapons on other Agents. So, among these 17 weapons, choosing the right one basically means also using the Agent that comes with it. A closer look at weapons will help you decide which character is best for you.
To help you get a better idea of the capabilities of these weapons, we’ve ranked them into five tiers based on their difficulty, damage, and how they fare against other weapons in combat. The S-level weapons are the best choice for most players, including beginners to Strinova.
S Tier – Best Weapons in Strinova
a weapon | an agent | Pros & Cons |
---|---|---|
solo | Flavia | + Very accurate Hipfire and ADS shots. + Good damage at mid to long range. + Best for explosive fire. – High recoil for sustained or automatic fire. |
Falcon | Meredith | + High Hipfire accuracy. + Best for close to mid range. + Good for both bursts as well as automatic fire. – Not good at long range. |
Polaris | Celestia | + Easy to check recoil. + Very accurate burst fire. + Good damage up close to even long range. – Inaccurate Hipfire, especially on a car. |
A Tier
a weapon | an agent | Reason |
---|---|---|
Superintendent | Michele | + Good damage per shot. + ADS fire recoil is easy to control. + Decent mid to long distance. – Hipfire has high recoil. Not good with explosive fire. |
judge | Nobunaga | + Very high damage. + Very accurate ADS, especially on burst fire. + Good at almost any range. – Not good at automatic fire. Difficult for beginners. |
Beareas | Yvette | + Very accurate ADS fire, both automatic and burst. + Strong at close range, decent mid. + Beginner friendly SMG. – Hardly accurate at long range. |
rebel flame | Ming | + Best weapon if you are good at explosive fire. + Very high damage. + Great close to mid range. – Very high recoil, uncontrollable on automatic fire. |
B Tier
a weapon | an agent | Reason |
---|---|---|
Sawtooth | Fuchsia | + Good at close range. Decent damage. + Both Hipfire and ADS work fine. – Extremely bad mid to long range. – Very high recoil, especially during automatic fire. |
Quasar | Cocoon | + Very high damage sniper. One headshot kill at any range. + Best at long range. – It is necessary to wait for the charge to cause maximum damage. – Slow rate of fire. – Hipfire is inaccurate at any distance. It is not possible without ADS. |
dawn | Reiichi | + High damage sniper. A two-hit kill at any range. + Big and close and long range. + Decent rate of fire, with accurate Hip firing. – Bad at mid range. Need to explode fire to be precise. |
Chrome | Madeleine | + Decent damage at any range. + Decent rate of fire. Basically an all-rounder. – Very high recoil, needs burst fire to be accurate. |
C Level
a weapon | an agent | Reason |
---|---|---|
Final | Kanami | + Highest damage sniper. One headshot kill at any range. – A bolt-action weapon, so reloads after each shot. – Need to charge for maximum damage. – Totally inaccurate hipfire. So, you can’t non-comprehensively. |
Blossom | Fagrans | + Decent damage and accuracy. Better with ADS. – Cannot outrange other weapons at any distance. – Hard to control recoil, especially on hip shooting. – Not beginner-friendly. |
Wild fire | Eika | + High rate of fire. Subpar damage. – Very high recoil in both ADS as well as in hip shooting. – Low accuracy, difficult to use for most players. |
Champion | Audrey | + Similar to Wildfire, High firepower and decent damage. – Very high recoil, but easier to control compared to Wildfire. – Very low accuracy, especially with hip fire. Can be used with ADS. |
D Tier
a weapon | an agent | Reason |
---|---|---|
Freedom Rule | Bai Mo | + Can be good but only close. It’s a shotgun. – Very high difficulty, unusable in range maps. – Unusable at medium to long range. – Is surpassed by every other gun. |
Shadow Attack | Avalanche | + Decent damage, not great at max range. – Very high recoil, mostly usable in burst fire. – ADS and Hipfire propagation is bad. So, low accuracy overall. – Much better assault rifles are available. So, not the best choice. |
List of Secondary Weapons
It is five secondary weapon options you can choose for your Agents in Strinova. Unlike the primary weapon, these can be customized and are not unique to characters. So, here are the best options to get and why:
Tier | a weapon | Reason |
---|---|---|
S | Athens | + High damage and decent range. + A good option to switch if you run out of ammo. + Low recoil and high accuracy. – Slow rate of fire and reload time. |
A | Sting | + Decent damage and extremely high rate of fire. + Fairly good at close range, especially for snipers. – High recoil, so quite inaccurate. |
B | Ignited | + Good damage up close. – Not good mid to long range. Slow rate of fire. |
B | Emberspit | + High damage up close. – Unusable at medium to long range. |
C | Ninjato | + Can only be used nearby. – Melee weapon, so not long or medium range use. – Cannot be used quickly. Slow speed of impact. |
Throwable Item Tier List
Besides your weapons, the next most important thing for your Agents is their tactical items. These are throwable items, like different ones grenades, traps and even support items. Although there are eight options to choose from, not all of them are good. Here are the best ones to choose from, and why:
Tier | item | Reason |
---|---|---|
S | Strawberry grenade | + High damage and extremely versatile. + Good AoE and range. |
A | Healing Pomegranate | + Decent speed of healing. + Good areas of impact can support teammates. – Makes allies vulnerable to AoE attacks. |
A | Smoke grenade | + Blinds enemies within the smoke area. + Provides a good tactical advantage. – Does not cause damage. |
B | flash | + Blinds enemies hit by Flashbang. + Range and AoE are decent. – No damage. |
C | Interceptor | + Blocks tactical items thrown. – Only blocks tactical items. Limited range. – It’s not even permanent. Disappears after duration. |
C | Windstorm Garnet | + Good for crowd control. – Limited range and duration. – Only the enemies float. They can slide through it. |
D | Slow Grenade | – Can slow down the enemy, but only if they are on it. – Very easy to avoid. – No damage. |
D | Tattletale | – Only detects the enemy. – No damage. – Unusable in most game modes. |
For more on Strinova, check out Strinova Tier List – Best Agents Ranked on Pro Game Guides.