Guide

How to change Pawn Inclination in Dragon’s Dogma 2

Pawn Inclinations dictate the combat flow of your companions; think of them as the infamous gambits from Final Fantasy XII. Although not so complicated, it is still ideal for you to know all about Pawn Tendencies in Dragon’s Dogma 2.

In this guide, I’ll show you how to change your Pawn Inclination and what you need to know about this mechanic in Dragon’s Dogma 2.

Where to change Pawn Inclination in Dragon’s Dogma 2

One of the biggest differences between Dragon’s Dogma 1 and 2 is how you switch Pawn Inclination. In the first game, you must find a Knowledge Chair, talk to your Pawn, and “sort of” manipulate them to change their inclination. In Dragon’s Dogma 2, the Knowledge Chair is gone, and in its place is Rift Incenseswho you can buy from Neomith in Vernworth.

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Here are all the Rift Incenses and their corresponding Neomith prices:

  1. Kind Rift Incense – 2000 BC
  2. Tranquil Rift Incense – 2000 BC
  3. Simple Rift Incense – 2000 BC
  4. Ambivalent Rift Incense – 500 RC

If you noticed that the currency is not gold, you are correct. You have to spend your precious RC or Rift Crystals, the same currency you use to summon Pawns, to buy Rift Incense. You can quickly earn RC with finding broken Riftstones around the world or from allowing other players to use your Main Pawn through the Rift.

After you buy your preferred Rift Incense, head to nearby campsite and set your camping gear. Talk to your Main Pawnand you will have the option change their inclination. Your Pawn will consume your Rift Incense in the process, so make sure you buy the right item.

Related: How to pass the time in Dragon’s Dogma 2

All Pawn Inclination in Dragon’s Dogma 2

It is four Pawn Inclinations in Dragon’s Dogma 2, but the Rift Incense has an additional one called Ambivalent. Think about the Ambivalent Rift Incense like a Gacha machine, where the resulting Pawn Tendency is random (not the same as the one your Pawn currently has).

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Returning to the four Pawn Inclinations, here is a list of all of them, along with their effects:

  1. Good-natured-A balanced AI system who dedicates his time to help you in battle. This Inclination does not boast any offensive or defensive preference; rather, it adapts to the needs of the Arisen. This is very useful for Pawns like Fighters (Shield Summons) and Mages (Healing and Elemental Magick) as they can either defend you or unleash all their powerful attacks on an enemy.
  2. Tranquility-A defensive AI system in which your Main Pawn prioritizes dodging and blocking attacks to survive for a long time. It’s a fantastic Pawn Penetration if you only have your Main Pawn as a tank.
  3. Simple-An research-driven AI system this allows your Main Pawn to constantly collect items from chests or pick flowers in plain sight. This Pawn Inclination is useful if you tend to find upgrade materials for your weapons and armor. You should also remember to increase the carrying capacity of your Main Pawn to make full use of this inclination.
  4. Simple-I would like to call this the all-muscle-no-brains Inclination, as it basically sets your Main Pawn to offensive mode at all times, regardless of health or debuff status. I recommend using this Pawn Inclination only if you have a support character for your party, be it you or your other Pawns.

Pawn Inclinations can simply make or break your game of Dragon’s Dogma 2. Always remember to optimize them depending on the needs of your party and recruit pawns with an ideal inclination for their roles.

For more guides in Dragon’s Dogma 2, check out How to mod Dragon’s Dogma 2 only here at Pro Game Guides.


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